--- ray/src/util/glare.h 1991/03/19 17:31:35 1.7 +++ ray/src/util/glare.h 1991/04/19 17:41:02 1.15 @@ -11,13 +11,18 @@ #include "color.h" #include "setscan.h" -#define GLAREBR 10.0 /* glare source is this * avg. lum. */ +#define GLAREBR 7.0 /* glare source is this * avg. lum. */ #define SAMPDENS 50 /* default samples per unit in image */ #define TSAMPSTEP 10 /* sample step to compute threshold */ -#define SEPS 2 /* sources this close ==> contig. */ +#define SEPS 1 /* sources this close ==> contig. */ +#define SAMIN .005 /* minimum solid angle for source */ +#define MAXBUDDY (4.*sqrt(SAMIN/PI)) /* max separation for pairing */ + +#define TOOSMALL(s) ((s)->brt*(s)->dom < threshold*SAMIN) + extern VIEW ourview; /* our view */ extern VIEW pictview; /* picture view */ extern VIEW leftview, rightview; /* leftmost and rightmost views */ @@ -32,18 +37,19 @@ extern ANGLE glarang[]; /* glare calculation angles * extern int nglarangs; extern double maxtheta; /* maximum glare angle (in radians) */ extern int hsize; /* horizontal size */ -extern int hlim; /* horizontal limit of central view */ #define nglardirs (2*nglarangs+1) #define vsize (sampdens-1) -#define h_theta(h) (-(double)(h)/(double)sampdens) +#define hscale(v) sqrt(1.-(double)((v)*(v)/(sampdens*sampdens))) +#define hlim(v) (int)(maxtheta*sampdens*hscale(v)) +#define h_theta(h,v) (-(h)/(sampdens*hscale(v))) extern struct illum { float theta; /* glare direction */ float lcos, lsin; /* cosine and sine to left view */ float rcos, rsin; /* cosine and sine to right view */ double sum; /* sum of indirect luminances */ - int n; /* number of values in sum */ + double n; /* number of values in sum */ } *indirect; /* array of indirect illuminances */ struct srcspan { @@ -62,3 +68,7 @@ extern struct source { } *donelist; /* finished sources */ extern double getviewpix(); +extern double pixsize(); + +extern long npixinvw; /* number of samples in view */ +extern long npixmiss; /* number of samples missing */