# | Line 426 | Line 426 | char *id; | |
---|---|---|
426 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
427 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); | |
428 | glEnable(GL_LIGHTING); | |
429 | + | glFrontFace(GL_CCW); |
430 | + | glCullFace(GL_BACK); |
431 | if (backvis) | |
432 | glDisable(GL_CULL_FACE); | |
433 | < | else { |
432 | < | glFrontFace(GL_CCW); |
433 | < | glCullFace(GL_BACK); |
433 | > | else |
434 | glEnable(GL_CULL_FACE); | |
435 | – | } |
435 | glDrawBuffer(GL_BACK); | |
436 | /* figure out sensible view */ | |
437 | pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) / |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |