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trad.hlp 2.18 10/20/98
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This help file is associated with the trad interface to the Radiance
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rad(1) program. Trad consists of trad.wsh and one do_*.tcl file for
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each screen. There are currently seven such screens: File, Scene,
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Zone, Views, Options, Action and Results.
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.Trad.Intro
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Trad is a graphical user interface (GUI) to the
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rad(1) program, which controls the operation of the basic
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Radiance scene compiling, rendering and picture filtering programs.
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Trad also includes links to a few utilities for displaying and
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converting results, but most of what it does can be done by editing a
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small text file, called the "rad input file".
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Scene creation still requires the use of a text or graphical editor,
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or translation from some external CAD format.
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Trad interaction is broken into seven screens.
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Each screen is accessed by pressing its associated radio
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button along the right-hand side of the main window.
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If trad is started with no file name, the File screen is displayed,
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and you must pick a valid rad input file before any other screen may
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be accessed.
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If a name is given for a file that doesn't exist, trad goes to the
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Scene screen and prompts you to enter the names of one or more
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Radiance scene description files.
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If a rad input file exists already, trad determines if there are
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renderings still to be done or if everything is finished.
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If there is still work to be done, trad opens first with the Action
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screen.
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If all renderings are complete and up-to-date, trad opens right to
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Results screen.
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For additional guidance on Radiance in general, consult the Radiance
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Tutorial, Reference Manual, and man pages.
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In particular, it is a good idea to read through the rad(1) man page
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before using this interface.
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To find out how to get more help, press the "Next" button to the
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right.
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.Trad.Help
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If you have specific questions about trad, search through the
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category and topic menus on this help window, or press and release
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the left mouse button while holding the control key over the object of
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curiosity in the main trad window.
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(In general, only active windows are given help file links -- click
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on these rather than the text labels.)
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Additional search capabilities are available over all topics using
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the "Grep" button.
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For help on the help facility itself, Control-click on the problem
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help widget or on the window title in the upper right corner for
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more general information.
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(To get back to trad-specific help, press the "HELP" button in the
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main trad window or Control-click on a trad widget.)
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.Trad.Messages
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Informative messages, commands executed by rad, and errors
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appear in the message window at the bottom of the trad frame.
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Growing the trad window means growing this message window, and
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not much else.
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This is not really necessary, since the window will be grown
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automatically if the message requires it.
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Serious errors will be accompanied by the sounding of the bell.
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.Trad.Quit
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To quit the trad application, press the "Quit" button at any time.
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If you have made changes to the rad input variables, you will be
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asked prior to program exit if you want to save your changes first.
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Any batch process running in the background will continue to run,
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and the associated error messages will be viewable by
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trad later when you open the same rad input file.
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.File.Intro
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This button selects the trad File screen, which allows rad input
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files to be loaded and saved, and new files to be created.
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.File.Load
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This button loads the selected file into trad.
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If the current file has been changed and these changes have not been
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saved, you will be given first the opportunity to save your changes.
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The actual load operation may take several seconds or even minutes,
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depending on the status of the rendering process.
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This is because the rad program itself is used to interpret the
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input file, and if there is no up-to-date octree associated with the
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file, it is necessary to run getbbox on the entire scene
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before the variable values can be set.
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It is possible to eliminate this delay in future loads by going to
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the Action screen and running oconv.
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If the opened file has read-only mode set (see chmod(1)), then the
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"Read Only" check box will be lit.
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Unchecking this box means that it will be possible to save the file
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later, though the actual mode on the file will not be changed until
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it is saved.
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Loading a writable file always clears the "Read Only" check box.
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If an error is encountered while trying to load the file, a message
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will be printed in the box at the bottom.
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.File.Save
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The "Save" button in the File screen saves any changes to the
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current file.
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This information is saved in the original file by default, but may
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be saved in another file by entering a new name in the "File" field.
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If this new file already exists, a dialogue box will ask if you really
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want to overwrite it.
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If the file name is different than the original
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one loaded, the "Read Only" check box will be ignored.
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.File.New
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The "New" button clears all rad variables in preparation for
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writing a new rad input file.
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If the file selected already exists, a warning box will ask if you
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really want to ignore the previous file contents.
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If you agree, then no warning will be given when the file is later
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overwritten.
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.File.ReadOnly
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The "Read Only" check box permits you to indicate that the opened
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file should not be overwritten.
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This box will be checked automatically if the permissions on the
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edited file do not allow writing by the user.
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If the box is subsequently unchecked, trad will attempt to change
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permissions and write to the file when a save is requested.
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If this fails, an error message will indicate the problem.
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.Scene.Intro
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This button selects the trad Scene screen.
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On this screen, you may enter the octree file and the scene files
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that go into it, as well as any mkillum or other files on which the
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scene depends.
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These files are generally produced by hand in a text editor or by
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conversion from an external CAD format, such as DXF.
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(See the Radiance Reference Manual and Radiance Tutorial for details on the
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information contained in these files.)
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To enter a file of a particular type, press the corresponding button
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to get a dialogue box that allows you to pick existing files from any
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directory.
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Use the "Discard" button to remove one or more files from a specific
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list.
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The actual file is untouched.
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.Scene.Octree
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The "Octree" entry in the Scene screen names the octree file to be
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compiled by oconv from the materials and scene files.
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(See the oconv(1) man page for more details.)
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If make(1) is being used to build the octree, you should leave all
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other windows on this screen empty.
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The octree can still be rebuilt from trad by pressing the "oconv"
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or "Force" buttons on the Action screen, but normally it is
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expected to be current.
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In particular, an unsupported octree must exist before loading
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a rad input file on which it depends.
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The default octree name is the root name from the render input file
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plus ".oct".
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If mkillum is being used (i.e. one or more illum files is given),
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then two additional octrees will be created, named the same except
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for an additional "0" or "1" immediately before the file suffix
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(normally ".oct").
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To delete the named octree, and therefore force the scene to be
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recompiled and all the pictures to be rerendered, use the "Delete"
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button next to the octree window.
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.Scene.OctDelete
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The "Delete" button next to the octree window removes the named
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octree from the filesystem, forcing the scene to be later recompiled
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and all the pictures to be rerendered (if desired).
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This is appropriate if you add or remove materials, scene or illum
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files from one or more lists, or make some change to a materials file
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that requires the octree to be rebuilt (such as adding or removing
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individual materials).
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Verification is required before the octree will be deleted.
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You can achieve the same effect as manually removing the octree by
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pressing the "Force" button on the scene compilation section
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of the Action screen.
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(See the "Force" topic under the "Action" help category for more
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information.)
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.Scene.Materials
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Materials files generally contain Radiance material descriptions
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only, not geometry.
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The purpose of listing them separately is so that minor changes to
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material parameters will not force the octree to be rebuilt,
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incurring an additional delay that is unnecessary.
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The "Materials" button is used to add materials files to the list.
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A dialogue box appears when you press this button and allows you to
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select files to be included.
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Each new selection is added to the end of the materials list.
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The default matching pattern for material files is "*.mat".
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This may of course be reassigned within the file selection window.
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The list box showing the current materials may be edited in three
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ways besides the dialogue for adding files.
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First, entries may be removed from the list
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using the "Discard" button.
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Second, entries may be moved within the box by selecting them with
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the left mouse button and clicking the middle mouse button over the
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entry you wish to place the selected items above.
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If you wish to put the selected items at the very end of the list,
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click the middle mouse button below the last entry.
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Third, entries may be moved from other windows by
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selecting them and pressing the middle button.
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This works for the list boxes on this screen as well as selections
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in other windows on the display.
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The order of materials files is usually unimportant, but sometimes
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there are definitions in later files that depend on prerequisites in
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earlier files.
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An example of this is a window illum source that depends on a sky
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description file, which must appear before it.
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The order of files shown in the list is the order they will be given
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to oconv and therefore to the rendering programs.
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.Scene.Illum
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Illum files are Radiance scene descriptions that contain surfaces
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to be converted into illum sources by mkillum(1).
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Please consult the manual page for mkillum and understand the
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Radiance Tutorial before using this box, since these files differ slightly
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from standard Radiance scene descriptions.
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The "Illum" button is used to add illum files to the list.
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A dialogue box appears when you press this button and allows you to
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select files to be included.
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Each new selection is added to the end of the illum list.
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The default matching pattern for material files is "*.rad".
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This may of course be reassigned within the file selection window.
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The list box showing the current illum files may be edited in three
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ways besides the dialogue for adding files.
