| # | Line 423 | Line 423 | char *id; | |
|---|---|---|
| 423 | glDepthFunc(GL_LESS); | |
| 424 | glShadeModel(GL_SMOOTH); | |
| 425 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
| 426 | < | glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); |
| 426 | > | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); |
| 427 | glEnable(GL_LIGHTING); | |
| 428 | if (backvis) | |
| 429 | glDisable(GL_CULL_FACE); | |
| # | Line 809 | Line 809 | int vwnum; | |
| 809 | ; | |
| 810 | else if (vwnum >= MAXVIEW || vwl[vwnum].v == NULL) | |
| 811 | vwnum = 0; | |
| 812 | – | if (vwnum == currentview) |
| 813 | – | return; |
| 812 | copylastv("standard view"); | |
| 813 | dev_view(vwl[currentview=vwnum].v); | |
| 814 | } | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |