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root/radiance/ray/src/util/trad.hlp
Revision: 2.11
Committed: Thu Jul 6 12:23:37 1995 UTC (28 years, 9 months ago) by greg
Branch: MAIN
Changes since 2.10: +11 -0 lines
Log Message:
added RAWSAVE variable to rad to save original rpict output

File Contents

# Content
1 $Id$
2
3 This help file is associated with the trad interface to the Radiance
4 rad(1) program. Trad consists of trad.wsh and one do_*.tcl file for
5 each screen. There are currently seven such screens: File, Scene,
6 Zone, Views, Options, Action and Results.
7
8 .Trad.Intro
9
10 Trad is a graphical user interface (GUI) to the
11 rad(1) program, which controls the operation of the basic
12 Radiance scene compiling, rendering and picture filtering programs.
13 Trad also includes links to a few utilities for displaying and
14 converting results, but most of what it does can be done by editing a
15 small text file, called the "rad input file".
16 Scene creation still requires the use of a text or graphical editor,
17 or translation from some external CAD format.
18
19 Trad interaction is broken into seven screens.
20 Each screen is accessed by pressing its associated radio
21 button along the right-hand side of the main window.
22 If trad is started with no file name, the File screen is displayed,
23 and you must pick a valid rad input file before any other screen may
24 be accessed.
25 If a name is given for a file that doesn't exist, trad goes to the
26 Scene screen and prompts you to enter the names of one or more
27 Radiance scene description files.
28 If a rad input file exists already, trad determines if there are
29 renderings still to be done or if everything is finished.
30 If there is still work to be done, trad opens first with the Action
31 screen.
32 If all renderings are complete and up-to-date, trad opens right to
33 Results screen.
34
35 For additional guidance on Radiance in general, consult the Radiance
36 Tutorial, Reference Manual, and man pages.
37 In particular, it is a good idea to read through the rad(1) man page
38 before using this interface.
39
40 To find out how to get more help, press the "Next" button to the
41 right.
42
43 .Trad.Help
44
45 If you have specific questions about trad, search through the
46 category and topic menus on this help window, or press and release
47 the left mouse button while holding the control key over the object of
48 curiosity in the main trad window.
49 (In general, only active windows are given help file links -- click
50 on these rather than the text labels.)
51 Additional search capabilities are available over all topics using
52 the "Grep" button.
53
54 For help on the help facility itself, Control-click on the problem
55 help widget or on the window title in the upper right corner for
56 more general information.
57 (To get back to trad-specific help, press the "HELP" button in the
58 main trad window or Control-click on a trad widget.)
59
60 .Trad.Messages
61
62 Informative messages, commands executed by rad, and errors
63 appear in the message window at the bottom of the trad frame.
64 Growing the trad window means growing this message window, and
65 not much else.
66 This is not really necessary, since the window will be grown
67 automatically if the message requires it.
68
69 Serious errors will be accompanied by the sounding of the bell.
70
71 .Trad.Quit
72
73 To quit the trad application, press the "Quit" button at any time.
74 If you have made changes to the rad input variables, you will be
75 asked prior to program exit if you want to save your changes first.
76
77 Any batch process running in the background will continue to run,
78 and the associated error messages will be viewable by
79 trad later when you open the same rad input file.
80
81 .File.Intro
82
83 This button selects the trad File screen, which allows rad input
84 files to be loaded and saved, and new files to be created.
85
86 .File.Load
87
88 This button loads the selected file into trad.
89 If the current file has been changed and these changes have not been
90 saved, you will be given first the opportunity to save your changes.
91
92 The actual load operation may take several seconds or even minutes,
93 depending on the status of the rendering process.
94 This is because the rad program itself is used to interpret the
95 input file, and if there is no up-to-date octree associated with the
96 file, it is necessary to run getbbox on the entire scene
97 before the variable values can be set.
98 It is possible to eliminate this delay in future loads by going to
99 the Action screen and running oconv.
100
101 If the opened file has read-only mode set (see chmod(1)), then the
102 "Read Only" check box will be lit.
103 Unchecking this box means that it will be possible to save the file
104 later, though the actual mode on the file will not be changed until
105 it is saved.
106 Loading a writable file always clears the "Read Only" check box.
107
108 If an error is encountered while trying to load the file, a message
109 will be printed in the box at the bottom.
110
111 .File.Save
112
113 The "Save" button in the File screen saves any changes to the
114 current file.
115 This information is saved in the original file by default, but may
116 be saved in another file by entering a new name in the "File" field.
117 If this new file already exists, a dialogue box will ask if you really
118 want to overwrite it.
119 If the file name is different than the original
120 one loaded, the "Read Only" check box will be ignored.
121
122 .File.New
123
124 The "New" button clears all rad variables in preparation for
125 writing a new rad input file.
126 If the file selected already exists, a warning box will ask if you
127 really want to ignore the previous file contents.
128 If you agree, then no warning will be given when the file is later
129 overwritten.
130
131 .File.ReadOnly
132
133 The "Read Only" check box permits you to indicate that the opened
134 file should not be overwritten.
135 This box will be checked automatically if the permissions on the
136 edited file do not allow writing by the user.
137 If the box is subsequently unchecked, trad will attempt to change
138 permissions and write to the file when a save is requested.
139 If this fails, an error message will indicate the problem.
140
141 .Scene.Intro
142
143 This button selects the trad Scene screen.
144 On this screen, you may enter the octree file and the scene files
145 that go into it, as well as any mkillum or other files on which the
146 scene depends.
147 These files are generally produced by hand in a text editor or by
148 conversion from an external CAD format, such as DXF.
149 (See the Radiance Reference Manual and Radiance Tutorial for details on the
150 information contained in these files.)
151
152 To enter a file of a particular type, press the corresponding button
153 to get a dialogue box that allows you to pick existing files from any
154 directory.
155
156 Use the "Discard" button to remove one or more files from a specific
157 list.
158 The actual file is untouched.
159
160 .Scene.Octree
161
162 The "Octree" entry in the Scene screen names the octree file to be
163 compiled by oconv from the materials and scene files.
164 (See the oconv(1) man page for more details.)
165
166 If make(1) is being used to build the octree, you should leave all
167 other windows on this screen empty.
