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root/radiance/ray/test/renders/README.txt
Revision: 1.2
Committed: Tue Dec 4 00:32:20 2018 UTC (6 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, rad5R3
Changes since 1.1: +4 -3 lines
Log Message:
Added test for different glow behavior

File Contents

# User Rev Content
1 greg 1.2 # RCSid $Id: README.txt,v 1.1 2018/12/03 19:49:11 greg Exp $
2 greg 1.1
3     ref/ Subdirectory containing reference outputs for comparison
4    
5     Makefile Scene testing dependencies
6    
7     README.txt This file
8     test.txt Some text for use in *text primitives
9    
10     render.opt A few global rendering options used by most rad input files
11    
12 greg 1.2 fish.vf View parameters for standard fisheye view away from window
13     inside.vf View parameters for default interior view towards window
14 greg 1.1
15     combined.rif A combined scene file including every primitive
16     dielectric.rif Test of dielectric material in window and mesh instance
17     glass.rif Test of glass pane in window and material mixture
18     inst.rif Test of octree instances and ashik2 material
19     mesh.rif Test of Radiance triangle mesh instances and view types
20     mirror.rif Test of mirror (virtual sources) and antimatter
21     mist.rif Test of mist (participating medium) in combination with spotlight
22     mixtex.rif Test of BSDF types and photon-mapping
23     patterns.rif Test of various pattern types and alias behavior
24     prism1.rif Test of prism1 type (single virtual source)
25     prism2.rif Test of prism2 type (dual virtual sources)
26     tfunc.rif Test of BRTDfunc, transfunc and mkillum
27     trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures
28     trans2.rif Test of trans2 and mkillum (again)
29    
30     basic.mat Basic materials used by all models
31     chrome.mat Chrome material used in mesh model
32     gold.mat Gold material used in prism1 and prism2 models
33     mixtex.mat Nine test materials used in mixtex model
34     patterns.mat Nine test materials and aliases used in patterns model
35    
36     antimatter_portal.rad Cut-away hole seen in mirror model
37     ball_in_cube.rad Example of dielectric and interface materials
38     ballcompare.rad Combo test of *func materials, mixtures, and text for trans model
39     blinds.rad BSDF from XML file with geometry placed by pkgBSDF
40     bubble_in_cube.rad Example of colored dielectric and interface
41     closed_end.rad Cap for far end of space when there is no window
42     combined_scene.rad Combination of all our test scenes without front caps
43     constellation.rad A set of ten simple light bulbs ina circle
44     dielectric_pane.rad Dual-surface dielectric window for testing
45     diorama_walls.rad The walls of our deep test room, minus both ends
46     disks.rad A generic set of nine disks for material testing
47     front_cap.rad Wall away from window (used except in combined scene)
48     glass_ill.rad Recorded output from mkillum run of glass window
49     glass_pane.rad Bluish glass pane for window
50 greg 1.2 glowbulb.rad Test of glow material with non-zero influence radius
51 greg 1.1 gymbal.rad Example of BRTDfunc type, cylinders and tubes
52     illum_glass.rad Input used to create glass_ill.rad
53     illum_tfunc.rad Mkillum input used in tfunc model
54     illum_trans2.rad Mkillum input used in trans2 model
55     mirror.rad Example of mirror on wall
56     mist.rad Example of mist (participating medium) inside test space
57     porsches.rad Two instances of porsche.octf with original material and ashik2
58     prism1.rad Example of rectangular prism1 pane in window
59     prism2.rad Example of rectangular prism2 pane in window
60     rect_fixture.rad A single rectangular light fixture with distribution
61     rect_opening.rad Rectangular opening in window wall
62     saucer.rad A shaped disk for material testing
63     sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced)
64     spotcones.rad Cones enclosing spotlight regions for testing mist type
65     spotlights.rad Color spotlights
66     sunset_sky.rad Captured sky with disk covering sun position
67     torus.rad Psychedelic donut testing material mixtures and glow
68     trans_pane.rad A yellowish diffusing test of trans type
69     vase.rad Instance of vase triangle mesh
70     woman.rad Instance of "woman" triangle mesh
71    
72     vase.rtm Vase triangle mesh with local texture map
73     woman.rtm Woman triangle mesh with local texture map
74     porsche.octf Frozen octree of Porsche with materials
75    
76     aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model
77     bumpypat.cal Used by texdata type in patterns model
78     climit.cal Standard color handling for local texture map used by vase.rad
79     diskcoords.cal Coordinates used for Shirley-Chiu BSDF data
80     fisheye.cal Mapping for captured sunset image
81     maxang.cal Used for transdata material in mixtex.mat
82     prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2)
83    
84     flower.hdr Image of flower used in various *pict types
85     sunset.hdr Captured sunset for environment map out window
86     vase.hdr Vase local texture map
87    
88     flower.dat Flower.hdr converted to a 10x10 gray data file
89     glass_illB.dat Distribution computed by mkillum for glass_ill.rad
90     glass_illG.dat Distribution computed by mkillum for glass_ill.rad
91     glass_illR.dat Distribution computed by mkillum for glass_ill.rad
92     rect_fixture.dat Rectangular light fixture output distribution
93     sawtooth.dat BRDF of sawtooth profile material converted to a data file
94     tcutoff.dat Used for transdata material in mixtex.mat