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root/radiance/ray/test/renders/README.txt
Revision: 1.3
Committed: Thu Dec 14 20:26:32 2023 UTC (16 months, 3 weeks ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +6 -1 lines
Log Message:
test: Updated information about spectral rendering test inputs

File Contents

# User Rev Content
1 greg 1.3 # RCSid $Id: README.txt,v 1.2 2018/12/04 00:32:20 greg Exp $
2 greg 1.1
3     ref/ Subdirectory containing reference outputs for comparison
4    
5     Makefile Scene testing dependencies
6    
7     README.txt This file
8     test.txt Some text for use in *text primitives
9    
10     render.opt A few global rendering options used by most rad input files
11    
12 greg 1.2 fish.vf View parameters for standard fisheye view away from window
13     inside.vf View parameters for default interior view towards window
14 greg 1.1
15     combined.rif A combined scene file including every primitive
16     dielectric.rif Test of dielectric material in window and mesh instance
17     glass.rif Test of glass pane in window and material mixture
18     inst.rif Test of octree instances and ashik2 material
19     mesh.rif Test of Radiance triangle mesh instances and view types
20     mirror.rif Test of mirror (virtual sources) and antimatter
21     mist.rif Test of mist (participating medium) in combination with spotlight
22     mixtex.rif Test of BSDF types and photon-mapping
23     patterns.rif Test of various pattern types and alias behavior
24     prism1.rif Test of prism1 type (single virtual source)
25     prism2.rif Test of prism2 type (dual virtual sources)
26 greg 1.3 spectra.rif Test of spectral pattern types
27 greg 1.1 tfunc.rif Test of BRTDfunc, transfunc and mkillum
28     trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures
29     trans2.rif Test of trans2 and mkillum (again)
30    
31     basic.mat Basic materials used by all models
32     chrome.mat Chrome material used in mesh model
33     gold.mat Gold material used in prism1 and prism2 models
34     mixtex.mat Nine test materials used in mixtex model
35     patterns.mat Nine test materials and aliases used in patterns model
36 greg 1.3 spectral.mat Spectral test materials
37 greg 1.1
38     antimatter_portal.rad Cut-away hole seen in mirror model
39     ball_in_cube.rad Example of dielectric and interface materials
40     ballcompare.rad Combo test of *func materials, mixtures, and text for trans model
41     blinds.rad BSDF from XML file with geometry placed by pkgBSDF
42     bubble_in_cube.rad Example of colored dielectric and interface
43     closed_end.rad Cap for far end of space when there is no window
44     combined_scene.rad Combination of all our test scenes without front caps
45     constellation.rad A set of ten simple light bulbs ina circle
46     dielectric_pane.rad Dual-surface dielectric window for testing
47     diorama_walls.rad The walls of our deep test room, minus both ends
48     disks.rad A generic set of nine disks for material testing
49     front_cap.rad Wall away from window (used except in combined scene)
50     glass_ill.rad Recorded output from mkillum run of glass window
51     glass_pane.rad Bluish glass pane for window
52 greg 1.2 glowbulb.rad Test of glow material with non-zero influence radius
53 greg 1.1 gymbal.rad Example of BRTDfunc type, cylinders and tubes
54     illum_glass.rad Input used to create glass_ill.rad
55     illum_tfunc.rad Mkillum input used in tfunc model
56     illum_trans2.rad Mkillum input used in trans2 model
57     mirror.rad Example of mirror on wall
58     mist.rad Example of mist (participating medium) inside test space
59     porsches.rad Two instances of porsche.octf with original material and ashik2
60     prism1.rad Example of rectangular prism1 pane in window
61     prism2.rad Example of rectangular prism2 pane in window
62     rect_fixture.rad A single rectangular light fixture with distribution
63     rect_opening.rad Rectangular opening in window wall
64     saucer.rad A shaped disk for material testing
65     sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced)
66 greg 1.3 spectral_objs.rad Some test objects for spectral rendering
67 greg 1.1 spotcones.rad Cones enclosing spotlight regions for testing mist type
68     spotlights.rad Color spotlights
69     sunset_sky.rad Captured sky with disk covering sun position
70     torus.rad Psychedelic donut testing material mixtures and glow
71     trans_pane.rad A yellowish diffusing test of trans type
72     vase.rad Instance of vase triangle mesh
73     woman.rad Instance of "woman" triangle mesh
74    
75     vase.rtm Vase triangle mesh with local texture map
76     woman.rtm Woman triangle mesh with local texture map
77     porsche.octf Frozen octree of Porsche with materials
78    
79     aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model
80     bumpypat.cal Used by texdata type in patterns model
81     climit.cal Standard color handling for local texture map used by vase.rad
82     diskcoords.cal Coordinates used for Shirley-Chiu BSDF data
83     fisheye.cal Mapping for captured sunset image
84     maxang.cal Used for transdata material in mixtex.mat
85     prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2)
86    
87     flower.hdr Image of flower used in various *pict types
88     sunset.hdr Captured sunset for environment map out window
89     vase.hdr Vase local texture map
90    
91 greg 1.3 copper_gold.dat Blend from copper to gold spectra
92     copper_spec.dat Copper spectral reflectivity
93 greg 1.1 flower.dat Flower.hdr converted to a 10x10 gray data file
94     glass_illB.dat Distribution computed by mkillum for glass_ill.rad
95     glass_illG.dat Distribution computed by mkillum for glass_ill.rad
96     glass_illR.dat Distribution computed by mkillum for glass_ill.rad
97     rect_fixture.dat Rectangular light fixture output distribution
98     sawtooth.dat BRDF of sawtooth profile material converted to a data file
99     tcutoff.dat Used for transdata material in mixtex.mat