168 The octree can still be rebuilt from trad by pressing the "oconv"
169 or "Force" buttons on the Action screen, but normally it is
170 expected to be current.
171 In particular, an unsupported octree must exist before loading
172 a rad input file on which it depends.
173
174 The default octree name is the root name from the render input file
175 plus ".oct".
176 If mkillum is being used (i.e. one or more illum files is given),
177 then two additional octrees will be created, named the same except
178 for an additional "0" or "1" immediately before the file suffix
179 (normally ".oct").
180
181 To delete the named octree, and therefore force the scene to be
182 recompiled and all the pictures to be rerendered, use the "Delete"
183 button next to the octree window.
184
185 .Scene.OctDelete
186
187 The "Delete" button next to the octree window removes the named
188 octree from the filesystem, forcing the scene to be later recompiled
189 and all the pictures to be rerendered (if desired).
190 This is appropriate if you add or remove materials, scene or illum
191 files from one or more lists, or make some change to a materials file
192 that requires the octree to be rebuilt (such as adding or removing
193 individual materials).
194
195 Verification is required before the octree will be deleted.
196
197 You can achieve the same effect as manually removing the octree by
198 pressing the "Force" button on the scene compilation section
199 of the Action screen.
200 (See the "Force" topic under the "Action" help category for more
201 information.)
202
203 .Scene.Materials
204
205 Materials files generally contain Radiance material descriptions
206 only, not geometry.
207 The purpose of listing them separately is so that minor changes to
208 material parameters will not force the octree to be rebuilt,
209 incurring an additional delay that is unnecessary.
210
211 The "Materials" button is used to add materials files to the list.
212 A dialogue box appears when you press this button and allows you to
213 select files to be included.
214 Each new selection is added to the end of the materials list.
215 The default matching pattern for material files is "*.mat".
216 This may of course be reassigned within the file selection window.
217
218 The list box showing the current materials may be edited in three
219 ways besides the dialogue for adding files.
220 First, entries may be removed from the list
221 using the "Discard" button.
222 Second, entries may be moved within the box by selecting them with
223 the left mouse button and clicking the middle mouse button over the
224 entry you wish to place the selected items above.
225 If you wish to put the selected items at the very end of the list,
226 click the middle mouse button below the last entry.
227 Third, entries may be moved from other windows by
228 selecting them and pressing the middle button.
229 This works for the list boxes on this screen as well as selections
230 in other windows on the display.
231
232 The order of materials files is usually unimportant, but sometimes
233 there are definitions in later files that depend on prerequisites in
234 earlier files.
235 An example of this is a window illum source that depends on a sky
236 description file, which must appear before it.
237 The order of files shown in the list is the order they will be given
238 to oconv and therefore to the rendering programs.
239
240 .Scene.Illum
241
242 Illum files are Radiance scene descriptions that contain surfaces
243 to be converted into illum sources by mkillum(1).
244 Please consult the manual page for mkillum and understand the
245 Radiance Tutorial before using this box, since these files differ slightly
246 from standard Radiance scene descriptions.
247
248 The "Illum" button is used to add illum files to the list.
249 A dialogue box appears when you press this button and allows you to
250 select files to be included.
251 Each new selection is added to the end of the illum list.
252 The default matching pattern for material files is "*.rad".
253 This may of course be reassigned within the file selection window.
254
255 The list box showing the current illum files may be edited in three
256 ways besides the dialogue for adding files.
257 First, entries may be removed from the list
258 using the "Discard" button.
259 Second, entries may be moved within the box by selecting them with
260 the left mouse button and clicking the middle mouse button over the
261 entry you wish to place the selected items above.
262 If you wish to put the selected items at the very end of the list,
263 click the middle mouse button below the last entry.
264 Third, entries may be moved from other windows by
265 selecting them and pressing the middle button.
266 This works for the list boxes on this screen as well as selections
267 in other windows on the display.
268
269 .Scene.Scene
270
271 Scene files give the geometry and (perhaps) some of the materials
272 used in a particular Radiance model.
273 These files are given to oconv(1) in the order specified.
274 The ordering of files is usually not important, unless some later
275 files use materials or other modifiers defined in earlier files.
276
277 The "Scene" button is used to add scene files to the list.
278 A dialogue box appears when you press this button and allows you to
279 select files to be included.
280 Each new selection is added to the end of the scene list.
281 The default matching pattern for material files is "*.rad".
282 This may of course be reassigned within the file selection window.
283
284 The list box showing the current scene files may be edited in three
285 ways besides the dialogue for adding files.
286 First, entries may be removed from the list
287 using the "Discard" button.
288 Second, entries may be moved within the box by selecting them with
289 the left mouse button and clicking the middle mouse button over the
290 entry you wish to place the selected items above.
291 If you wish to put the selected items at the very end of the list,
292 click the middle mouse button below the last entry.
293 Third, entries may be moved from other windows by
294 selecting them and pressing the middle button.
295 This works for the list boxes on this screen as well as selections
296 in other windows on the display.
297
298 .Scene.Objects
299
300 Object files are files on which the given octree depends, but which
301 are not included directly on the oconv command line.
302 If any of these files is modified, then it is assumed that the
303 octree must be rebuilt.
304
305 To automatically determine which files in the working directory
306 affect the octree, press the "Auto" button just below the "Objects"
307 button.
308 Note that this will only add files to the object list.
309 If you wish to completely replace what is already there, you must
310 therefore select all the files and use the "Discard" button before
311 pressing "Auto".
312
313 .Scene.Discard
314
315 The "Discard" button removes the selected file names from a list.
316 The actual files are untouched, of course.
317 (Some care should be taken here, since there is no undo
318 function associated with this window other than reloading the
319 original information with the "Revert" button.)
320
321 .Scene.Edit
322
323 Use the "Edit" button to open a text editor on the selected file(s).
324 This is a convenient way to look at and change the contents of the
325 Radiance input files.
326
327 .Scene.Copy
328
329 The "Copy" button may be used to selectively copy the scene file
330 information from another rad input file.
331 Specifically, the variables "OCTREE, materials, illum, scene and
332 objects" will be read in to replace the current values.
333
334 All other variables will be unaffected.
335
336 .Scene.Revert
337
338 The "Revert" button is a convenient way to revert to the original
339 values in the rad input file.
340 Only the variables on the Scene screen will be affected, but any changes
341 to these variables since the last save will be lost.
