--- ray/src/util/rambpos.cal 2014/05/09 23:49:05 2.5 +++ ray/src/util/rambpos.cal 2014/05/15 17:30:53 2.6 @@ -1,4 +1,4 @@ -{ RCSid $Id: rambpos.cal,v 2.5 2014/05/09 23:49:05 greg Exp $ } +{ RCSid $Id: rambpos.cal,v 2.6 2014/05/15 17:30:53 greg Exp $ } { Compute ambient position factors for genambpos.pl } @@ -7,13 +7,16 @@ and(a,b) : if(a,b,a); lvl = $10; wt = $11; r0 = SF*$12; r1 = SF*$13; +eps = r0*.015; acond = and( r0-5e-5, and( wt-MW, if(LV+.5, and(lvl-LV+.5,LV+.5-lvl), 6.5-lvl) ) ); -px = $1; py = $2; pz = $3; nx = $4; ny = $5; nz = $6; ux = $7; uy = $8; uz = $9; vx = ny*uz - nz*uy; vy = nz*ux - nx*uz; vz = nx*uy - ny*ux; +px = $1 + nx*eps; +py = $2 + ny*eps; +pz = $3 + nz*eps; avr = .5/PI*$14; avg = .5/PI*$15; avb = .5/PI*$16; { magnified position gradient } pgx = ($17*ux + $18*vx)/SF; @@ -25,25 +28,26 @@ pcond = and( acond, pg - .0001 ); dgx = $19*ux + $20*vx; dgy = $19*uy + $20*vy; dgz = $19*uz + $20*vz; +dg = sqrt(dgx*dgx + dgy*dgy + dgz*dgz); val = avr + avg + avb; { ambient position color } agr = select(lvl+1, val, 0, 0, val, 0, val, val); agg = select(lvl+1, 0, val, 0, val, val, 0, val/2); agb = select(lvl+1, 0, 0, val, 0, val, val, val/2); psiz = r0/10; -dcond = and( acond, dgx*dgx+dgy*dgy+dgz*dgz - 1e-8 ); +dcond = and( acond, dg - .0001 ); { base polygon vertices } -px1 = px + r0*ux + r1*vx + .0001*nx; -py1 = py + r0*uy + r1*vy + .0001*ny; -pz1 = pz + r0*uz + r1*vz + .0001*nz; -px2 = px - r0*ux + r1*vx + .0001*nx; -py2 = py - r0*uy + r1*vy + .0001*ny; -pz2 = pz - r0*uz + r1*vz + .0001*nz; -px3 = px - r0*ux - r1*vx + .0001*nx; -py3 = py - r0*uy - r1*vy + .0001*ny; -pz3 = pz - r0*uz - r1*vz + .0001*nz; -px4 = px + r0*ux - r1*vx + .0001*nx; -py4 = py + r0*uy - r1*vy + .0001*ny; -pz4 = pz + r0*uz - r1*vz + .0001*nz; +px1 = px + r0*ux + r1*vx; +py1 = py + r0*uy + r1*vy; +pz1 = pz + r0*uz + r1*vz; +px2 = px - r0*ux + r1*vx; +py2 = py - r0*uy + r1*vy; +pz2 = pz - r0*uz + r1*vz; +px3 = px - r0*ux - r1*vx; +py3 = py - r0*uy - r1*vy; +pz3 = pz - r0*uz - r1*vz; +px4 = px + r0*ux - r1*vx; +py4 = py + r0*uy - r1*vy; +pz4 = pz + r0*uz - r1*vz; alen = psiz*3; { arrow length & coordinates } cx0 = px + psiz*psiz/alen*pgx/pg; cy0 = py + psiz*psiz/alen*pgy/pg;