--- ray/src/util/glare.h 1991/04/10 15:59:04 1.13 +++ ray/src/util/glare.h 1991/04/19 17:41:02 1.15 @@ -11,7 +11,7 @@ #include "color.h" #include "setscan.h" -#define GLAREBR 10.0 /* glare source is this * avg. lum. */ +#define GLAREBR 7.0 /* glare source is this * avg. lum. */ #define SAMPDENS 50 /* default samples per unit in image */ #define TSAMPSTEP 10 /* sample step to compute threshold */ @@ -37,11 +37,12 @@ extern ANGLE glarang[]; /* glare calculation angles * extern int nglarangs; extern double maxtheta; /* maximum glare angle (in radians) */ extern int hsize; /* horizontal size */ -extern int hlim; /* horizontal limit of central view */ #define nglardirs (2*nglarangs+1) #define vsize (sampdens-1) -#define h_theta(h) (-(double)(h)/(double)sampdens) +#define hscale(v) sqrt(1.-(double)((v)*(v)/(sampdens*sampdens))) +#define hlim(v) (int)(maxtheta*sampdens*hscale(v)) +#define h_theta(h,v) (-(h)/(sampdens*hscale(v))) extern struct illum { float theta; /* glare direction */ @@ -67,6 +68,7 @@ extern struct source { } *donelist; /* finished sources */ extern double getviewpix(); +extern double pixsize(); extern long npixinvw; /* number of samples in view */ extern long npixmiss; /* number of samples missing */