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* Common data structures for glare source finding routines |
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*/ |
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#define DEBUG 1 |
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#include "standard.h" |
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#include "view.h" |
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#include "color.h" |
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#define GLAREBR 10.0 /* glare source is this * avg. lum. */ |
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#define SAMPDENS 50 /* samples per unit in image */ |
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#define SAMPDENS 50 /* default samples per unit in image */ |
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#define TSAMPSTEP 10 /* sample step to compute threshold */ |
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#define SEPS 2 /* sources this close ==> contig. */ |
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#define SAMIN .005 /* minimum solid angle for source */ |
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#define MAXBUDDY (4.*sqrt(SAMIN/PI)) /* max separation for pairing */ |
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#define TOOSMALL(s) ((s)->brt*(s)->dom < threshold*SAMIN) |
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extern VIEW ourview; /* our view */ |
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extern VIEW pictview; /* picture view */ |
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extern VIEW leftview, rightview; /* leftmost and rightmost views */ |
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extern int verbose; /* verbose reporting */ |
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extern char *progname; /* global argv[0] */ |
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extern double threshold; /* threshold value for glare sources */ |
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extern int sampdens; /* sample density */ |
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extern ANGLE glarang[]; /* glare calculation angles */ |
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extern int nglarangs; |
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extern double maxtheta; /* maximum glare angle (in radians) */ |
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extern int hsize; /* horizontal size */ |
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extern int hlim; /* horizontal limit of central view */ |
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#define nglardirs (2*nglarangs+1) |
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#define maxtheta ((PI/180.)*glarang[nglarangs-1]) |
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#define vsize SAMPDENS |
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#define h_theta(h) ((double)(h)/(double)SAMPDENS) |
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#define vsize (sampdens-1) |
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#define h_theta(h) (-(double)(h)/(double)sampdens) |
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extern struct illum { |
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float theta; /* glare direction */ |
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extern struct source { |
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FVECT dir; /* source direction */ |
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float dom; /* solid angle of source */ |
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float brt; /* average source brightness */ |
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double dom; /* solid angle of source */ |
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double brt; /* average source brightness */ |
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struct srcspan *first; /* first span for this source */ |
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struct source *next; /* next source in list */ |
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} *donelist; /* finished sources */ |