342
343 .Zone.Intro
344
345 This button selects the trad Zone screen.
346 On this screen, the user should enter the maximum and minimum
347 coordinates of the zone of interest for this set of renderings.
348 This zone need not correspond exactly to any interior or exterior
349 walls, as it is used primarily to set rendering parameters and
350 standard viewpoints.
351
352 An interior zone means that standard viewpoints will be selected
353 from the inside of this box.
354 An exterior zone means that standard viewpoints will be selected
355 from the outside of this box.
356 The default zone is an exterior one computed from the bounding box
357 of the entire scene.
358 (Note that this is not usually desirable.)
359
360 In addition to the ZONE variable, this screen offers the ability
361 to set four other rad variables that are generally associated with a
362 particular scene and a particular zone.
363 These are the rad DETAIL, INDIRECT, VARIABILITY and EXPOSURE
364 variables.
365 For more information on these topics, use the Topic menu or consult
366 the rad manual page.
367
368 .Zone.Type
369
370 There are two types of zones understood by rad, "Interior" and
371 "Exterior".
372 An interior zone is indicated when renderings generally take place
373 inside a specified 3-d box.
374 A typical example might be a single room or auditorium.
375 An exterior zone is indicated when renderings generally take place
376 outside a specified 3-d box, which is the focus of attention.
377 A typical example might be a building exterior or a single object,
378 such as a chair.
379
380 .Zone.Zone
381
382 A zone is specified by six real numbers, corresponding to the world
383 coordinates of the box's corners.
384 Zone boxes are always axis-aligned, therefore one need only specify
385 the minimum and maximum X, Y, and Z coordinates.
386
387 The exact values of these coordinates is not terribly important, as
388 they are only used to guide the setting of certain rendering
389 parameters and standard view positions.
390 It does not matter for instance whether the values lie on the inside
391 or the outside of walls, or if there are non-rectilinear geometries
392 defining the space perimeter.
393 In fact, the whole space may not even be aligned with the X, Y, and Z
394 axes, and a very approximate box may be given.
395 In this case, the standard views may not be very intelligent or
396 useful, but the rendering parameters will still be satisfactory so
397 long as the overall size of the given box is close to the overall
398 size of the space.
399
400 The Zone entry windows may be manipulated in the following ways.
401 Control-U clears the current window.
402 Control-V pastes the contents of the current selection at the
403 insertion point.
404 Return moves the focus to the next window in the chain.
405
406 .Zone.Detail
407
408 The "Detail" setting indicates the relative level
409 of geometric detail in this zone.
410 If the zone is empty except for a few large pieces of furniture, a
411 "Low" setting is indicated.
412 (For an exterior zone, low detail would mean that the object is
413 relatively simple.)
414 If the zone contains a usual amount of furniture and clutter, a
415 "Medium" setting is appropriate.
416 If the zone contains a great many small objects or protrusions, a
417 setting of "High" is indicated.
418
419 This variable is used by rad to set rendering parameters that are
420 affected by the sizes of objects relative to the overall size of the
421 space.
422
423 .Zone.Indirect
424
425 The "Indirect" setting indicates how important indirect illumination
426 is in this space.
427 A setting of "0" means that most light falls directly on visible
428 surfaces, and this setting can be used in most cases.
429 A setting of "1" means that most objects are not directly
430 illuminated by light sources, but receive light only after it has
431 bounced once off some other surface, such as the ceiling.
432 Likewise, a setting of "2" means that light must reflect twice off
433 other surfaces before reaching most objects of interest.
434
435 Keep in mind that the rendering calculation increases substantially
436 with each increment to this variable, so it is a good idea to use
437 the smallest reasonable value.
438
439 .Zone.Variability
440
441 The "Variability" setting gives a qualitative indication of how
442 light varies in magnitude over surfaces in this zone.
443 In a typical direct or indirect lighting situation, this variable
444 would be set to "Low", indicating that light is fairly uniform
445 throughout the space.
446 If there are some areas that are much better lit than others, such
447 as desks with powerful tasks lights in a room with dimmer ambient
448 lighting, a "Medium" setting is appropriate.
449 If there is direct sunlight entering the room, casting bright
450 patches on some surfaces and not others, then a setting of "High" is
451 indicated.
452
453 Note that this variable speaks to the magnitude of light variations
454 more than the patterns of light.
455 It may well be that the light is casting interesting patterns such
456 as scallops on the walls or something, but as long as the variations
457 in brightness are less than an order of magnitude or so, it is a low
458 variability situation.
459 The high variability
460 example given above of direct sun entering a space corresponds to a
461 a variation in brightness of about three orders of magnitude, or
462 1,000 to 1!
463
464 .Zone.Exposure
465
466 The "Exposure" setting gives the multiplier between the initial
467 radiance values at each pixel (in watts/steradian/meter^2) to the
468 display pixel values (in the range of 0-1, where 0 is black and 1 is
469 the maximum monitor output).
470 This setting also determines the average "ambient level," which is
471 an important parameter for rendering accuracy.
472
473 There are two basic ways to compute the exposure value.
474 The first is by trial and error, where the value is adjusted up and
475 down within rview using the "e = value" command.
476 Though it sounds flaky, this is the most reliable way to set the
477 exposure (and ambient level) in general lighting situations.
478
479 The second method is using a zonal cavity approximation.
480 For this, you must estimate the total light flux entering the zone
481 from light sources and windows, and the total illuminated area.
482 (This applies to interior zones, only. For exterior zones, use the
483 value suggested by gensky in its output.)
484 In addition, you must approximate the area-weighted average
485 reflectance of the illuminated surfaces.
486 The formula then for the exposure multiplier using this information
487 is: pi*tot_area*(1-avg_refl)/(2*tot_flux*avg_refl)
488 where pi is 3.1416, tot_area is given in square meters and
489 tot_flux is given in watts.
490 (Divide total lumens by 179 lumens/watt to get watts.)
491
492 The exposure value may either be given as a positive real value, or
493 as a real value preceeded by a '+' or '-' indicating a positive or
494 negative number of f-stops (powers of two) from the original value.
495
496 If no exposure is given, pfilt will automatically compute the
497 average for each image, and a default ambient level of 10 will be
498 used for exterior zones and 0.01 for interior zones.
