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root/radiance/ray/src/util/rambpos.cal
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Comparing ray/src/util/rambpos.cal (file contents):
Revision 2.1 by greg, Thu Apr 24 23:15:42 2014 UTC vs.
Revision 2.7 by greg, Wed Sep 3 14:05:55 2014 UTC

# Line 4 | Line 4
4   }
5   and(a,b) : if(a,b,a);
6                                  { level selector }
7 < cond = if(LV+.5, and($10-LV-.5,LV+.5-$10), 1);
8 < px = $1; py = $2; pz = $3;
7 > lvl = $10;
8 > wt = $11;
9   r0 = SF*$12; r1 = SF*$13;
10 + eps = r0*.015;
11 + acond = and( r0-5e-5, and( wt-MW, if(LV+.5, and(lvl-LV+.5,LV+.5-lvl), 6.5-lvl) ) );
12   nx = $4; ny = $5; nz = $6;
13   ux = $7; uy = $8; uz = $9;
14   vx = ny*uz - nz*uy;
15   vy = nz*ux - nx*uz;
16   vz = nx*uy - ny*ux;
17 < avr = $14; avg = $15; avb = $16;
17 > px = $1 + nx*eps;
18 > py = $2 + ny*eps;
19 > pz = $3 + nz*eps;
20 > avr = .5/PI*$14; avg = .5/PI*$15; avb = .5/PI*$16;
21                                  { magnified position gradient }
22   pgx = ($17*ux + $18*vx)/SF;
23   pgy = ($17*uy + $18*vy)/SF;
24   pgz = ($17*uz + $18*vz)/SF;
25   pg = sqrt(pgx*pgx + pgy*pgy + pgz*pgz);
26 + pcond = and( acond, pg - .0001 );
27                                  { direction gradient }
28   dgx = $19*ux + $20*vx;
29   dgy = $19*uy + $20*vy;
30   dgz = $19*uz + $20*vz;
31 < val = avr + avg + avb;          { ambient position color }
32 < agr = select($10+1, val, 0, 0, val, 0, val, val);
33 < agg = select($10+1, 0, val, 0, val, val, 0, val/2);
34 < agb = select($10+1, 0, 0, val, 0, val, val, val/2);
31 > dg = sqrt(dgx*dgx + dgy*dgy + dgz*dgz);
32 >                                { corral flags pattern }
33 > cflags = $21;
34 >                                { ambient position color }
35 > val = avr + avg + avb;
36 > agr = select(lvl+1, val, 0, 0, val, 0, val, val);
37 > agg = select(lvl+1, 0, val, 0, val, val, 0, val/2);
38 > agb = select(lvl+1, 0, 0, val, 0, val, val, val/2);
39   psiz = r0/10;
40 + dcond = and( acond, dg - .0001 );
41                                  { base polygon vertices }
42 < px1 = px + r0*ux + r1*vx + .0001*nx;
43 < py1 = py + r0*uy + r1*vy + .0001*ny;
44 < pz1 = pz + r0*uz + r1*vz + .0001*nz;
45 < px2 = px - r0*ux + r1*vx + .0001*nx;
46 < py2 = py - r0*uy + r1*vy + .0001*ny;
47 < pz2 = pz - r0*uz + r1*vz + .0001*nz;
48 < px3 = px - r0*ux - r1*vx + .0001*nx;
49 < py3 = py - r0*uy - r1*vy + .0001*ny;
50 < pz3 = pz - r0*uz - r1*vz + .0001*nz;
51 < px4 = px + r0*ux - r1*vx + .0001*nx;
52 < py4 = py + r0*uy - r1*vy + .0001*ny;
53 < pz4 = pz + r0*uz - r1*vz + .0001*nz;
42 > px1 = px + r0*ux + r1*vx;
43 > py1 = py + r0*uy + r1*vy;
44 > pz1 = pz + r0*uz + r1*vz;
45 > px2 = px - r0*ux + r1*vx;
46 > py2 = py - r0*uy + r1*vy;
47 > pz2 = pz - r0*uz + r1*vz;
48 > px3 = px - r0*ux - r1*vx;
49 > py3 = py - r0*uy - r1*vy;
50 > pz3 = pz - r0*uz - r1*vz;
51 > px4 = px + r0*ux - r1*vx;
52 > py4 = py + r0*uy - r1*vy;
53 > pz4 = pz + r0*uz - r1*vz;
54   alen = psiz*3;                  { arrow length & coordinates }
55   cx0 = px + psiz*psiz/alen*pgx/pg;
56   cy0 = py + psiz*psiz/alen*pgy/pg;

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