{ RCSid $Id: bumpypat.cal,v 1.1 2018/11/21 22:59:04 greg Exp $ } { Modify noise texture with scalar from data file } tdxf(v) = A1*noise3x(Px*50,Py*50,Pz*50) * v; tdyf(v) = A1*noise3y(Px*50,Py*50,Pz*50) * v; tdzf(v) = 0;