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First, entries may be removed from the list
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using the "Discard" button.
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Second, entries may be moved within the box by selecting them with
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the left mouse button and clicking the middle mouse button over the
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entry you wish to place the selected items above.
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If you wish to put the selected items at the very end of the list,
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click the middle mouse button below the last entry.
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Third, entries may be moved from other windows by
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selecting them and pressing the middle button.
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This works for the list boxes on this screen as well as selections
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in other windows on the display.
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.Scene.Scene
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Scene files give the geometry and (perhaps) some of the materials
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used in a particular Radiance model.
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These files are given to oconv(1) in the order specified.
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The ordering of files is usually not important, unless some later
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files use materials or other modifiers defined in earlier files.
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The "Scene" button is used to add scene files to the list.
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A dialogue box appears when you press this button and allows you to
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select files to be included.
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Each new selection is added to the end of the scene list.
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The default matching pattern for material files is "*.rad".
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This may of course be reassigned within the file selection window.
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The list box showing the current scene files may be edited in three
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ways besides the dialogue for adding files.
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First, entries may be removed from the list
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using the "Discard" button.
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Second, entries may be moved within the box by selecting them with
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the left mouse button and clicking the middle mouse button over the
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entry you wish to place the selected items above.
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If you wish to put the selected items at the very end of the list,
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click the middle mouse button below the last entry.
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Third, entries may be moved from other windows by
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selecting them and pressing the middle button.
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This works for the list boxes on this screen as well as selections
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in other windows on the display.
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.Scene.Objects
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Object files are files on which the given octree depends, but which
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are not included directly on the oconv command line.
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If any of these files is modified, then it is assumed that the
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octree must be rebuilt.
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To automatically determine which files in the working directory
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affect the octree, press the "Auto" button just below the "Objects"
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button.
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Note that this will only add files to the object list.
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If you wish to completely replace what is already there, you must
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therefore select all the files and use the "Discard" button before
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pressing "Auto".
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.Scene.Discard
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The "Discard" button removes the selected file names from a list.
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The actual files are untouched, of course.
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(Some care should be taken here, since there is no undo
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function associated with this window other than reloading the
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original information with the "Revert" button.)
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.Scene.Edit
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Use the "Edit" button to open a text editor on the selected file(s).
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This is a convenient way to look at and change the contents of the
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Radiance input files.
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.Scene.Copy
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The "Copy" button may be used to selectively copy the scene file
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information from another rad input file.
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Specifically, the variables "OCTREE, materials, illum, scene and
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objects" will be read in to replace the current values.
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All other variables will be unaffected.
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.Scene.Revert
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The "Revert" button is a convenient way to revert to the original
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values in the rad input file.
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Only the variables on the Scene screen will be affected, but any changes
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to these variables since the last save will be lost.
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.Zone.Intro
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This button selects the trad Zone screen.
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On this screen, the user should enter the maximum and minimum
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coordinates of the zone of interest for this set of renderings.
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This zone need not correspond exactly to any interior or exterior
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walls, as it is used primarily to set rendering parameters and
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standard viewpoints.
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An interior zone means that standard viewpoints will be selected
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from the inside of this box.
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An exterior zone means that standard viewpoints will be selected
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from the outside of this box.
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The default zone is an exterior one computed from the bounding box
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of the entire scene.
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(Note that this is not usually desirable.)
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In addition to the ZONE variable, this screen offers the ability
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to set four other rad variables that are generally associated with a
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particular scene and a particular zone.
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These are the rad DETAIL, INDIRECT, VARIABILITY and EXPOSURE
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variables.
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For more information on these topics, use the Topic menu or consult
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the rad manual page.
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.Zone.Type
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There are two types of zones understood by rad, "Interior" and
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"Exterior".
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An interior zone is indicated when renderings generally take place
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inside a specified 3-d box.
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A typical example might be a single room or auditorium.
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An exterior zone is indicated when renderings generally take place
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outside a specified 3-d box, which is the focus of attention.
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A typical example might be a building exterior or a single object,
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such as a chair.
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.Zone.Zone
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A zone is specified by six real numbers, corresponding to the world
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coordinates of the box's corners.
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Zone boxes are always axis-aligned, therefore one need only specify
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the minimum and maximum X, Y, and Z coordinates.
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The exact values of these coordinates is not terribly important, as
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they are only used to guide the setting of certain rendering
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parameters and standard view positions.
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It does not matter for instance whether the values lie on the inside
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or the outside of walls, or if there are non-rectilinear geometries
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defining the space perimeter.
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In fact, the whole space may not even be aligned with the X, Y, and Z
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axes, and a very approximate box may be given.
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In this case, the standard views may not be very intelligent or
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useful, but the rendering parameters will still be satisfactory so
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long as the overall size of the given box is close to the overall
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size of the space.
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The Zone entry windows may be manipulated in the following ways.
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Control-V pastes the contents of the current selection at the
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insertion point.
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Return moves the focus to the next window in the chain.
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The "Auto" button may be used to set these values based on the bounding
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box of one or more Radiance scene files.
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.Zone.Auto
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Use this button to automatically determine the bounding box for this
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zone, based on the output of the "getbbox" command run on one or
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more Radiance scene files.
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The appropriate scene files are entered via a file
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selection dialogue box, which comes up after the button is pressed.
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The reason for selecting specific files rather than running getbbox
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on the entire scene is that a zone usually does not include large
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external objects, which may be present in the complete scene
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description.
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.Zone.Detail
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The "Detail" setting indicates the relative level
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of geometric detail in this zone.
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If the zone is empty except for a few large pieces of furniture, a
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"Low" setting is indicated.
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(For an exterior zone, low detail would mean that the object is
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relatively simple.)
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If the zone contains a usual amount of furniture and clutter, a
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"Medium" setting is appropriate.
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If the zone contains a great many small objects or protrusions, a
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setting of "High" is indicated.
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This variable is used by rad to set rendering parameters that are
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affected by the sizes of objects relative to the overall size of the
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space.
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.Zone.Indirect
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The "Indirect" setting indicates how important indirect illumination
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is in this space.
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A setting of "0" means that most light falls directly on visible
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surfaces, and this setting can be used in most cases.
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A setting of "1" means that most objects are not directly
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illuminated by light sources, but receive light only after it has
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bounced once off some other surface, such as the ceiling.
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Likewise, a setting of "2" means that light must reflect twice off
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other surfaces before reaching most objects of interest.
|
| 449 |
|
| 450 |
Keep in mind that the rendering calculation increases substantially
|
| 451 |
with each increment to this variable, so it is a good idea to use
|
| 452 |
the smallest reasonable value.
|
| 453 |
|
| 454 |
.Zone.Variability
|
| 455 |
|
| 456 |
The "Variability" setting gives a qualitative indication of how
|
| 457 |
light varies in magnitude over surfaces in this zone.
|
| 458 |
In a typical direct or indirect lighting situation, this variable
|
| 459 |
would be set to "Low", indicating that light is fairly uniform
|
| 460 |
throughout the space.
|
| 461 |
If there are some areas that are much better lit than others, such
|
| 462 |
as desks with powerful tasks lights in a room with dimmer ambient
|
| 463 |
lighting, a "Medium" setting is appropriate.
|
| 464 |
If there is direct sunlight entering the room, casting bright
|
| 465 |
patches on some surfaces and not others, then a setting of "High" is
|
| 466 |
indicated.
|
| 467 |
|
| 468 |
Note that this variable speaks to the magnitude of light variations
|
| 469 |
more than the patterns of light.
|
| 470 |
It may well be that the light is casting interesting patterns such
|
| 471 |
as scallops on the walls or something, but as long as the variations
|
| 472 |
in brightness are less than an order of magnitude or so, it is a low
|
| 473 |
variability situation.
|
| 474 |
The high variability
|
| 475 |
example given above of direct sun entering a space corresponds to a
|
| 476 |
a variation in brightness of about three orders of magnitude, or
|
| 477 |
1,000 to 1!
|
| 478 |
|
| 479 |
.Zone.Exposure
|
| 480 |
|
| 481 |
The "Exposure" setting gives the multiplier between the initial
|
| 482 |
radiance values at each pixel (in watts/steradian/meter^2) to the
|
| 483 |
display pixel values (in the range of 0-1, where 0 is black and 1 is
|
| 484 |
the maximum monitor output).
|
| 485 |
This setting also determines the average "ambient level," which is
|
| 486 |
an important parameter for rendering accuracy.
|
| 487 |
|
| 488 |
There are two basic ways to compute the exposure value.
|
| 489 |
The first is by trial and error, where the value is adjusted up and
|
| 490 |
down within rvu using the "e = value" command.
|
| 491 |
Though it sounds flaky, this is the most reliable way to set the
|
| 492 |
exposure (and ambient level) in general lighting situations.
|
| 493 |
|
| 494 |
The second method is using a zonal cavity approximation.
|
| 495 |
For this, you must estimate the total light flux entering the zone
|
| 496 |
from light sources and windows, and the total illuminated area.
|
| 497 |
(This applies to interior zones, only. For exterior zones, use the
|
| 498 |
value suggested by gensky in its output.)
|
| 499 |
In addition, you must approximate the area-weighted average
|
| 500 |
reflectance of the illuminated surfaces.
|
| 501 |
The formula then for the exposure multiplier using this information
|
| 502 |
is: pi*tot_area*(1-avg_refl)/(2*tot_flux*avg_refl)
|
| 503 |
where pi is 3.1416, tot_area is given in square meters and
|
| 504 |
tot_flux is given in watts.
|
| 505 |
(Divide total lumens by 179 lumens/watt to get watts.)
|
| 506 |
|
| 507 |
The exposure value may either be given as a positive real value, or
|
| 508 |
as a real value preceded by a '+' or '-' indicating a positive or
|
| 509 |
negative number of f-stops (powers of two) from the original value.
|
| 510 |
|
| 511 |
If no exposure is given, pfilt will automatically compute the
|
| 512 |
average for each image, and a default ambient level of 10 will be
|
| 513 |
used for exterior zones and 0.01 for interior zones.
|
| 514 |
|
| 515 |
.Zone.Copy
|
| 516 |
|
| 517 |
The "Copy" button on the Zone screen takes all values for this
|
| 518 |
screen from another rad input file, replacing the current values.
|
| 519 |
Specifically, the rad variables "ZONE, DETAIL, INDIRECT,
|
| 520 |
VARIABILITY and EXPOSURE" will be copied from the named file.
|
| 521 |
|
| 522 |
All other variables will be left untouched.
|
| 523 |
|
| 524 |
.Zone.Revert
|
| 525 |
|
| 526 |
The "Revert" button is a convenient way to revert to the original
|
| 527 |
values in the rad input file.
|
| 528 |
Only the variables on the Zone screen will be affected, but any changes
|
| 529 |
to these variables since the last save will be lost.
|
| 530 |
|
| 531 |
.Views.Intro
|
| 532 |
|
| 533 |
This button selects the trad Views screen.
|
| 534 |
This screen provides a means of setting the multi-valued
|
| 535 |
"view" variable.
|
| 536 |
Each view setting is listed by name, or by number if no name has
|
| 537 |
been assigned.
|
| 538 |
To add a new view, enter a unique name and specify the view
|
| 539 |
options,
|
| 540 |
then press the "Add" or "Set Default" button.
|
| 541 |
If a view with the same name already exists, it is unconditionally
|
| 542 |
overwritten.
|
| 543 |
To modify a particular view, simply select it, change its name
|
| 544 |
and/or parameters, and press the "Change" button.
|
| 545 |
To remove an unwanted view, select it and press the "Delete" button.
|
| 546 |
To undo this action, simply press the "Add" button again.
|
| 547 |
|
| 548 |
The first view in the list is the default given to rvu during
|
| 549 |
interactive rendering, and is the first view rendered in a batch run.
|
| 550 |
To change the default view, select the newly desired view and press
|
| 551 |
the "Set Default" button.
|
| 552 |
This button also acts like the "Add" button inasmuch as a new view
|
| 553 |
may be entered and this button will add it and make it the default
|
| 554 |
at the same time.
|
| 555 |
|
| 556 |
The Views screen also allows the standard view up vector to be
|
| 557 |
changed, as well as the root picture name and the output resolution.
|
| 558 |
|
| 559 |
.Views.List
|
| 560 |
|
| 561 |
The list box on the far left of the Views screen shows the
|
| 562 |
currently defined view names.
|
| 563 |
Clicking on any of these with the left mouse button shows the view
|
| 564 |
parameters and allows the view to be edited.
|
| 565 |
|
| 566 |
To change the name or options, edit the "Name" or "Options"
|
| 567 |
entry and click on the "Change" button.
|
| 568 |
|
| 569 |
Use the "Add" button to add a new view, which may be modified from
|
| 570 |
an old one by changing the name and options.
|
| 571 |
|
| 572 |
Use the "Delete" button to delete the selected view from the list.
|
| 573 |
|
| 574 |
Views are listed in the order in which they appear in
|
| 575 |
the rad input file.
|
| 576 |
|
| 577 |
The standard view is "X" is used if no views are specified.
|
| 578 |
|
| 579 |
.Views.Name
|
| 580 |
|
| 581 |
Each view has a unique name, which may be chosen at the user's
|
| 582 |
discretion or taken from a list of standard views, described below.
|
| 583 |
An invented name should be kept as short as possible, since it is
|
| 584 |
added to the picture file name along with the standard ".pic" suffix.
|
| 585 |
|
| 586 |
The standard views are specified by strings of the form
|
| 587 |
"[Xx]?[Yy]?[Zz]?[vlahsc]?".
|
| 588 |
(That is, an optional upper or lower case X followed by an optional
|
| 589 |
upper or lower case Y followed by an optional upper or lower case Z
|
| 590 |
followed by an optional lower case view type.)
|
| 591 |
The letters indicate the desired view position, where upper case "X"
|
| 592 |
means maximum X, lower case "y" means minimum Y and so on.
|
| 593 |
The final letter is the view type, where 'v' is perspective (the
|
| 594 |
default), 'l' is parallel, 'a' is angular fisheye, 'h' is
|
| 595 |
hemispherical fisheye, 's' is for planisphere (stereographic) fisheye,
|
| 596 |
and 'c' is for cylindrical panorama.
|
| 597 |
A perspective view from maximum X, minimum Y would be "Xy" or "Xyv".
|
| 598 |
A parallel view from maximum Z would be "Zl".
|
| 599 |
If "ZONE" is an interior zone, the standard views will
|
| 600 |
be inside the perimeter.
|
| 601 |
If it is an exterior zone, the standard views will be outside.
|
| 602 |
Note that the standard views are best used as starting points,
|
| 603 |
and additional arguments may be given after the
|
| 604 |
identifier to modify a standard view to suit a particular model.
|
| 605 |
|
| 606 |
.Views.Options
|
| 607 |
|
| 608 |
The "Options" entry window is where the Radiance view
|
| 609 |
corresponding to the selected name is given.
|
| 610 |
If the view is one of the standard names (described in the "Views
|
| 611 |
Name" section), then the options are truly optional, and will
|
| 612 |
modify the standard view.
|
| 613 |
Otherwise, it is usually necessary to specify a set of options to
|
| 614 |
define a view.
|
| 615 |
|
| 616 |
The simplest view specification is of the form "-vf viewfile", where
|
| 617 |
"viewfile" is a file created with the rvu "view" command, or a
|
| 618 |
Radiance picture.
|
| 619 |
This method of naming views, although convenient, is not the best
|
| 620 |
since it is difficult to know exactly where such a view is by
|
| 621 |
seeing only its file name.
|
| 622 |
Also, the file may change or be moved or removed, and then the view
|
| 623 |
may be different than expected or gone altogether.
|
| 624 |
|
| 625 |
To add view options selected from another X11 window, select the
|
| 626 |
text from another window in the normal fashion, use the left mouse
|
| 627 |
button to click on the insertion point in the options string, then
|
| 628 |
use Control-V to insert the text at that point.
|
| 629 |
For convenience, the middle mouse button has been made
|
| 630 |
equivalent to Control-V in this window, but it is not the normal
|
| 631 |
interaction mode for trad.
|
| 632 |
|
| 633 |
Consult the rpict(1) manual page for a full description of the various
|
| 634 |
view options, all of which begin with "-v".
|
| 635 |
Just briefly, the "-vt?" option sets the view type, where "?" is
|
| 636 |
replaced by one of the letters "v, l, a, h, s or c", corresponding to
|
| 637 |
perspective, parallel, angular fisheye, hemispherical fisheye
|
| 638 |
and cylindrical panorama, respectively.
|
| 639 |
The "-vp x y z" option sets the view position (eyepoint), where "x y z"
|
| 640 |
is replaced by the position in 3-space.
|
| 641 |
The "-vd xd yd zd" option sets the view direction, where "xd yd zd"
|
| 642 |
is a vector pointing in the desired direction.
|
| 643 |
(To compute this direction from a "look-at" point, simply subtract
|
| 644 |
the eyepoint from the look-at point. Vector normalization is
|
| 645 |
unnecessary.)
|
| 646 |
The "-vh horiz" and "-vv vert" options set the horizontal and
|
| 647 |
vertical view sizes, respectively.
|
| 648 |
For perspective views, these correspond to full camera angles in
|
| 649 |
degrees.
|
| 650 |
For parallel views (using the "-vtl" option), they correspond to
|
| 651 |
image plane size in world coordinates.
|
| 652 |
The lesser used "-vu xd yd zd", "-vs vs" and "-vl vl" options
|
| 653 |
will not be discussed here.
|
| 654 |
|
| 655 |
The order of the view options is irrelevant, unless the same option
|
| 656 |
is given twice, in which case the last one is used.
|
| 657 |
Trad does not check the syntax of the view options strings, so be
|
| 658 |
careful!
|
| 659 |
In particular, make sure that each option and each argument has a
|
| 660 |
space between it and whatever follows.
|
| 661 |
|
| 662 |
Hitting return in the "Options" window is equivalent to pressing the
|
| 663 |
"Add" button followed by the "Clear" button.
|
| 664 |
|
| 665 |
.Views.Add
|
| 666 |
|
| 667 |
The view "Add" button takes the currently defined view given by the
|
| 668 |
"Name" and "Options" windows and appends it to the list of views.
|
| 669 |
If another view by the same name exists, it is removed first.
|
| 670 |
|
| 671 |
Since the view is added to the end of the "Views" list, the "Add"
|
| 672 |
button is a convenient way to move views to a lower-priority
|
| 673 |
position.
|
| 674 |
Simply select the view you wish to be last and press "Add".
|
| 675 |
|
| 676 |
To add a view as the first (i.e. the default) view instead of the
|
| 677 |
last, use the "Set Default" button.
|
| 678 |
|
| 679 |
.Views.Change
|
| 680 |
|
| 681 |
The view "Change" button deletes the currently selected view and
|
| 682 |
adds the currently defined view in its place, changing the name
|
| 683 |
and/or view options in the process.
|
| 684 |
|
| 685 |
.Views.Delete
|
| 686 |
|
| 687 |
The view "Delete" button removes the currently selected view from
|
| 688 |
the view list.
|
| 689 |
|
| 690 |
To undo this action, simply press the "Add" button immediately
|
| 691 |
afterwards, while the deleted view is still present in the edit
|
| 692 |
window.
|
| 693 |
|
| 694 |
.Views.Clear
|
| 695 |
|
| 696 |
The "Clear" button simply clears the "Name" and "Options" windows
|
| 697 |
for the convenience of entering a new view.
|
| 698 |
It has no effect on the rad input variables.
|
| 699 |
|
| 700 |
.Views.Default
|
| 701 |
|
| 702 |
The "Set Default" button may be used to make the selected view the
|
| 703 |
default view for rendering.
|
| 704 |
This simply moves the view to the top of the list in the rad input file.
|
| 705 |
The default view will be the one normally rendered by rvu when rad
|
| 706 |
is started interactively, and is the first view rendered in a batch
|
| 707 |
process.
|
| 708 |
|
| 709 |
A new view may be added as the default view by pressing the "Set
|
| 710 |
Default" button rather than the "Add" button.
|
| 711 |
It is never necessary to press both.
|
| 712 |
|
| 713 |
If the selected view is already the default, this button will be
|
| 714 |
disabled and will read "Is Default" instead of "Set Default".
|
| 715 |
|
| 716 |
.Views.Up
|
| 717 |
|
| 718 |
The standard view up vector may be set to the positive X axis (+X),
|
| 719 |
the positive Y axis (+Y), the positive Z axis (+Z), the negative
|
| 720 |
X axis (-X), the negative Y axis (-Y), or the negative Z axis (-Z).
|
| 721 |
|
| 722 |
This setting may always be overridden by the "-vu xd yd zd" option,
|
| 723 |
and will be altered for a particular view if it happens to be
|
| 724 |
parallel to the view direction.
|
| 725 |
|
| 726 |
.Views.Eyesep
|
| 727 |
|
| 728 |
The eye separation is used for generating stereo views of
|
| 729 |
the scene.
|
| 730 |
It is the measured distance between a viewer's pupils in world
|
| 731 |
coordinate units.
|
| 732 |
It is not used directly by rad, but should be set for other programs
|
| 733 |
that need it, such as rholo and glrad.
|
| 734 |
|
| 735 |
.Views.Picture
|
| 736 |
|
| 737 |
The root picture file name is given in the "Picture" entry window.
|
| 738 |
To this will be added an underscore, followed by the name of
|
| 739 |
the particular view being rendered, followed by the ".pic" suffix.
|
| 740 |
|
| 741 |
To render pictures into a different directory than the one
|
| 742 |
containing the rad input file, simply precede the file name by a
|
| 743 |
relative or absolute directory.
|
| 744 |
(Do not use the tilde shorthand for home directories,
|
| 745 |
as it is not guaranteed to work on all systems.)
|
| 746 |
|
| 747 |
The default picture name is the root name of the rad input file.
|
| 748 |
|
| 749 |
.Views.Resolution
|
| 750 |
|
| 751 |
The final picture resolution is set in the "Resolution" entry
|
| 752 |
window.
|
| 753 |
The first entry is the X resolution (in pixels), and the second
|
| 754 |
(optional) entry is the Y resolution.
|
| 755 |
If there is only one entry, the maximum X and Y resolution will be
|
| 756 |
equal.
|
| 757 |
If a third entry is given, it is taken as the aspect ratio of the
|
| 758 |
destination pixels.
|
| 759 |
A number greater than one means that the pixels on the destination
|
| 760 |
device are taller than they are wide (and therefore there are more
|
| 761 |
of them horizontally than vertically spanning a like distance), and
|
| 762 |
a number less than one means the opposite.
|
| 763 |
An aspect ratio of zero means that the exact given X and Y
|
| 764 |
dimensions are to be honored, whatever the resulting pixel ratio.
|
| 765 |
Normally, either the X or the Y resolution is reduced as necessary
|
| 766 |
to maintain a specific pixel aspect ratio (1 by default).
|
| 767 |
|
| 768 |
The default value for this variable is "512".
|
| 769 |
|
| 770 |
.Views.Rawfile
|
| 771 |
|
| 772 |
The "Rawfile" entry window determines if and where the raw output picture
|
| 773 |
from rpict will be saved.
|
| 774 |
If the entry is empty, the file will be removed after rendering and
|
| 775 |
filtering.
|
| 776 |
This is the normal action, since the raw file
|
| 777 |
takes up disk space and is not generally useful.
|
| 778 |
However, if you wish to perform some special filtering function,
|
| 779 |
this file can be renamed instead of removed by giving a
|
| 780 |
root file name in this entry window.
|
| 781 |
The final name in this case will be the given root plus and
|
| 782 |
underscore plus the view name followed by a ".pic" suffix.
|
| 783 |
|
| 784 |
In the special case when the raw file name and picture file name are
|
| 785 |
the same, the raw file is saved and no filtering takes place.
|
| 786 |
|
| 787 |
.Views.Zfile
|
| 788 |
|
| 789 |
The "Zfile" entry window gives the root name of the file in which to
|
| 790 |
store the raw (binary floating point) distances to pixels in the
|
| 791 |
original generated image.
|
| 792 |
If this entry is empty, then no z-file will be saved.
|
| 793 |
|
| 794 |
The final z-file name will be the given root plus an underscore plus
|
| 795 |
the view name plus a ".zbf" suffix.
|
| 796 |
|
| 797 |
To convert this image to human-readable form, the program "od" will
|
| 798 |
work on some systems, or the Radiance "pvalue" program may be used
|
| 799 |
to first convert it to a greyscale Radiance picture using the
|
| 800 |
options "-r -h -b -df `getinfo -d < pictname`" where "pictname" is
|
| 801 |
replaced by the raw picture file name.
|
| 802 |
(Getinfo simply gets the original image dimensions, which are not
|
| 803 |
stored in the z-file.)
|
| 804 |
|
| 805 |
.Views.Copy
|
| 806 |
|
| 807 |
The "Copy" button in the Views screen permits those variables
|
| 808 |
represented on this screen to be copied from another rad input file.
|
| 809 |
Specifically, the affected variables are "view, UP, PICTURE, and
|
| 810 |
RESOLUTION".
