# | Line 423 | Line 423 | char *id; | |
---|---|---|
423 | glDepthFunc(GL_LESS); | |
424 | glShadeModel(GL_SMOOTH); | |
425 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
426 | < | glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); |
426 | > | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); |
427 | glEnable(GL_LIGHTING); | |
428 | if (backvis) | |
429 | glDisable(GL_CULL_FACE); | |
# | Line 809 | Line 809 | int vwnum; | |
809 | ; | |
810 | else if (vwnum >= MAXVIEW || vwl[vwnum].v == NULL) | |
811 | vwnum = 0; | |
812 | – | if (vwnum == currentview) |
813 | – | return; |
812 | copylastv("standard view"); | |
813 | dev_view(vwl[currentview=vwnum].v); | |
814 | } |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |