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root/radiance/ray/test/renders/README.txt
Revision: 1.1
Committed: Mon Dec 3 19:49:11 2018 UTC (6 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Added README file with minor corrections to others

File Contents

# Content
1 # RCSid $Id$
2
3 ref/ Subdirectory containing reference outputs for comparison
4
5 Makefile Scene testing dependencies
6
7 README.txt This file
8 test.txt Some text for use in *text primitives
9
10 render.opt A few global rendering options used by most rad input files
11
12 fish.vf view parameters for standard fisheye view away from window
13 inside.vf view parameters for default interior view towards window
14
15 combined.rif A combined scene file including every primitive
16 dielectric.rif Test of dielectric material in window and mesh instance
17 glass.rif Test of glass pane in window and material mixture
18 inst.rif Test of octree instances and ashik2 material
19 mesh.rif Test of Radiance triangle mesh instances and view types
20 mirror.rif Test of mirror (virtual sources) and antimatter
21 mist.rif Test of mist (participating medium) in combination with spotlight
22 mixtex.rif Test of BSDF types and photon-mapping
23 patterns.rif Test of various pattern types and alias behavior
24 prism1.rif Test of prism1 type (single virtual source)
25 prism2.rif Test of prism2 type (dual virtual sources)
26 tfunc.rif Test of BRTDfunc, transfunc and mkillum
27 trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures
28 trans2.rif Test of trans2 and mkillum (again)
29
30 basic.mat Basic materials used by all models
31 chrome.mat Chrome material used in mesh model
32 gold.mat Gold material used in prism1 and prism2 models
33 mixtex.mat Nine test materials used in mixtex model
34 patterns.mat Nine test materials and aliases used in patterns model
35
36 antimatter_portal.rad Cut-away hole seen in mirror model
37 ball_in_cube.rad Example of dielectric and interface materials
38 ballcompare.rad Combo test of *func materials, mixtures, and text for trans model
39 blinds.rad BSDF from XML file with geometry placed by pkgBSDF
40 bubble_in_cube.rad Example of colored dielectric and interface
41 closed_end.rad Cap for far end of space when there is no window
42 combined_scene.rad Combination of all our test scenes without front caps
43 constellation.rad A set of ten simple light bulbs ina circle
44 dielectric_pane.rad Dual-surface dielectric window for testing
45 diorama_walls.rad The walls of our deep test room, minus both ends
46 disks.rad A generic set of nine disks for material testing
47 front_cap.rad Wall away from window (used except in combined scene)
48 glass_ill.rad Recorded output from mkillum run of glass window
49 glass_pane.rad Bluish glass pane for window
50 gymbal.rad Example of BRTDfunc type, cylinders and tubes
51 illum_glass.rad Input used to create glass_ill.rad
52 illum_tfunc.rad Mkillum input used in tfunc model
53 illum_trans2.rad Mkillum input used in trans2 model
54 mirror.rad Example of mirror on wall
55 mist.rad Example of mist (participating medium) inside test space
56 porsches.rad Two instances of porsche.octf with original material and ashik2
57 prism1.rad Example of rectangular prism1 pane in window
58 prism2.rad Example of rectangular prism2 pane in window
59 rect_fixture.rad A single rectangular light fixture with distribution
60 rect_opening.rad Rectangular opening in window wall
61 saucer.rad A shaped disk for material testing
62 sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced)
63 spotcones.rad Cones enclosing spotlight regions for testing mist type
64 spotlights.rad Color spotlights
65 sunset_sky.rad Captured sky with disk covering sun position
66 torus.rad Psychedelic donut testing material mixtures and glow
67 trans_pane.rad A yellowish diffusing test of trans type
68 vase.rad Instance of vase triangle mesh
69 woman.rad Instance of "woman" triangle mesh
70
71 vase.rtm Vase triangle mesh with local texture map
72 woman.rtm Woman triangle mesh with local texture map
73 porsche.octf Frozen octree of Porsche with materials
74
75 aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model
76 bumpypat.cal Used by texdata type in patterns model
77 climit.cal Standard color handling for local texture map used by vase.rad
78 diskcoords.cal Coordinates used for Shirley-Chiu BSDF data
79 fisheye.cal Mapping for captured sunset image
80 maxang.cal Used for transdata material in mixtex.mat
81 prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2)
82
83 flower.hdr Image of flower used in various *pict types
84 sunset.hdr Captured sunset for environment map out window
85 vase.hdr Vase local texture map
86
87 flower.dat Flower.hdr converted to a 10x10 gray data file
88 glass_illB.dat Distribution computed by mkillum for glass_ill.rad
89 glass_illG.dat Distribution computed by mkillum for glass_ill.rad
90 glass_illR.dat Distribution computed by mkillum for glass_ill.rad
91 rect_fixture.dat Rectangular light fixture output distribution
92 sawtooth.dat BRDF of sawtooth profile material converted to a data file
93 tcutoff.dat Used for transdata material in mixtex.mat