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root/radiance/ray/test/renders/diskcoords.cal
Revision: 1.1
Committed: Fri Nov 30 17:49:59 2018 UTC (6 years, 5 months ago) by greg
Branch: MAIN
Log Message:
Initial version before changing to rayinit.cal local coordinate calculations

File Contents

# User Rev Content
1 greg 1.1 { RCSid $Id$ }
2     {
3     Shirley-Chiu coordinate calculation for BRDF data types (plasdata, metdata)
4    
5     Assumes material in X-Y plane with Y axis "up" and surface normal is Z-axis
6     }
7     Up(i) = arg(AC-3+i); { up vector does not need to be normalized }
8     Vux = cross(1,Up,N);
9     Vuy = cross(2,Up,N);
10     Vuz = cross(3,Up,N);
11     vnorm = 1/sqrt(Vux*Vux + Vuy*Vuy + Vuz*Vuz);
12     Vnx = Vux*vnorm;
13     Vny = Vuy*vnorm;
14     Vnz = Vuz*vnorm;
15     Vn(i) = select(i, Vnx, Vny, Vnz);
16     Unx = cross(1,N,Vn);
17     Uny = cross(2,N,Vn);
18     Unz = cross(3,N,Vn);
19     { Transform vectors, normalized (dx,dy,dz) away from surf }
20     surf_dx(dx,dy,dz) = dx*Unx + dy*Uny + dz*Unz;
21     surf_dy(dx,dy,dz) = dx*Vnx + dy*Vny + dz*Vnz;
22     surf_dz(dx,dy,dz) = dx*Nx + dy*Ny + dz*Nz;
23    
24     inc_dx = surf_dx(-Dx,-Dy,-Dz);
25     inc_dy = surf_dy(-Dx,-Dy,-Dz);
26     inc_dz = Rdot;
27     { Compute square position from disk coordinates }
28     norm_radians(p) : if(-p - PI/4, p + 2*PI, p);
29     idr(idx,idy) = sqrt(idx*idx + idy*idy);
30     idp(idx,idy) = norm_radians(atan2(idy, idx));
31    
32     idrgn(idp) = floor((idp + PI/4)/(PI/2)) + 1;
33    
34     square_a(idr,idp) = select(idrgn(idp),
35     idr,
36     (PI/2 - idp)*idr/(PI/4),
37     -idr,
38     (idp - 3*PI/2)*idr/(PI/4));
39    
40     square_b(idr,idp) = select(idrgn(idp),
41     idp*idr/(PI/4),
42     idr,
43     (PI - idp)*idr/(PI/4),
44     -idr);
45    
46     square_x(idx,idy) = (square_a(idr(idx,idy),idp(idx,idy)) + 1)/2;
47     square_y(idx,idy) = (square_b(idr(idx,idy),idp(idx,idy)) + 1)/2;
48    
49     inc_sqx = square_x(-inc_dx,-inc_dy); { Negative because of Klems reversal }
50     inc_sqy = square_y(-inc_dx,-inc_dy);
51    
52     sqx_in(sx,sy,sz) = inc_sqx; { Only a function of incident ray direction }
53     sqy_in(sx,sy,sz) = inc_sqy;
54    
55     sqx_out(sx,sy,sz) = square_x(surf_dx(sx,sy,sz),surf_dy(sx,sy,sz));
56     sqy_out(sx,sy,sz) = square_y(surf_dx(sx,sy,sz),surf_dy(sx,sy,sz));