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# RCSid $Id$
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ref/ Subdirectory containing reference outputs for comparison
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Makefile Scene testing dependencies
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README.txt This file
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test.txt Some text for use in *text primitives
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render.opt A few global rendering options used by most rad input files
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fish.vf view parameters for standard fisheye view away from window
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inside.vf view parameters for default interior view towards window
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combined.rif A combined scene file including every primitive
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dielectric.rif Test of dielectric material in window and mesh instance
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glass.rif Test of glass pane in window and material mixture
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inst.rif Test of octree instances and ashik2 material
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mesh.rif Test of Radiance triangle mesh instances and view types
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mirror.rif Test of mirror (virtual sources) and antimatter
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mist.rif Test of mist (participating medium) in combination with spotlight
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mixtex.rif Test of BSDF types and photon-mapping
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patterns.rif Test of various pattern types and alias behavior
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prism1.rif Test of prism1 type (single virtual source)
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prism2.rif Test of prism2 type (dual virtual sources)
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tfunc.rif Test of BRTDfunc, transfunc and mkillum
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trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures
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trans2.rif Test of trans2 and mkillum (again)
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basic.mat Basic materials used by all models
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chrome.mat Chrome material used in mesh model
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gold.mat Gold material used in prism1 and prism2 models
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mixtex.mat Nine test materials used in mixtex model
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patterns.mat Nine test materials and aliases used in patterns model
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antimatter_portal.rad Cut-away hole seen in mirror model
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ball_in_cube.rad Example of dielectric and interface materials
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ballcompare.rad Combo test of *func materials, mixtures, and text for trans model
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blinds.rad BSDF from XML file with geometry placed by pkgBSDF
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bubble_in_cube.rad Example of colored dielectric and interface
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closed_end.rad Cap for far end of space when there is no window
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combined_scene.rad Combination of all our test scenes without front caps
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constellation.rad A set of ten simple light bulbs ina circle
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dielectric_pane.rad Dual-surface dielectric window for testing
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diorama_walls.rad The walls of our deep test room, minus both ends
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disks.rad A generic set of nine disks for material testing
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front_cap.rad Wall away from window (used except in combined scene)
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glass_ill.rad Recorded output from mkillum run of glass window
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glass_pane.rad Bluish glass pane for window
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gymbal.rad Example of BRTDfunc type, cylinders and tubes
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illum_glass.rad Input used to create glass_ill.rad
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illum_tfunc.rad Mkillum input used in tfunc model
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illum_trans2.rad Mkillum input used in trans2 model
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mirror.rad Example of mirror on wall
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mist.rad Example of mist (participating medium) inside test space
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porsches.rad Two instances of porsche.octf with original material and ashik2
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prism1.rad Example of rectangular prism1 pane in window
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prism2.rad Example of rectangular prism2 pane in window
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rect_fixture.rad A single rectangular light fixture with distribution
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rect_opening.rad Rectangular opening in window wall
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saucer.rad A shaped disk for material testing
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sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced)
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spotcones.rad Cones enclosing spotlight regions for testing mist type
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spotlights.rad Color spotlights
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sunset_sky.rad Captured sky with disk covering sun position
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torus.rad Psychedelic donut testing material mixtures and glow
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trans_pane.rad A yellowish diffusing test of trans type
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vase.rad Instance of vase triangle mesh
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woman.rad Instance of "woman" triangle mesh
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vase.rtm Vase triangle mesh with local texture map
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woman.rtm Woman triangle mesh with local texture map
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porsche.octf Frozen octree of Porsche with materials
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aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model
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bumpypat.cal Used by texdata type in patterns model
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climit.cal Standard color handling for local texture map used by vase.rad
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diskcoords.cal Coordinates used for Shirley-Chiu BSDF data
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fisheye.cal Mapping for captured sunset image
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maxang.cal Used for transdata material in mixtex.mat
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prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2)
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flower.hdr Image of flower used in various *pict types
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sunset.hdr Captured sunset for environment map out window
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vase.hdr Vase local texture map
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flower.dat Flower.hdr converted to a 10x10 gray data file
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glass_illB.dat Distribution computed by mkillum for glass_ill.rad
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glass_illG.dat Distribution computed by mkillum for glass_ill.rad
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glass_illR.dat Distribution computed by mkillum for glass_ill.rad
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rect_fixture.dat Rectangular light fixture output distribution
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sawtooth.dat BRDF of sawtooth profile material converted to a data file
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tcutoff.dat Used for transdata material in mixtex.mat
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