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root/radiance/ray/src/util/glrad.c
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Comparing ray/src/util/glrad.c (file contents):
Revision 3.7 by gwlarson, Tue Jul 7 08:58:34 1998 UTC vs.
Revision 3.11 by gwlarson, Wed Oct 21 17:48:51 1998 UTC

# Line 8 | Line 8 | static char SCCSid[] = "$SunId$ SGI";
8   * Program to display Radiance scene using OpenGL.
9   */
10  
11 #include "radogl.h"
12 #include "view.h"
13 #include "paths.h"
11   #include <sys/types.h>
12   #include <GL/glx.h>
13   #ifndef NOSTEREO
14   #include <X11/extensions/SGIStereo.h>
15   #endif
16   #include <ctype.h>
17 + #include "radogl.h"
18 + #include "view.h"
19 + #include "paths.h"
20   #include "glradicon.h"
21  
22   #ifndef MAXVIEW
# Line 173 | Line 173 | char   *argv[];
173                                          /* all done */
174          quit(0);
175   userr:
176 <        fprintf(stderr, "Usage: %s [-w][-b][-v view] rfile [VAR=value]..\n",
176 >        fprintf(stderr,
177 >                "Usage: %s [-w][-s][-b][-S][-v view] rfile [VAR=value]..\n",
178                          argv[0]);
179          quit(1);
180   }
# Line 297 | Line 298 | char   **av;
298                                          atof(sskip2(buf+4,1)),
299                                          atof(sskip2(buf+4,2)));
300                  else if (backvis && !strncmp(buf, "-bv", 3) &&
301 <                                (!buf[3] || strchr(" 0-FfNn", buf[3]) != NULL))
301 >                                (!buf[3] || strchr("0-FfNn \n",buf[3])!=NULL))
302                          backvis = 0;
303          fclose(fp);
304          unlink(optfile);                        /* delete options file */
# Line 425 | Line 426 | char  *id;
426          glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
427          glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
428          glEnable(GL_LIGHTING);
429 +        glFrontFace(GL_CCW);
430 +        glCullFace(GL_BACK);
431          if (backvis)
432                  glDisable(GL_CULL_FACE);
433 <        else {
431 <                glFrontFace(GL_CCW);
432 <                glCullFace(GL_BACK);
433 >        else
434                  glEnable(GL_CULL_FACE);
434        }
435          glDrawBuffer(GL_BACK);
436                                          /* figure out sensible view */
437          pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) /

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