| 889 |
|
by the "mkpmap" command, followed by the number of photons to generate |
| 890 |
|
(required). |
| 891 |
|
A typical photon count for a global map is on the order of 100-200K. |
| 892 |
+ |
(A 'K', 'M', or 'G' may follow the value to indicate 1000's, millions, |
| 893 |
+ |
or billions of photons.) |
| 894 |
|
By convention, photon map files are given a ".pmp" suffix. |
| 895 |
|
An optional third parameter specifies the bandwidth to use |
| 896 |
|
for the global photons during rendering, and this value should be |
| 908 |
|
The "Pcmap" specifies the file to hold the caustic photons computed |
| 909 |
|
by the "mkpmap" command, followed by the number of photons to generate |
| 910 |
|
(required). |
| 911 |
< |
A typical photon count for a global map is on the order of 1000K. |
| 911 |
> |
A typical photon count for a global map is on the order of 1000K (1M). |
| 912 |
> |
(A 'K', 'M', or 'G' may follow the value to indicate 1000's, millions, |
| 913 |
> |
or billions of photons.) |
| 914 |
|
By convention, photon map files are given a ".pmp" suffix. |
| 915 |
|
An optional third parameter specifies the bandwidth to use |
| 916 |
|
for the global photons during rendering, and this value should be |
| 917 |
|
around 50. |
| 918 |
+ |
(See the "Pgmap" topic under the current help category.) |
| 919 |
|
|
| 920 |
|
.Options.PcmDelete |
| 921 |
|
|