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root/radiance/ray/test/renders/mesh.rif
Revision: 1.3
Committed: Mon Dec 9 17:45:01 2024 UTC (4 months, 3 weeks ago) by greg
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +3 -1 lines
Log Message:
test: Killed pixel sampling to get consistent speculars

File Contents

# Content
1 # RCSid $Id: mesh.rif,v 1.2 2018/12/03 19:49:11 greg Exp $
2 #
3 # A small circle of women
4 #
5
6 OCTREE = mesh.oct
7
8 materials = basic.mat
9 material = chrome.mat
10 scene = diorama_walls.rad closed_end.rad front_cap.rad
11 scene = "!xform -n plainclothes -s 1.5 -rx 90 -rz -80 -t 1 0 0 \
12 -a 9 -rz 40 -i 1 -t -5 2.5 0 ./woman.rad"
13 scene = "!xform -m chrome -n shiny -s 1.5 -rx 90 -rz -105 -t 1 0 0 -rz 20 \
14 -a 9 -rz 40 -i 1 -t -5 2.5 0 ./woman.rad"
15 scene = rect_fixture.rad
16
17 object = woman.rad woman.rtm
18
19 ZONE = I -8 0 0 5 0 3
20
21 EXP = 1.5
22
23 RES = 1024
24 QUAL = Med
25 AMB = mesh.amb
26 IND = 1
27 VAR = Hi
28 DET = Med
29 PEN = True
30
31 render = @render.opt
32
33 rpict = -ps 1 -pj 0
34
35 view = def -vf inside.vf
36 view = cyl -vtc -vp -5 2.5 .5 -vd 1 0 0 -vh 360 -vv 65
37 view= cyl2 -vtc -vp -6 2.5 2.1 -vd 1 0 -1.7 -vh 120 -vv 70