499
500 .Zone.Copy
501
502 The "Copy" button on the Zone screen takes all values for this
503 screen from another rad input file, replacing the current values.
504 Specifically, the rad variables "ZONE, DETAIL, INDIRECT,
505 VARIABILITY and EXPOSURE" will be copied from the named file.
506
507 All other variables will be left untouched.
508
509 .Zone.Revert
510
511 The "Revert" button is a convenient way to revert to the original
512 values in the rad input file.
513 Only the variables on the Zone screen will be affected, but any changes
514 to these variables since the last save will be lost.
515
516 .Views.Intro
517
518 This button selects the trad Views screen.
519 This screen provides a means of setting the multi-valued
520 "view" variable.
521 Each view setting is listed by name, or by number if no name has
522 been assigned.
523 To add a new view, enter a unique name and specify the view
524 options,
525 then press the "Add" or "Set Default" button.
526 If a view with the same name already exists, it is unconditionally
527 overwritten.
528 To modify a particular view, simply select it, change its name
529 and/or parameters, and press the "Change" button.
530 To remove an unwanted view, select it and press the "Delete" button.
531 To undo this action, simply press the "Add" button again.
532
533 The first view in the list is the default given to rview during
534 interactive rendering, and is the first view rendered in a batch run.
535 To change the default view, select the newly desired view and press
536 the "Set Default" button.
537 This button also acts like the "Add" button inasmuch as a new view
538 may be entered and this button will add it and make it the default
539 at the same time.
540
541 The Views screen also allows the standard view up vector to be
542 changed, as well as the root picture name and the output resolution.
543
544 .Views.List
545
546 The list box on the far left of the Views screen shows the
547 currently defined view names.
548 Clicking on any of these with the left mouse button shows the view
549 parameters and allows the view to be edited.
550
551 To change the name or options, edit the "Name" or "Options"
552 entry and click on the "Change" button.
553
554 Use the "Add" button to add a new view, which may be modified from
555 an old one by changing the name and options.
556
557 Use the "Delete" button to delete the selected view from the list.
558
559 Views are listed in the order in which they appear in
560 the rad input file.
561
562 The standard view is "X" is used if no views are specified.
563
564 .Views.Name
565
566 Each view has a unique name, which may be chosen at the user's
567 discretion or taken from a list of standard views, described below.
568 An invented name should be kept as short as possible, since it is
569 added to the picture file name along with the standard ".pic" suffix.
570
571 The standard views are specified by strings of the form
572 "[Xx]?[Yy]?[Zz]?[vlah]?".
573 (That is, an optional upper or lower case X followed by an optional
574 upper or lower case Y followed by an optional upper or lower case Z
575 followed by an optional lower case V, L, A or H.)
576 The letters indicate the desired view position, where upper case "X"
577 means maximum X, lower case "y" means minimum Y and so on.
578 The final letter is the view type, where 'v' is perspective (the
579 default), 'l' is parallel, 'a' is angular fisheye, and 'h' is
580 hemispherical fisheye.
581 A perspective view from maximum X, minimum Y would be "Xy" or
582 "Xyv".
583 A parallel view from maximum Z would be "Zl".
584 If "ZONE" is an interior zone, the standard views will
585 be inside the perimeter.
586 If it is an exterior zone, the standard views will be outside.
587 Note that the standard views are best used as starting points,
588 and additional arguments may be given after the
589 identifier to modify a standard view to suit a particular model.
590
591 .Views.Options
592
593 The "Options" entry window is where the Radiance view
594 corresponding to the selected name is given.
595 If the view is one of the standard names (described in the "Views
596 Name" section), then the options are truly optional, and will
597 modify the standard view.
598 Otherwise, it is usually necessary to specify a set of options to
599 define a view.
600
601 The simplest view specification is of the form "-vf viewfile", where
602 "viewfile" is a file created with the rview "view" command, or a
603 Radiance picture.
604 This method of naming views, although convenient, is not the best
605 since it is difficult to know exactly where such a view is by
606 seeing only its file name.
607 Also, the file may change or be moved or removed, and then the view
608 may be different than expected or gone altogether.
609
610 To add view options selected from another X11 window, select the
611 text from another window in the normal fashion, use the left mouse
612 button to click on the insertion point in the options string, then
613 use Control-V to insert the text at that point.
614 For convenience, the middle mouse button has been made
615 equivalent to Control-V in this window, but it is not the normal
616 interaction mode for trad.
617
618 Consult the rpict(1) manual page for a full description of the various
619 view options, all of which begin with "-v".
620 Just briefly, the "-vt?" option sets the view type, where "?" is
621 replaced by one of the letters "v, l, a or h", corresponding to
622 perspective, parallel, angular and hemispherical fisheye, respectively.
623 The "-vp x y z" option sets the view position (eyepoint), where "x y z"
624 is replaced by the position in 3-space.
625 The "-vd xd yd zd" option sets the view direction, where "xd yd zd"
626 is a vector pointing in the desired direction.
627 (To compute this direction from a "look-at" point, simply subtract
628 the eyepoint from the look-at point. Vector normalization is
629 unnecessary.)
630 The "-vh horiz" and "-vv vert" options set the horizontal and
631 vertical view sizes, respectively.
632 For perspective views, these correspond to full camera angles in
633 degrees.
634 For parallel views (using the "-vtl" option), they correspond to
635 image plane size in world coordinates.
636 The lesser used "-vu xd yd zd", "-vs vs" and "-vl vl" options
637 will not be discussed here.
638
639 The order of the view options is irrelevant, unless the same option
640 is given twice, in which case the last one is used.
641 Trad does not check the syntax of the view options strings, so be
642 careful!
643 In particular, make sure that each option and each argument has a
644 space between it and whatever follows.
645
646 Hitting return in the "Options" window is equivalent to pressing the
647 "Add" button followed by the "Clear" button.
648
649 .Views.Add
650
651 The view "Add" button takes the currently defined view given by the
652 "Name" and "Options" windows and appends it to the list of views.
653 If another view by the same name exists, it is removed first.
654
655 Since the view is added to the end of the "Views" list, the "Add"
656 button is a convenient way to move views to a lower-priority
657 position.
658 Simply select the view you wish to be last and press "Add".
659
660 To add a view as the first (i.e. the default) view instead of the
661 last, use the "Set Default" button.
