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root/radiance/ray/test/renders/README.txt
Revision: 1.3
Committed: Thu Dec 14 20:26:32 2023 UTC (5 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +6 -1 lines
Log Message:
test: Updated information about spectral rendering test inputs

File Contents

# Content
1 # RCSid $Id: README.txt,v 1.2 2018/12/04 00:32:20 greg Exp $
2
3 ref/ Subdirectory containing reference outputs for comparison
4
5 Makefile Scene testing dependencies
6
7 README.txt This file
8 test.txt Some text for use in *text primitives
9
10 render.opt A few global rendering options used by most rad input files
11
12 fish.vf View parameters for standard fisheye view away from window
13 inside.vf View parameters for default interior view towards window
14
15 combined.rif A combined scene file including every primitive
16 dielectric.rif Test of dielectric material in window and mesh instance
17 glass.rif Test of glass pane in window and material mixture
18 inst.rif Test of octree instances and ashik2 material
19 mesh.rif Test of Radiance triangle mesh instances and view types
20 mirror.rif Test of mirror (virtual sources) and antimatter
21 mist.rif Test of mist (participating medium) in combination with spotlight
22 mixtex.rif Test of BSDF types and photon-mapping
23 patterns.rif Test of various pattern types and alias behavior
24 prism1.rif Test of prism1 type (single virtual source)
25 prism2.rif Test of prism2 type (dual virtual sources)
26 spectra.rif Test of spectral pattern types
27 tfunc.rif Test of BRTDfunc, transfunc and mkillum
28 trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures
29 trans2.rif Test of trans2 and mkillum (again)
30
31 basic.mat Basic materials used by all models
32 chrome.mat Chrome material used in mesh model
33 gold.mat Gold material used in prism1 and prism2 models
34 mixtex.mat Nine test materials used in mixtex model
35 patterns.mat Nine test materials and aliases used in patterns model
36 spectral.mat Spectral test materials
37
38 antimatter_portal.rad Cut-away hole seen in mirror model
39 ball_in_cube.rad Example of dielectric and interface materials
40 ballcompare.rad Combo test of *func materials, mixtures, and text for trans model
41 blinds.rad BSDF from XML file with geometry placed by pkgBSDF
42 bubble_in_cube.rad Example of colored dielectric and interface
43 closed_end.rad Cap for far end of space when there is no window
44 combined_scene.rad Combination of all our test scenes without front caps
45 constellation.rad A set of ten simple light bulbs ina circle
46 dielectric_pane.rad Dual-surface dielectric window for testing
47 diorama_walls.rad The walls of our deep test room, minus both ends
48 disks.rad A generic set of nine disks for material testing
49 front_cap.rad Wall away from window (used except in combined scene)
50 glass_ill.rad Recorded output from mkillum run of glass window
51 glass_pane.rad Bluish glass pane for window
52 glowbulb.rad Test of glow material with non-zero influence radius
53 gymbal.rad Example of BRTDfunc type, cylinders and tubes
54 illum_glass.rad Input used to create glass_ill.rad
55 illum_tfunc.rad Mkillum input used in tfunc model
56 illum_trans2.rad Mkillum input used in trans2 model
57 mirror.rad Example of mirror on wall
58 mist.rad Example of mist (participating medium) inside test space
59 porsches.rad Two instances of porsche.octf with original material and ashik2
60 prism1.rad Example of rectangular prism1 pane in window
61 prism2.rad Example of rectangular prism2 pane in window
62 rect_fixture.rad A single rectangular light fixture with distribution
63 rect_opening.rad Rectangular opening in window wall
64 saucer.rad A shaped disk for material testing
65 sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced)
66 spectral_objs.rad Some test objects for spectral rendering
67 spotcones.rad Cones enclosing spotlight regions for testing mist type
68 spotlights.rad Color spotlights
69 sunset_sky.rad Captured sky with disk covering sun position
70 torus.rad Psychedelic donut testing material mixtures and glow
71 trans_pane.rad A yellowish diffusing test of trans type
72 vase.rad Instance of vase triangle mesh
73 woman.rad Instance of "woman" triangle mesh
74
75 vase.rtm Vase triangle mesh with local texture map
76 woman.rtm Woman triangle mesh with local texture map
77 porsche.octf Frozen octree of Porsche with materials
78
79 aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model
80 bumpypat.cal Used by texdata type in patterns model
81 climit.cal Standard color handling for local texture map used by vase.rad
82 diskcoords.cal Coordinates used for Shirley-Chiu BSDF data
83 fisheye.cal Mapping for captured sunset image
84 maxang.cal Used for transdata material in mixtex.mat
85 prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2)
86
87 flower.hdr Image of flower used in various *pict types
88 sunset.hdr Captured sunset for environment map out window
89 vase.hdr Vase local texture map
90
91 copper_gold.dat Blend from copper to gold spectra
92 copper_spec.dat Copper spectral reflectivity
93 flower.dat Flower.hdr converted to a 10x10 gray data file
94 glass_illB.dat Distribution computed by mkillum for glass_ill.rad
95 glass_illG.dat Distribution computed by mkillum for glass_ill.rad
96 glass_illR.dat Distribution computed by mkillum for glass_ill.rad
97 rect_fixture.dat Rectangular light fixture output distribution
98 sawtooth.dat BRDF of sawtooth profile material converted to a data file
99 tcutoff.dat Used for transdata material in mixtex.mat