# RCSid $Id: README.txt,v 1.3 2023/12/14 20:26:32 greg Exp $ ref/ Subdirectory containing reference outputs for comparison Makefile Scene testing dependencies README.txt This file test.txt Some text for use in *text primitives render.opt A few global rendering options used by most rad input files fish.vf View parameters for standard fisheye view away from window inside.vf View parameters for default interior view towards window combined.rif A combined scene file including every primitive dielectric.rif Test of dielectric material in window and mesh instance glass.rif Test of glass pane in window and material mixture inst.rif Test of octree instances and ashik2 material mesh.rif Test of Radiance triangle mesh instances and view types mirror.rif Test of mirror (virtual sources) and antimatter mist.rif Test of mist (participating medium) in combination with spotlight mixtex.rif Test of BSDF types and photon-mapping patterns.rif Test of various pattern types and alias behavior prism1.rif Test of prism1 type (single virtual source) prism2.rif Test of prism2 type (dual virtual sources) spectra.rif Test of spectral pattern types tfunc.rif Test of BRTDfunc, transfunc and mkillum trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures trans2.rif Test of trans2 and mkillum (again) basic.mat Basic materials used by all models chrome.mat Chrome material used in mesh model gold.mat Gold material used in prism1 and prism2 models mixtex.mat Nine test materials used in mixtex model patterns.mat Nine test materials and aliases used in patterns model spectral.mat Spectral test materials antimatter_portal.rad Cut-away hole seen in mirror model ball_in_cube.rad Example of dielectric and interface materials ballcompare.rad Combo test of *func materials, mixtures, and text for trans model blinds.rad BSDF from XML file with geometry placed by pkgBSDF bubble_in_cube.rad Example of colored dielectric and interface closed_end.rad Cap for far end of space when there is no window combined_scene.rad Combination of all our test scenes without front caps constellation.rad A set of ten simple light bulbs ina circle dielectric_pane.rad Dual-surface dielectric window for testing diorama_walls.rad The walls of our deep test room, minus both ends disks.rad A generic set of nine disks for material testing front_cap.rad Wall away from window (used except in combined scene) glass_ill.rad Recorded output from mkillum run of glass window glass_pane.rad Bluish glass pane for window glowbulb.rad Test of glow material with non-zero influence radius gymbal.rad Example of BRTDfunc type, cylinders and tubes illum_glass.rad Input used to create glass_ill.rad illum_tfunc.rad Mkillum input used in tfunc model illum_trans2.rad Mkillum input used in trans2 model mirror.rad Example of mirror on wall mist.rad Example of mist (participating medium) inside test space porsches.rad Two instances of porsche.octf with original material and ashik2 prism1.rad Example of rectangular prism1 pane in window prism2.rad Example of rectangular prism2 pane in window rect_fixture.rad A single rectangular light fixture with distribution rect_opening.rad Rectangular opening in window wall saucer.rad A shaped disk for material testing sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced) spectral_objs.rad Some test objects for spectral rendering spotcones.rad Cones enclosing spotlight regions for testing mist type spotlights.rad Color spotlights sunset_sky.rad Captured sky with disk covering sun position torus.rad Psychedelic donut testing material mixtures and glow trans_pane.rad A yellowish diffusing test of trans type vase.rad Instance of vase triangle mesh woman.rad Instance of "woman" triangle mesh vase.rtm Vase triangle mesh with local texture map woman.rtm Woman triangle mesh with local texture map porsche.octf Frozen octree of Porsche with materials aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model bumpypat.cal Used by texdata type in patterns model climit.cal Standard color handling for local texture map used by vase.rad diskcoords.cal Coordinates used for Shirley-Chiu BSDF data fisheye.cal Mapping for captured sunset image maxang.cal Used for transdata material in mixtex.mat prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2) flower.hdr Image of flower used in various *pict types sunset.hdr Captured sunset for environment map out window vase.hdr Vase local texture map copper_gold.dat Blend from copper to gold spectra copper_spec.dat Copper spectral reflectivity flower.dat Flower.hdr converted to a 10x10 gray data file glass_illB.dat Distribution computed by mkillum for glass_ill.rad glass_illG.dat Distribution computed by mkillum for glass_ill.rad glass_illR.dat Distribution computed by mkillum for glass_ill.rad rect_fixture.dat Rectangular light fixture output distribution sawtooth.dat BRDF of sawtooth profile material converted to a data file tcutoff.dat Used for transdata material in mixtex.mat