662
663 .Views.Change
664
665 The view "Change" button deletes the currently selected view and
666 adds the currently defined view in its place, changing the name
667 and/or view options in the process.
668
669 .Views.Delete
670
671 The view "Delete" button removes the currently selected view from
672 the view list.
673
674 To undo this action, simply press the "Add" button immediately
675 afterwards, while the deleted view is still present in the edit
676 window.
677
678 .Views.Clear
679
680 The "Clear" button simply clears the "Name" and "Options" windows
681 for the convenience of entering a new view.
682 It has no effect on the rad input variables.
683
684 Note that Control-U will always clear an entry box whose cursor is
685 active.
686
687 .Views.Default
688
689 The "Set Default" button may be used to make the selected view the
690 default view for rendering.
691 This simply moves the view to the top of the list in the rad input file.
692 The default view will be the one normally rendered by rview when rad
693 is started interactively, and is the first view rendered in a batch
694 process.
695
696 A new view may be added as the default view by pressing the "Set
697 Default" button rather than the "Add" button.
698 It is never necessary to press both.
699
700 If the selected view is already the default, this button will be
701 disabled and will read "Is Default" instead of "Set Default".
702
703 .Views.Up
704
705 The standard view up vector may be set to the positive X axis (+X),
706 the positive Y axis (+Y), the positive Z axis (+Z), the negative
707 X axis (-X), the negative Y axis (-Y), or the negative Z axis (-Z).
708
709 This setting may always be overriden by the "-vu xd yd zd" option,
710 and will be altered for a particular view if it happens to be
711 parallel to the view direction.
712
713 .Views.Picture
714
715 The root picture file name is given in the "Picture" entry window.
716 To this will be added an underscore, followed by the name of
717 the particular view being rendered, followed by the ".pic" suffix.
718
719 To render pictures into a different directory than the one
720 containing the rad input file, simply precede the file name by a
721 relative or absolute directory.
722 (Do not use the tilde shorthand for home directories,
723 as it is not guaranteed to work on all systems.)
724
725 The default picture name is the root name of the rad input file.
726
727 .Views.Resolution
728
729 The final picture resolution is set in the "Resolution" entry
730 window.
731 The first entry is the X resolution (in pixels), and the second
732 (optional) entry is the Y resolution.
733 If there is only one entry, the maximum X and Y resolution will be
734 equal.
735 If a third entry is given, it is taken as the aspect ratio of the
736 destination pixels.
737 A number greater than one means that the pixels on the destination
738 device are taller than they are wide (and therefore there are more
739 of them horizontally than vertically spanning a like distance), and
740 a number less than one means the opposite.
741 An aspect ratio of zero means that the exact given X and Y
742 dimensions are to be honored, whatever the resulting pixel ratio.
743 Normally, either the X or the Y resolution is reduced as necessary
744 to maintain a specific pixel aspect ratio (1 by default).
745
746 The default value for this variable is "512".
747
748 .Views.Rawsave
749
750 The "Rawsave" check box determines whether or not the raw output picture
751 from rpict will be saved.
752 The default action (box unchecked) is to remove this file, since it
753 takes up disk space and is not generally useful.
754 However, if you wish to perform some special filtering function on
755 the file, this file can be renamed instead of removed by checking this box.
756 The final name in this case will be the same as the finished
757 picture, except with a ".rwp" suffix.
758
759 .Views.Copy
760
761 The "Copy" button in the Views screen permits those variables
762 represented on this screen to be copied from another rad input file.
763 Specifically, the affected variables are "view, UP, PICTURE, and
764 RESOLUTION".
765
766 The original values will be lost, and all other variables will be
767 untouched.
768
769 .Views.Revert
770
771 The "Revert" button is a convenient way to revert to the original
772 values in the rad input file.
773 Only the variables on the Views screen will be affected, but any changes
774 to these variables since the last save will be lost.
775
776 .Options.Intro
777
778 This button selects the trad Options screen.
779 This screen allows the setting of various options for
780 controlling the rendering process.
781 The most general option is rendering "Quality", which determines the
782 overall accuracy and beauty of the pictures produced.
783 A separate "Penumbras" option indicates the importance of soft
784 shadows in this scene.
785 The "Ambfile" variable allows you to specify a file for sharing
786 ambient files between runs, and it is recommended that you set
787 this variable for high quality renderings.
788 The "Optfile" variable allows you to specify a separate file for
789 storing rendering options, which reduces the size of the command
790 line and makes it easier to run programs such as rtrace(1).
791 The "Report" variable may be used to specify a time interval (in
792 minutes) between progress reports.
793
794 Other windows allow the user to customize the options to oconv(1),
795 mkillum(1), rview(1) and rpict(1), and pfilt(1).
796
797 .Options.Quality
798
799 The "Quality" setting affects the overall accuracy and beauty of the
800 renderings produced.
801
802 A "Low" setting is appropriate for quick checks of scene geometry and
803 crude lighting studies.
804 No interreflection calculation will take place, regardless of the
805 setting of the "INDIRECT" variable, and other options are tuned for
806 speed over accuracy.
807 The computed picture size will exactly equal the final picture
808 size, thus some aliasing may be apparent.
809
810 A "Medium" quality setting is most often used for draft renderings, as
811 it provides a good balance between rendering time and accuracy.
812 The number of interreflections calculated will be equal to the
813 setting of the "INDIRECT" variable.
814 The computed picture size will be twice the final size, for a modest
815 degree of anti-aliasing.
816
817 A "High" quality setting is usually reserved for final renderings.
818 The number of interreflections computed will equal the value of the
819 "INDIRECT" variable plus one, to guarantee accuracy.
820 The computed picture size will be three times the final size, so
821 aliasing artifacts should be negligible.
822
823 When increasing the value of the "Quality" setting, it is usually a
824 good idea to delete the old "Ambfile", if there is one.
825 (See the "AmbDelete" topic under the current help category for
826 details.)
827
828 .Options.Penumbras
829
830 The "Penumbras" setting determines whether or not Radiance will
831 make a special effort to generate soft shadows from area light sources.
832 Since this is a potentially expensive calculation, penumbras should
833 only be switched "On" when they are really needed.
834
835 Leaving this setting "Off" does not mean that area light sources
836 will be treated as points.