|
| 811 |
|
| 812 |
The original values will be lost, and all other variables will be
|
| 813 |
untouched.
|
| 814 |
|
| 815 |
.Views.Revert
|
| 816 |
|
| 817 |
The "Revert" button is a convenient way to revert to the original
|
| 818 |
values in the rad input file.
|
| 819 |
Only the variables on the Views screen will be affected, but any changes
|
| 820 |
to these variables since the last save will be lost.
|
| 821 |
|
| 822 |
.Options.Intro
|
| 823 |
|
| 824 |
This button selects the trad Options screen.
|
| 825 |
This screen allows the setting of various options for
|
| 826 |
controlling the rendering process.
|
| 827 |
The most general option is rendering "Quality", which determines the
|
| 828 |
overall accuracy and beauty of the pictures produced.
|
| 829 |
A separate "Penumbras" option indicates the importance of soft
|
| 830 |
shadows in this scene.
|
| 831 |
The "Ambfile" variable allows you to specify a file for sharing
|
| 832 |
ambient files between runs, and it is recommended that you set
|
| 833 |
this variable for high quality renderings.
|
| 834 |
The "Optfile" variable allows you to specify a separate file for
|
| 835 |
storing rendering options, which reduces the size of the command
|
| 836 |
line and makes it easier to run programs such as rtrace(1).
|
| 837 |
The "Report" variable may be used to specify a time interval (in
|
| 838 |
minutes) between progress reports.
|
| 839 |
|
| 840 |
Other windows allow the user to customize the options to oconv(1),
|
| 841 |
mkillum(1), rvu(1) and rpict(1), and pfilt(1).
|
| 842 |
|
| 843 |
.Options.Quality
|
| 844 |
|
| 845 |
The "Quality" setting affects the overall accuracy and beauty of the
|
| 846 |
renderings produced.
|
| 847 |
|
| 848 |
A "Low" setting is appropriate for quick checks of scene geometry and
|
| 849 |
crude lighting studies.
|
| 850 |
No interreflection calculation will take place, regardless of the
|
| 851 |
setting of the "INDIRECT" variable, and other options are tuned for
|
| 852 |
speed over accuracy.
|
| 853 |
The computed picture size will exactly equal the final picture
|
| 854 |
size, thus some aliasing may be apparent.
|
| 855 |
|
| 856 |
A "Medium" quality setting is most often used for draft renderings, as
|
| 857 |
it provides a good balance between rendering time and accuracy.
|
| 858 |
The number of interreflections calculated will be equal to the
|
| 859 |
setting of the "INDIRECT" variable.
|
| 860 |
The computed picture size will be twice the final size, for a modest
|
| 861 |
degree of anti-aliasing.
|
| 862 |
|
| 863 |
A "High" quality setting is usually reserved for final renderings.
|
| 864 |
The number of interreflections computed will equal the value of the
|
| 865 |
"INDIRECT" variable plus one, to guarantee accuracy.
|
| 866 |
The computed picture size will be three times the final size, so
|
| 867 |
aliasing artifacts should be negligible.
|
| 868 |
|
| 869 |
When increasing the value of the "Quality" setting, it is usually a
|
| 870 |
good idea to delete the old "Ambfile", if there is one.
|
| 871 |
(See the "AmbDelete" topic under the current help category for
|
| 872 |
details.)
|
| 873 |
|
| 874 |
.Options.Penumbras
|
| 875 |
|
| 876 |
The "Penumbras" setting determines whether or not Radiance will
|
| 877 |
make a special effort to generate soft shadows from area light sources.
|
| 878 |
Since this is a potentially expensive calculation, penumbras should
|
| 879 |
only be switched "On" when they are really needed.
|
| 880 |
|
| 881 |
Leaving this setting "Off" does not mean that area light sources
|
| 882 |
will be treated as points.
|
| 883 |
It only means that some accuracy and possibly some smoothness
|
| 884 |
will be traded for speed in the shadow calculations.
|
| 885 |
|
| 886 |
.Options.Pgmap
|
| 887 |
|
| 888 |
The "Pgmap" specifies the file to hold the global photons computed
|
| 889 |
by the "mkpmap" command, followed by the number of photons to generate
|
| 890 |
(required).
|
| 891 |
A typical photon count for a global map is on the order of 100-200K.
|
| 892 |
(A 'K', 'M', or 'G' may follow the value to indicate thousands, millions,
|
| 893 |
or billions of photons.)
|
| 894 |
By convention, photon map files are given a ".pmp" suffix.
|
| 895 |
An optional third parameter specifies the bandwidth to use
|
| 896 |
for the global photons during rendering, and this value should be
|
| 897 |
around 50.
|
| 898 |
|
| 899 |
.Options.PgmDelete
|
| 900 |
|
| 901 |
The "Delete" button next to the "Pgmap" window on the Options
|
| 902 |
screen allows you to remove the named global photon map file.
|
| 903 |
This is usually done when a change is made to the "mkpmap" options,
|
| 904 |
as the file will be regenerated automatically after most scene changes.
|
| 905 |
|
| 906 |
.Options.Pcmap
|
| 907 |
|
| 908 |
The "Pcmap" specifies the file to hold the caustic photons computed
|
| 909 |
by the "mkpmap" command, followed by the number of photons to generate
|
| 910 |
(required).
|
| 911 |
A typical photon count for a global map is on the order of 1000K (1M).
|
| 912 |
(A 'K', 'M', or 'G' may follow the value to indicate thousands, millions,
|
| 913 |
or billions of photons.)
|
| 914 |
By convention, photon map files are given a ".pmp" suffix.
|
| 915 |
An optional third parameter specifies the bandwidth to use
|
| 916 |
for the global photons during rendering, and this value should be
|
| 917 |
around 50.
|
| 918 |
(See the "Pgmap" topic under the current help category.)
|
| 919 |
|
| 920 |
.Options.PcmDelete
|
| 921 |
|
| 922 |
The "Delete" button next to the "Pcmap" window on the Options
|
| 923 |
screen allows you to remove the named caustic photon map file.
|
| 924 |
This is usually done when a change is made to the "mkpmap" options,
|
| 925 |
as the file will be regenerated automatically after most scene changes.
|
| 926 |
|
| 927 |
.Options.Ambfile
|
| 928 |
|
| 929 |
The "Ambfile" is the file used to store Radiance ambient values for
|
| 930 |
later reuse in other renderings.
|
| 931 |
This can greatly reduce the time required to generate multiple
|
| 932 |
views, as well as improve the quality of a single view whenever
|
| 933 |
interreflections are computed.
|
| 934 |
|
| 935 |
It is strongly recommended that the user set this variable, especially
|
| 936 |
when the "QUALITY" variable is set to "High".
|
| 937 |
The usual convention is to use the root name of the rad input file,
|
| 938 |
followed with the ".amb" suffix.
|
| 939 |
It is generally not a good idea to share ambient files between
|
| 940 |
different zones, as the placement and accuracy of these values will
|
| 941 |
vary according to the location and characteristics of each zone.
|
| 942 |
|
| 943 |
.Options.AmbDelete
|
| 944 |
|
| 945 |
The "Delete" button next to the "Ambfile" window on the Options
|
| 946 |
screens allows you to remove the named ambient file.
|
| 947 |
This is usually done when a change to one or more rad variables
|
| 948 |
casts doubt on the accuracy of the values stored in this file.
|
| 949 |
In particular, increases in the variables, "DETAIL, INDIRECT,
|
| 950 |
VARIABILITY, EXPOSURE or QUALITY" generally invalidate this file.
|
| 951 |
|
| 952 |
If the ambient file is not empty, you will be asked to verify this
|
| 953 |
operation since the values may represent a significant computational
|
| 954 |
effort.
|
| 955 |
|
| 956 |
.Options.Optfile
|
| 957 |
|
| 958 |
The "Optfile" setting assigns a file to hold rendering options,
|
| 959 |
which may be a convenience when these options are reused for
|
| 960 |
rtrace(1) or rpiece(1), or manual invocations of rvu or rpict.
|
| 961 |
Using an options file also reduces the size of the command line,
|
| 962 |
making it a little easier on the eye.
|
| 963 |
|
| 964 |
To assure that the "Optfile" contents are up-to-date, you should press
|
| 965 |
the "oconv" or "Script" button on the Action screen.
|
| 966 |
|
| 967 |
.Options.Report
|
| 968 |
|
| 969 |
The "Report" setting indicates the time interval (in minutes)
|
| 970 |
between rpict progress reports.