837 It only means that some accuracy and possibly some smoothness
838 will be traded for speed in the shadow calculations.
839
840 .Options.Ambfile
841
842 The "Ambfile" is the file used to store Radiance ambient values for
843 later reuse in other renderings.
844 This can greatly reduce the time required to generate multiple
845 views, as well as improve the quality of a single view whenever
846 interreflections are computed.
847
848 It is strongly recommended that the user set this variable, especially
849 when the "QUALITY" variable is set to "High".
850 The usual convention is to use the root name of the rad input file,
851 followed with the ".amb" suffix.
852 It is generally not a good idea to share ambient files between
853 different zones, as the placement and accuracy of these values will
854 vary according to the location and characteristics of each zone.
855
856 .Options.AmbDelete
857
858 The "Delete" button next to the "Ambfile" window on the Options
859 screens allows you to remove the named ambient file.
860 This is usually done when a change to one or more rad variables
861 casts doubt on the accuracy of the values stored in this file.
862 In particular, increases in the variables, "DETAIL, INDIRECT,
863 VARIABILITY, EXPOSURE or QUALITY" generally invalidate this file.
864
865 If the ambient file is not empty, you will be asked to verify this
866 operation since the values may represent a significant computational
867 effort.
868
869 .Options.Optfile
870
871 The "Optfile" setting assigns a file to hold rendering options,
872 which may be a convenience when these options are reused for
873 rtrace(1) or rpiece(1), or manual invocations of rview or rpict.
874 Using an options file also reduces the size of the command line,
875 making it a little easier on the eye.
876
877 To assure that the "Optfile" contents are up-to-date, you should press
878 the "oconv" or "Script" button on the Action screen.
879
880 .Options.Report
881
882 The "Report" setting indicates the time interval (in minutes)
883 between rpict progress reports.
884 Normally, rpict runs silently, but it is often nice to know how far
885 a given rendering has progressed.
886 Normally, progress reports and errors during batch renderings
887 are sent to the error file given by the root of the rad input
888 file name followed by the ".err" suffix.
889 (See the "CheckErr" topic under the "Action" screen category.)
890 If you wish these reports and errors to be directed to a different
891 file, follow the time interval by a space and a file name.
892
893 No setting on this variable means do not report rendering progress.
894 A zero setting means the same thing, and may be used when a
895 separate error file is desired but progress reports are not.
896
897 .Options.Oconv
898
899 The "oconv opts" window may be used to specify any additional
900 options to the oconv(1) command used to compile the scene
901 description.
902
903 In particular, the "-f" option for creating a "frozen" octree may
904 speed rendering start-up substantially, although it makes it
905 impossible to change even material properties without
906 recompiling the scene again.
907 (The "-f" option is technically incompatible with naming
908 "materials" files on the Scene screen.)
909
910 If oconv generates a "set overflow" error, it may mean that the "-r
911 res" option is needed to increase the octree resolution.
912 See the oconv(1) man page for details.
913
914 The "-i octree" option should be used with extreme caution, as incremental
915 building of octrees is not very well supported by rad.
916 You may do it this way if you specify the input octree as one of the
917 "Objects" files on the Scene screen, but it is preferable to use the
918 UNIX make(1) utility to incrementally build the octree instead, and
919 indicate this by not specifying any illum or scene files.
920
921 .Options.Mkillum
922
923 The "mkillum opts" window may be used to specify options to the
924 mkillum(1) command, whose options are actually passed to rtrace(1).
925 These options apply only if there are one or more "Illum" files
926 named on the Scene screen.
927
928 It is very important to set mkillum options sensibly,
929 since rad does not have the intelligence to do it for you.
930
931 .Options.Render
932
933 The "render opts" window is used to specify additional options to
934 the rview(1) and rpict(1) rendering programs.
935 Most of the important parameters are computed by rad, so this
936 window is usually used to override specific parameters or to give
937 additional information, such as which materials to exclude from the
938 interreflection calculation.
939
940 .Options.Pfilt
941
942 The "pfilt opts" window is used to specify additional options to
943 the pfilt(1) picture filtering program.
944
945 Note that the "-e expval", "-x xres" and "-y yres" options are
946 already dictated by the settings of the "EXPOSURE" and "RESOLUTION"
947 variables, and should therefore be used with caution.
948
949 Also note that the setting of some pfilt options require a
950 two-pass filtering process, rather than the default single pass.
951 If no "EXPOSURE" setting is given, this is not a problem, but if a
952 value for the "EXPOSURE" variable is set as recommended, then it is
953 necessary to manually specify the "-2" option to pfilt, followed by
954 an exposure that undoes the "EXPOSURE" setting.
955 An equivalent workaround is to unset the EXPOSURE variable and
956 manually set the render option "-av V V V", where "V" is equal to
957 0.5/old_EXPOSURE.
958
959 .Options.Copy
960
961 The "Copy" button in the Options screen permits those variables
962 represented on this screen to be copied from another rad input file.
963 Specifically, the affected variables are "QUALITY, PENUMBRAS,
964 AMBFILE, OPTFILE, REPORT, oconv, mkillum, render and pfilt".
965
966 The original values will be lost, and all other variables will be
967 untouched.
968
969 .Options.Revert
970
971 The "Revert" button is a convenient way to revert to the original values
972 in the rad input file.
973 Only the variables on the Options screen will be affected, but any changes
974 to these variables since the last save will be lost.
975
976 .Action.Intro
977
978 This button selects the trad Action screen.
979 This screen is where the actual Radiance programs are
980 run, usually via rad(1).
981 The top row of buttons is used to update the octree following a
982 change to one or more input files.
983 The "rview" button starts an interactive rendering in the
984 foreground.
985 The next set of buttons provides for the control of a batch
986 rendering process, taking place in the background.
987 Finally, the bottom set of buttons allows you to preview what would
988 happen during a batch rendering, or (equivalently) make a script of
989 UNIX commands for later execution.
990
991 When the Action screen is first brought up, the message window
992 displays the current status of any batch rendering process.
993 The status must either be "No batch rendering in progress," which
994 means that as far as trad can tell a batch rendering was never
995 started, "Batch rendering stopped," meaning that there is no current
996 process but at least some views have not been rendered or are
997 out-of-date, or "Batch rendering finished," meaning that everything
998 is done.
999
1000 .Action.Oconv
1001
1002 The "oconv" button on the Action screen may be used to manually
1003 compile the scene description and bring the octree up to date.
1004 It is normally not necessary to use this button, since the octree
1005 will be rebuilt if appropriate prior to rendering.
1006 However, if the octree is maintained by make(1) rather than rad, or
1007 the octree was never created and you want trad to start a little
1008 faster next time, or you just need the octree for some reason other
1009 than rendering, this is the button for you.
1010
1011 If you have made changes to the rad variables or the Radiance
1012 material files that invalidate the current octree or renderings but
1013 would not automatically rebuild the octree because the scene files
1014 themselves were not changed, it may be wise to use the "Force"
1015 button.
1016 In contrast, if you have made some insignificant changes to the
1017 scene files that should not make any difference to the octree or the
1018 renderings, you may want to use the "Touch" button.
1019
1020 Pressing the "oconv" button also updates the contents of the
1021 "Optfile" if one is given on the Options screen.
1022 This may be useful for computing rendering parameters for rtrace(1)
1023 or rpiece(1).
1024
1025 .Action.Force
1026
1027 The "Force" button on the Action screen
1028 causes the octree to be unconditionally rebuilt,
1029 by removing it first.
1030 This will also require all pictures to be rerendered, so only use
1031 this button if it is really necessary, i.e. if you have made
1032 some important changes to the rad
1033 variables on the Scene, Zone or Options screens, but have not
1034 changed any scene file on which the octree depends.
1035
1036 If the octree itself should not be affected by these changes, only
1037 the renderings, you may delete the faulty picture files instead from
1038 the Results screen and the ambient file (if it exists) from the
1039 Options screen.
1040
1041 .Action.Touch
1042
1043 The "Touch" button on the Action screen
1044 should be used when some insignificant change has
1045 been made to the Radiance input files, which might otherwise cause
1046 the octree to be rebuilt and the picture files to be rerendered.
1047
1048 Care should be exercised in using this button since you may have
1049 made a change that really does affect the octree in an important
1050 way.
1051 Even something as seemingly trivial as deleting an unused material
1052 will cause an unfrozen octree to become invalid and unusable.
1053
1054 Therefore, if you know the octree should be rebuilt, but you do not
1055 want to cause any of the currently rendered pictures to be redone,
1056 press the "oconv" button to bring the octree up to date, followed
1057 by the "Touch" button.
1058 (This will still cause the ambient file to be removed,
1059 unfortunately.)
1060
1061 .Action.Rview
1062
1063 The "rview" button on the Action screen starts an interactive
1064 rendering for the selected view, indicated by the menu button
1065 just to the right.
1066 Other views may be accessed within rview using the "L name"
1067 command, and new views can be added with the "V name"
1068 command.
1069
1070 When using the "V" command to change an existing view, do not
1071 give it an existing name because the previous view will not be overridden.
1072 Instead, give it a new name (or no name, which will show up as
1073 a number later), then use the Views screen to override the previous
1074 view definition with the new one.
1075 (See the "View" topic in the current
1076 help category, the "Change" topic under "Views" and the rview(1)
1077 manual page for more information.)
1078
1079 If the octree is out-of-date, it will be rebuilt before rendering
1080 begins.
1081
1082 .Action.View
1083
1084 The Action screen contains two menus for selecting views.
1085 The top menu, next to the "rview" button, sets the view to start
1086 with in rview, and is selected from the current view list.
1087 The second view menu, next to the "Start" button for batch
1088 rendering, selects the view or views to render in batch mode.
1089 If the special entry "ALL" is selected, then every view in the
1090 current list will be rendered if it hasn't been already.
1091
1092 The view menu next to the "rview" button will be disabled if there
1093 is only one view to choose from.
1094 The view menu next to the "Start" button will be disabled if there
1095 is a batch job in progress, and thus the view cannot be changed.
1096
1097 The batch rendering view menu also selects the view or views
1098 to use in producing a script during a dry run.
1099
1100 .Action.Start
1101
1102 The "Start" button for batch rendering on the Action screen
1103 initiates a rad rendering process in the background using the
1104 selected view or views shown on the menu button to the right.
1105
1106 If any of the rad variables have been changed since the
1107 file was last saved, you will first be asked if you wish to save
1108 your changes before starting a background process.
1109 If you discard these changes, then the batch rendering will be
1110 conducted using the previously saved values.
1111
1112 Once a background process is going, the "Start" button is
1113 disabled, and rendering progress can be monitored by checking
1114 the error file periodically.
1115 (This file is named by the root of the rad input file followed by
1116 ".err".)
1117 When a batch process is started or already running, or when a
1118 process is on another host and its status is unknown,
1119 this button will be disabled.
1120
1121 The background process can be killed during this or later
1122 invocations of trad using the "Kill" button.
1123 If the process was started on another machine and the status is unknown,
1124 it will be necessary to run trad from the other host or remove the error
1125 file manually before starting a background process on this machine.
1126 This is to protect you from the great confusion that results when two
1127 machines are working from the same project file.
1128
1129 .Action.Kill
1130
1131 The batch rendering "Kill" button kills the
1132 background process started earlier with the "Start" button.
1133 The rad process id is taken from the first line of the error file,
1134 and this process and all its children are killed when the
1135 button is pressed.
1136
1137 So long as there is an ambient file specified in the Options
1138 screen, no data is lost by killing and restarting a batch
1139 rendering, though some new startup costs will be incurred.
1140
1141 The "Kill" button is disabled if no running batch process is
1142 detected on the current host machine.
1143
1144 .Action.CheckErr
1145
1146 Pressing the "Check errors" button
1147 displays the contents of the batch rendering error file, named
1148 by the root of the current rad input file followed by the ".err"
1149 suffix.
1150 This file will contain the command lines executed by rad so far,
1151 and may or may not contain additional progress reports from
1152 rpict, depending on the initial setting of the "REPORT" variable.
1153
1154 If no error file exists, this button will be disabled.
1155
1156 .Action.Script
1157
1158 The dry run "Script" button runs rad with the
1159 "-n" option so that you may see the commands that would be
1160 executed during a batch run without actually executing them.
1161 If a file is named in the window next to this button, the output
1162 will simply be written to that file.
1163 If no file is named, a temporary file is created and an editor
1164 window is opened on it.