|
| 971 |
Normally, rpict runs silently, but it is often nice to know how far
|
| 972 |
a given rendering has progressed.
|
| 973 |
Normally, progress reports and errors during batch renderings
|
| 974 |
are sent to the error file given by the root of the rad input
|
| 975 |
file name followed by the ".err" suffix.
|
| 976 |
(See the "CheckErr" topic under the "Action" screen category.)
|
| 977 |
If you wish these reports and errors to be directed to a different
|
| 978 |
file, follow the time interval by a space and a file name.
|
| 979 |
|
| 980 |
No setting on this variable means do not report rendering progress.
|
| 981 |
A zero setting means the same thing, and may be used when a
|
| 982 |
separate error file is desired but progress reports are not.
|
| 983 |
|
| 984 |
.Options.Oconv
|
| 985 |
|
| 986 |
The "oconv opts" window may be used to specify any additional
|
| 987 |
options to the oconv(1) command used to compile the scene
|
| 988 |
description.
|
| 989 |
|
| 990 |
In particular, the "-f" option for creating a "frozen" octree may
|
| 991 |
speed rendering start-up substantially, although it makes it
|
| 992 |
impossible to change even material properties without
|
| 993 |
recompiling the scene again.
|
| 994 |
(The "-f" option is technically incompatible with naming
|
| 995 |
"materials" files on the Scene screen.)
|
| 996 |
|
| 997 |
If oconv generates a "set overflow" error, it may mean that the "-r
|
| 998 |
res" option is needed to increase the octree resolution.
|
| 999 |
See the oconv(1) man page for details.
|
| 1000 |
|
| 1001 |
The "-i octree" option should be used with extreme caution, as incremental
|
| 1002 |
building of octrees is not very well supported by rad.
|
| 1003 |
You may do it this way if you specify the input octree as one of the
|
| 1004 |
"Objects" files on the Scene screen, but it is preferable to use the
|
| 1005 |
UNIX make(1) utility to incrementally build the octree instead, and
|
| 1006 |
indicate this by not specifying any illum or scene files.
|
| 1007 |
|
| 1008 |
.Options.Mkillum
|
| 1009 |
|
| 1010 |
The "mkillum opts" window may be used to specify options to the
|
| 1011 |
mkillum(1) command.
|
| 1012 |
These options apply only if there are one or more "Illum" files
|
| 1013 |
named on the Scene screen.
|
| 1014 |
|
| 1015 |
It is very important to set mkillum options sensibly,
|
| 1016 |
since rad does not have the intelligence to do it for you.
|
| 1017 |
|
| 1018 |
.Options.Mkpmap
|
| 1019 |
|
| 1020 |
The "mkpmap opts" window may be used to specify options
|
| 1021 |
to the mkpmap(1) command.
|
| 1022 |
There are no default values, and rad does not set these
|
| 1023 |
options intelligently.
|
| 1024 |
|
| 1025 |
.Options.Render
|
| 1026 |
|
| 1027 |
The "render opts" window is used to specify additional options to
|
| 1028 |
the rvu(1) and rpict(1) rendering programs.
|
| 1029 |
Most of the important parameters are computed by rad, so this
|
| 1030 |
window is usually used to override specific parameters or to give
|
| 1031 |
additional information, such as which materials to exclude from the
|
| 1032 |
interreflection calculation.
|
| 1033 |
|
| 1034 |
.Options.Pfilt
|
| 1035 |
|
| 1036 |
The "pfilt opts" window is used to specify additional options to
|
| 1037 |
the pfilt(1) picture filtering program.
|
| 1038 |
|
| 1039 |
Note that the "-e expval", "-x xres" and "-y yres" options are
|
| 1040 |
already dictated by the settings of the "EXPOSURE" and "RESOLUTION"
|
| 1041 |
variables, and should therefore be used with caution.
|
| 1042 |
|
| 1043 |
Also note that the setting of some pfilt options require a
|
| 1044 |
two-pass filtering process, rather than the default single pass.
|
| 1045 |
If no "EXPOSURE" setting is given, this is not a problem, but if a
|
| 1046 |
value for the "EXPOSURE" variable is set as recommended, then it is
|
| 1047 |
necessary to manually specify the "-2" option to pfilt, followed by
|
| 1048 |
an exposure that undoes the "EXPOSURE" setting.
|
| 1049 |
An equivalent workaround is to unset the EXPOSURE variable and
|
| 1050 |
manually set the render option "-av V V V", where "V" is equal to
|
| 1051 |
0.5/old_EXPOSURE.
|
| 1052 |
|
| 1053 |
.Options.Copy
|
| 1054 |
|
| 1055 |
The "Copy" button in the Options screen permits those variables
|
| 1056 |
represented on this screen to be copied from another rad input file.
|
| 1057 |
Specifically, the affected variables are "QUALITY, PENUMBRAS,
|
| 1058 |
AMBFILE, OPTFILE, REPORT, oconv, mkillum, render and pfilt".
|
| 1059 |
|
| 1060 |
The original values will be lost, and all other variables will be
|
| 1061 |
untouched.
|
| 1062 |
|
| 1063 |
.Options.Revert
|
| 1064 |
|
| 1065 |
The "Revert" button is a convenient way to revert to the original values
|
| 1066 |
in the rad input file.
|
| 1067 |
Only the variables on the Options screen will be affected, but any changes
|
| 1068 |
to these variables since the last save will be lost.
|
| 1069 |
|
| 1070 |
.Action.Intro
|
| 1071 |
|
| 1072 |
This button selects the trad Action screen.
|
| 1073 |
This screen is where the actual Radiance programs are
|
| 1074 |
run, usually via rad(1).
|
| 1075 |
The top row of buttons is used to update the octree following a
|
| 1076 |
change to one or more input files.
|
| 1077 |
The "rvu" button starts an interactive rendering in the
|
| 1078 |
foreground.
|
| 1079 |
The next set of buttons provides for the control of a batch
|
| 1080 |
rendering process, taking place in the background.
|
| 1081 |
Finally, the bottom set of buttons allows you to preview what would
|
| 1082 |
happen during a batch rendering, or (equivalently) make a script of
|
| 1083 |
UNIX commands for later execution.
|
| 1084 |
|
| 1085 |
When the Action screen is first brought up, the message window
|
| 1086 |
displays the current status of any batch rendering process.
|
| 1087 |
The status must either be "No batch rendering in progress," which
|
| 1088 |
means that as far as trad can tell a batch rendering was never
|
| 1089 |
started, "Batch rendering stopped," meaning that there is no current
|
| 1090 |
process but at least some views have not been rendered or are
|
| 1091 |
out-of-date, or "Batch rendering finished," meaning that everything
|
| 1092 |
is done.
|
| 1093 |
|
| 1094 |
.Action.Oconv
|
| 1095 |
|
| 1096 |
The "oconv" button on the Action screen may be used to manually
|
| 1097 |
compile the scene description and bring the octree up to date.
|
| 1098 |
It is normally not necessary to use this button, since the octree
|
| 1099 |
will be rebuilt if appropriate prior to rendering.
|
| 1100 |
However, if the octree is maintained by make(1) rather than rad, or
|
| 1101 |
the octree was never created and you want trad to start a little
|
| 1102 |
faster next time, or you just need the octree for some reason other
|
| 1103 |
than rendering, this is the button for you.
|
| 1104 |
|
| 1105 |
If you have made changes to the rad variables or the Radiance
|
| 1106 |
material files that invalidate the current octree or renderings but
|
| 1107 |
would not automatically rebuild the octree because the scene files
|
| 1108 |
themselves were not changed, it may be wise to use the "Force"
|
| 1109 |
button.
|
| 1110 |
In contrast, if you have made some insignificant changes to the
|
| 1111 |
scene files that should not make any difference to the octree or the
|
| 1112 |
renderings, you may want to use the "Touch" button.
|
| 1113 |
|
| 1114 |
Pressing the "oconv" button also updates the contents of the
|
| 1115 |
"Optfile" if one is given on the Options screen.
|
| 1116 |
This may be useful for computing rendering parameters for rtrace(1)
|
| 1117 |
or rpiece(1).
|
| 1118 |
|
| 1119 |
.Action.Force
|
| 1120 |
|
| 1121 |
The "Force" button on the Action screen
|
| 1122 |
causes the octree to be unconditionally rebuilt,
|
| 1123 |
by removing it first.