1165
1166 Producing a dry run also writes the "Optfile" if one is specified
1167 on the Options screen.
1168 This may be useful for computing rendering parameters for rtrace(1)
1169 or rpiece(1).
1170
1171 The view or views are selected by the same menu used for
1172 batch rendering.
1173 (See the "View" topic under the current help category for more
1174 information.)
1175
1176 .Action.Edit
1177
1178 The dry run "Edit" button is used to edit the named script file
1179 created by pressing the "Script" button.
1180 If no file is named, this button is ineffective.
1181
1182 .Action.Delete
1183
1184 The "Delete" button removes the named script file, created by the
1185 "Script" button.
1186 If no file is named, or the named file does not exist, this button has
1187 no effect.
1188
1189 .Results.Intro
1190
1191 This button selects the trad Results screen.
1192 This screen permits rendered pictures to be displayed,
1193 converted to other image formats, and printed.
1194 Only finished pictures may be converted or printed, but
1195 incomplete pictures (i.e. aborted renderings or renderings in
1196 progress) may be displayed interactively.
1197
1198 The left-hand window shows a list of completed views, and the
1199 right-hand window shows views that have been started but not
1200 finished.
1201 Note that other views may not even be started, thus may not
1202 appear in either list.
1203 Also, just because a view appears on the Results screen, it does
1204 not mean that view is up-to-date with respect to the Radiance
1205 input files.
1206 (The best way currently to tell which pictures are out-of-date
1207 is to press the "Script" button on the Action screen and examine
1208 the output.)
1209
1210 .Results.Finished
1211
1212 The "Finished views" list box on the Results screen shows those
1213 renderings which have completed, whether or not they are up-to-date
1214 with respect to the Radiance input files.
1215 Select pictures in this box for display, conversion to other image
1216 formats, and/or printing.
1217 Selected pictures may also be deleted with the "Delete" button.
1218
1219 To select one or more pictures from this box, click the left mouse
1220 button on a view name, and drag it up or down to select multiple
1221 views.
1222 Shift-click also allows views to be added to the selection.
1223
1224 .Results.Unfinished
1225
1226 The "Unfinished views" list box on the Results screen shows those
1227 renderings which have not yet completed.
1228 These partial pictures may or may not be out-of-date
1229 with respect to the Radiance input files.
1230 Select pictures in this box for display or deletion.
1231 It is not possible to convert or print an unfinished picture.
1232
1233 To select one or more pictures from this box, click the left mouse
1234 button on a view name, and drag it up or down to select multiple
1235 views.
1236 Shift-click also allows views to be added to the selection.
1237
1238 .Results.Rescan
1239
1240 The "Rescan" button on the Results screen is used to update the
1241 finished and unfinished view lists, in case one or more pictures
1242 has completed since the Results screen was brought up.
1243
1244 .Results.Delete
1245
1246 The "Delete" button on the Results screen is used to remove the
1247 selected picture files from the filesystem.
1248 Verification is required before any action is taken.
1249
1250 .Results.Display
1251
1252 The "Display" button on the Results screen may be used to display
1253 the selected images using ximage(1) or any other Radiance picture
1254 display program.
1255
1256 The current display command is shown in the adjacent command window,
1257 and may be customized if necessary.
1258 (See the "DispCommand" topic in the current help category for
1259 details.)
1260
1261 .Results.DispCommand
1262
1263 The current display command in the Results screen determines how
1264 finished and unfinished Radiance pictures will be displayed.
1265 This command contains two variable fields.
1266 The first field is a signed integer, indicated by the "%+d" format.
1267 The second field is a string, indicated by the "%s" format.
1268 Both fields must appear in any display command used, and must be in
1269 this order on the command line.
1270 The first field is used to adjust the exposure of an unfinished
1271 picture, and the second field is the file name.
1272 The rest of the command is arbitrary, so long as it is understood by
1273 the system.
1274
1275 The default command is "ximage -e %+d %s >& /dev/null &", which
1276 executes ximage in the background and sends any output (including
1277 error messages) to the null device.
1278 If you don't wish ximage to run in the background, you may remove
1279 the last part of the command (" >& /dev/null &").
1280
1281 .Results.Convert
1282
1283 The "Convert" button on the Results screen converts the selected
1284 pictures to the format indicated on the menu button to the right.
1285 (See the "ConvType" topic under the current help category for
1286 details.)
1287
1288 Each finished picture is converted to the selected format and given
1289 the name indicated by the adjacent window labeled "File".
1290 (See the "ConvFile" topic under the current help category for
1291 details.)
1292
1293 .Results.ConvType
1294
1295 The image type button on the Results screen determines the
1296 destination format for converted Radiance pictures.
1297 You may choose from the list that pops up when you press this
1298 button.
1299 Often, a given format may have more than one subtype.
1300 In general, 8-bit means 8-bit color with a lookup table,
1301 B&W means 8-bit greyscale with no lookup, and 24-bit means 24-bit
1302 true color.
1303
1304 The file suffix is determined by the basic conversion type, but may
1305 be changed along with the rest of the name by editing the file name
1306 window.
1307 (See the "ConvFile" topic under the current help category for
1308 details.)
1309
1310 .Results.ConvFile
1311
1312 The image conversion file name window on the Results screen should contain
1313 a single "%s" format field, which will be replaced by the view name
1314 being converted.
1315
1316 The default name is the same as the value of the rad "PICTURE"
1317 variable, followed by a suffix appropriate to the selected file type.
1318
1319 .Results.Print
1320
1321 The "Print" button on the Results screen executes the given
1322 system command to print one copy each of the selected picture(s).
1323 This button does not work on unfinished pictures.
1324
1325 The actual command used for printing may be edited in the adjacent
1326 window.
1327 (See the "PrintCommand" topic under the current help category for
1328 details.)
1329
1330 .Results.PrintCommand
1331
1332 The print command window on the Results screen contains the system
1333 command to use in printing out finished Radiance pictures.
1334 The "%s" format field, which must appear somewhere in the command,
1335 is replaced by the selected Radiance picture file name(s).
1336
1337 The default command is "ra_ps %s | lpr", which converts the Radiance
1338 picture to a black and white PostScript file and sends it to the lpr
1339 print spooler.
1340 If your printer does not understand PostScript, or your system does
1341 not support lpr, this command must obviously be changed.