|
| 1124 |
This will also require all pictures to be rerendered, so only use
|
| 1125 |
this button if it is really necessary, i.e. if you have made
|
| 1126 |
some important changes to the rad
|
| 1127 |
variables on the Scene, Zone or Options screens, but have not
|
| 1128 |
changed any scene file on which the octree depends.
|
| 1129 |
|
| 1130 |
If the octree itself should not be affected by these changes, only
|
| 1131 |
the renderings, you may delete the faulty picture files instead from
|
| 1132 |
the Results screen and the ambient file (if it exists) from the
|
| 1133 |
Options screen.
|
| 1134 |
|
| 1135 |
.Action.Touch
|
| 1136 |
|
| 1137 |
The "Touch" button on the Action screen
|
| 1138 |
should be used when some insignificant change has
|
| 1139 |
been made to the Radiance input files, which might otherwise cause
|
| 1140 |
the octree to be rebuilt and the picture files to be rerendered.
|
| 1141 |
|
| 1142 |
Care should be exercised in using this button since you may have
|
| 1143 |
made a change that really does affect the octree in an important
|
| 1144 |
way.
|
| 1145 |
Even something as seemingly trivial as deleting an unused material
|
| 1146 |
will cause an unfrozen octree to become invalid and unusable.
|
| 1147 |
|
| 1148 |
Therefore, if you know the octree should be rebuilt, but you do not
|
| 1149 |
want to cause any of the currently rendered pictures to be redone,
|
| 1150 |
press the "oconv" button to bring the octree up to date, followed
|
| 1151 |
by the "Touch" button.
|
| 1152 |
(This will still cause the ambient file to be removed,
|
| 1153 |
unfortunately.)
|
| 1154 |
|
| 1155 |
.Action.Rvu
|
| 1156 |
|
| 1157 |
The "rvu" button on the Action screen starts an interactive
|
| 1158 |
rendering for the selected view, indicated by the menu button
|
| 1159 |
just to the right.
|
| 1160 |
Other views may be accessed within rvu using the "L name"
|
| 1161 |
command, and new views can be added with the "V name"
|
| 1162 |
command.
|
| 1163 |
|
| 1164 |
When using the "V" command to change an existing view, do not
|
| 1165 |
give it an existing name because the previous view will not be overridden.
|
| 1166 |
Instead, give it a new name (or no name, which will show up as
|
| 1167 |
a number later), then use the Views screen to override the previous
|
| 1168 |
view definition with the new one.
|
| 1169 |
(See the "View" topic in the current
|
| 1170 |
help category, the "Change" topic under "Views" and the rvu(1)
|
| 1171 |
manual page for more information.)
|
| 1172 |
|
| 1173 |
If the octree is out-of-date, it will be rebuilt before rendering
|
| 1174 |
begins.
|
| 1175 |
|
| 1176 |
.Action.View
|
| 1177 |
|
| 1178 |
The Action screen contains two menus for selecting views.
|
| 1179 |
The top menu, next to the "rvu" button, sets the view to start
|
| 1180 |
with in rvu, and is selected from the current view list.
|
| 1181 |
The second view menu, next to the "Start" button for batch
|
| 1182 |
rendering, selects the view or views to render in batch mode.
|
| 1183 |
If the special entry "ALL" is selected, then every view in the
|
| 1184 |
current list will be rendered if it hasn't been already.
|
| 1185 |
|
| 1186 |
The view menu next to the "rvu" button will be disabled if there
|
| 1187 |
is only one view to choose from.
|
| 1188 |
The view menu next to the "Start" button will be disabled if there
|
| 1189 |
is a batch job in progress, and thus the view cannot be changed.
|
| 1190 |
|
| 1191 |
The batch rendering view menu also selects the view or views
|
| 1192 |
to use in producing a script during a dry run.
|
| 1193 |
|
| 1194 |
.Action.Processes
|
| 1195 |
|
| 1196 |
The "Number of processes" slider controls how many independent
|
| 1197 |
processes are initiated by the "rvu" and "Start" buttons above
|
| 1198 |
and below.
|
| 1199 |
This should be set no greater than the number of virtual cores
|
| 1200 |
on your system.
|
| 1201 |
|
| 1202 |
For interactive rendering, the "new" command within rvu may
|
| 1203 |
be used to change the number of processes running.
|
| 1204 |
|
| 1205 |
For rendering in the background, the number of processes will
|
| 1206 |
never be greater than the number of views if all views are
|
| 1207 |
being rendered.
|
| 1208 |
If only a single view is selected for rendering, rad
|
| 1209 |
will call rpiece to render it in tiles using the given
|
| 1210 |
number of processes.
|
| 1211 |
|
| 1212 |
.Action.Start
|
| 1213 |
|
| 1214 |
The "Start" button for batch rendering on the Action screen
|
| 1215 |
initiates a rad rendering process in the background using the
|
| 1216 |
selected view or views shown on the menu button to the right.
|
| 1217 |
|
| 1218 |
If any of the rad variables have been changed since the
|
| 1219 |
file was last saved, you will first be asked if you wish to save
|
| 1220 |
your changes before starting a background process.
|
| 1221 |
If you discard these changes, then the batch rendering will be
|
| 1222 |
conducted using the previously saved values.
|
| 1223 |
|
| 1224 |
Once a background process is going, the "Start" button is
|
| 1225 |
disabled, and rendering progress can be monitored by checking
|
| 1226 |
the error file periodically.
|
| 1227 |
(This file is named by the root of the rad input file followed by
|
| 1228 |
".err".)
|
| 1229 |
When a batch process is started or already running, or when a
|
| 1230 |
process is on another host and its status is unknown,
|
| 1231 |
this button will be disabled.
|
| 1232 |
|
| 1233 |
The background process can be killed during this or later
|
| 1234 |
invocations of trad using the "Kill" button.
|
| 1235 |
If the process was started on another machine and the status is unknown,
|
| 1236 |
it will be necessary to run trad from the other host or remove the error
|
| 1237 |
file manually before starting a background process on this machine.
|
| 1238 |
This is to protect you from the great confusion that results when two
|
| 1239 |
machines are working from the same project file.
|
| 1240 |
|
| 1241 |
.Action.Kill
|
| 1242 |
|
| 1243 |
The batch rendering "Kill" button kills the
|
| 1244 |
background process started earlier with the "Start" button.
|
| 1245 |
The rad process id is taken from the first line of the error file,
|
| 1246 |
and this process and all its children are killed when the
|
| 1247 |
button is pressed.
|
| 1248 |
|
| 1249 |
So long as there is an ambient file specified in the Options
|
| 1250 |
screen, no data is lost by killing and restarting a batch
|
| 1251 |
rendering, though some new startup costs will be incurred.
|
| 1252 |
|
| 1253 |
The "Kill" button is disabled if no running batch process is
|
| 1254 |
detected on the current host machine.
|
| 1255 |
|
| 1256 |
.Action.CheckErr
|
| 1257 |
|
| 1258 |
Pressing the "Check errors" button
|
| 1259 |
displays the contents of the batch rendering error file, named
|
| 1260 |
by the root of the current rad input file followed by the ".err"
|
| 1261 |
suffix.
|
| 1262 |
This file will contain the command lines executed by rad so far,
|
| 1263 |
and may or may not contain additional progress reports from
|
| 1264 |
rpict, depending on the initial setting of the "REPORT" variable.
|
| 1265 |
|
| 1266 |
If no error file exists, this button will be disabled.
|
| 1267 |
|
| 1268 |
.Action.Script
|
| 1269 |
|
| 1270 |
The dry run "Script" button runs rad with the
|
| 1271 |
"-n" option so that you may see the commands that would be
|
| 1272 |
executed during a batch run without actually executing them.
|
| 1273 |
If a file is named in the window next to this button, the output
|
| 1274 |
will simply be written to that file.
|
| 1275 |
If no file is named, a temporary file is created and an editor
|
| 1276 |
window is opened on it.
|
| 1277 |
|
| 1278 |
Producing a dry run also writes the "Optfile" if one is specified
|
| 1279 |
on the Options screen.
|
| 1280 |
This may be useful for computing rendering parameters for rtrace(1)
|
| 1281 |
or rpiece(1).
|
| 1282 |
|
| 1283 |
The view or views are selected by the same menu used for
|
| 1284 |
batch rendering.
|
| 1285 |
(See the "View" topic under the current help category for more
|
| 1286 |
information.)
|
| 1287 |
|
| 1288 |
.Action.Edit
|
| 1289 |
|
| 1290 |
The dry run "Edit" button is used to edit the named script file
|
| 1291 |
created by pressing the "Script" button.
|
| 1292 |
If no file is named, this button is ineffective.
|
| 1293 |
|
| 1294 |
.Action.Delete
|
| 1295 |
|
| 1296 |
The "Delete" button removes the named script file, created by the
|
| 1297 |
"Script" button.
|
| 1298 |
If no file is named, or the named file does not exist, this button has
|
| 1299 |
no effect.
|
| 1300 |
|
| 1301 |
.Results.Intro
|
| 1302 |
|
| 1303 |
This button selects the trad Results screen.
|
| 1304 |
This screen permits rendered pictures to be displayed,
|
| 1305 |
converted to other image formats, and printed.
|
| 1306 |
Only finished pictures may be converted or printed, but
|
| 1307 |
incomplete pictures (i.e. aborted renderings or renderings in
|
| 1308 |
progress) may be displayed interactively.
|
| 1309 |
|
| 1310 |
The left-hand window shows a list of completed views, and the
|
| 1311 |
right-hand window shows views that have been started but not
|
| 1312 |
finished.
|
| 1313 |
Note that other views may not even be started, thus may not
|
| 1314 |
appear in either list.
|
| 1315 |
Also, just because a view appears on the Results screen, it does
|
| 1316 |
not mean that view is up-to-date with respect to the Radiance
|
| 1317 |
input files.
|
| 1318 |
(The best way currently to tell which pictures are out-of-date
|
| 1319 |
is to press the "Script" button on the Action screen and examine
|
| 1320 |
the output.)
|
| 1321 |
|
| 1322 |
.Results.Finished
|
| 1323 |
|
| 1324 |
The "Finished views" list box on the Results screen shows those
|
| 1325 |
renderings which have completed, whether or not they are up-to-date
|
| 1326 |
with respect to the Radiance input files.
|
| 1327 |
Select pictures in this box for display, conversion to other image
|
| 1328 |
formats, and/or printing.
|
| 1329 |
Selected pictures may also be deleted with the "Delete" button.
|
| 1330 |
|
| 1331 |
To select one or more pictures from this box, click the left mouse
|
| 1332 |
button on a view name, and drag it up or down to select multiple
|
| 1333 |
views.
|
| 1334 |
Shift-click also allows views to be added to the selection.
|
| 1335 |
|
| 1336 |
.Results.Unfinished
|
| 1337 |
|
| 1338 |
The "Unfinished views" list box on the Results screen shows those
|
| 1339 |
renderings which have not yet completed.
|
| 1340 |
These partial pictures may or may not be out-of-date
|
| 1341 |
with respect to the Radiance input files.
|
| 1342 |
Select pictures in this box for display or deletion.
|
| 1343 |
It is not possible to convert or print an unfinished picture.
|
| 1344 |
|
| 1345 |
To select one or more pictures from this box, click the left mouse
|
| 1346 |
button on a view name, and drag it up or down to select multiple
|
| 1347 |
views.
|
| 1348 |
Shift-click also allows views to be added to the selection.
|
| 1349 |
|
| 1350 |
.Results.Rescan
|
| 1351 |
|
| 1352 |
The "Rescan" button on the Results screen is used to update the
|
| 1353 |
finished and unfinished view lists, in case one or more pictures
|
| 1354 |
has completed since the Results screen was brought up.
|
| 1355 |
|
| 1356 |
.Results.Delete
|
| 1357 |
|
| 1358 |
The "Delete" button on the Results screen is used to remove the
|
| 1359 |
selected picture files from the filesystem.
|
| 1360 |
Associated raw picture and z-buffer files
|
| 1361 |
will also be deleted if they exist.
|
| 1362 |
Verification is required before any action is taken.
|
| 1363 |
|
| 1364 |
.Results.Display
|
| 1365 |
|
| 1366 |
The "Display" button on the Results screen may be used to display
|
| 1367 |
the selected images using ximage(1) or any other Radiance picture
|
| 1368 |
display program.
|
| 1369 |
|
| 1370 |
The current display command is shown in the adjacent command window,
|
| 1371 |
and may be customized if necessary.
|
| 1372 |
(See the "DispCommand" topic in the current help category for
|
| 1373 |
details.)
|
| 1374 |
|
| 1375 |
.Results.DispCommand
|
| 1376 |
|
| 1377 |
The current display command in the Results screen determines how
|
| 1378 |
finished and unfinished Radiance pictures will be displayed.
|
| 1379 |
This command contains two variable fields.
|
| 1380 |
The first field is a signed integer, indicated by the "%+d" format.
|
| 1381 |
The second field is a string, indicated by the "%s" format.
|
| 1382 |
Both fields must appear in any display command used, and must be in
|
| 1383 |
this order on the command line.
|
| 1384 |
The first field is used to adjust the exposure of an unfinished
|
| 1385 |
picture, and the second field is the file name.
|
| 1386 |
The rest of the command is arbitrary, so long as it is understood by
|
| 1387 |
the system.
|
| 1388 |
|
| 1389 |
The default command is "ximage -e %+d %s >& /dev/null &", which
|
| 1390 |
executes ximage in the background and sends any output (including
|
| 1391 |
error messages) to the null device.
|
| 1392 |
If you don't wish ximage to run in the background, you may remove
|
| 1393 |
the last part of the command (" >& /dev/null &").
|
| 1394 |
|
| 1395 |
.Results.Convert
|
| 1396 |
|
| 1397 |
The "Convert" button on the Results screen converts the selected
|
| 1398 |
pictures to the format indicated on the menu button to the right.
|
| 1399 |
(See the "ConvType" topic under the current help category for
|
| 1400 |
details.)
|
| 1401 |
|
| 1402 |
Each finished picture is converted to the selected format and given
|
| 1403 |
the name indicated by the adjacent window labeled "File".
|
| 1404 |
(See the "ConvFile" topic under the current help category for
|
| 1405 |
details.)
|
| 1406 |
|
| 1407 |
.Results.ConvType
|
| 1408 |
|
| 1409 |
The image type button on the Results screen determines the
|
| 1410 |
destination format for converted Radiance pictures.
|
| 1411 |
You may choose from the list that pops up when you press this
|
| 1412 |
button.
|
| 1413 |
Often, a given format may have more than one subtype.
|
| 1414 |
In general, 8-bit means 8-bit color with a lookup table,
|
| 1415 |
B&W means 8-bit greyscale with no lookup, and 24-bit means 24-bit
|
| 1416 |
true color.
|
| 1417 |
|
| 1418 |
The file suffix is determined by the basic conversion type, but may
|
| 1419 |
be changed along with the rest of the name by editing the file name
|
| 1420 |
window.
|
| 1421 |
(See the "ConvFile" topic under the current help category for
|
| 1422 |
details.)
|
| 1423 |
|
| 1424 |
.Results.ConvFile
|
| 1425 |
|
| 1426 |
The image conversion file name window on the Results screen should contain
|
| 1427 |
a single "%s" format field, which will be replaced by the view name
|
| 1428 |
being converted.
|
| 1429 |
|
| 1430 |
The default name is the same as the value of the rad "PICTURE"
|
| 1431 |
variable, followed by a suffix appropriate to the selected file type.
|
| 1432 |
|
| 1433 |
.Results.Print
|
| 1434 |
|
| 1435 |
The "Print" button on the Results screen executes the given
|
| 1436 |
system command to print one copy each of the selected picture(s).
|
| 1437 |
This button does not work on unfinished pictures.
|
| 1438 |
|
| 1439 |
The actual command used for printing may be edited in the adjacent
|
| 1440 |
window.
|
| 1441 |
(See the "PrintCommand" topic under the current help category for
|
| 1442 |
details.)
|
| 1443 |
|
| 1444 |
.Results.PrintCommand
|
| 1445 |
|
| 1446 |
The print command window on the Results screen contains the system
|
| 1447 |
command to use in printing out finished Radiance pictures.
|
| 1448 |
The "%s" format field, which must appear somewhere in the command,
|
| 1449 |
is replaced by the selected Radiance picture file name.
|
| 1450 |
This command is executed multiple times if multiple files are
|
| 1451 |
selected.
|
| 1452 |
|
| 1453 |
The default command is "ra_ps %s | lpr", which converts the Radiance
|
| 1454 |
picture to a black and white PostScript file and sends it to the lpr
|
| 1455 |
print spooler.
|
| 1456 |
Add a "-c" option to "ra_ps" if the printer supports color.
|
| 1457 |
If your printer does not understand PostScript, or your system does
|
| 1458 |
not support lpr, this command must obviously be changed.
|