/* Copyright (c) 1995 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * Routines for simulating virtual light sources * Thus far, we only support planar mirrors. */ #include "ray.h" #include "octree.h" #include "otypes.h" #include "source.h" #include "random.h" #define MINSAMPLES 16 /* minimum number of pretest samples */ #define STESTMAX 32 /* maximum seeks per sample */ double getdisk(); static OBJECT *vobject; /* virtual source objects */ static int nvobjects = 0; /* number of virtual source objects */ markvirtuals() /* find and mark virtual sources */ { register OBJREC *o; register int i; /* check number of direct relays */ if (directrelay <= 0) return; /* find virtual source objects */ for (i = 0; i < nobjects; i++) { o = objptr(i); if (!issurface(o->otype) || o->omod == OVOID) continue; if (!isvlight(vsmaterial(o)->otype)) continue; if (sfun[o->otype].of == NULL || sfun[o->otype].of->getpleq == NULL) { objerror(o,WARNING,"secondary sources not supported"); continue; } if (nvobjects == 0) vobject = (OBJECT *)malloc(sizeof(OBJECT)); else vobject = (OBJECT *)realloc((char *)vobject, (unsigned)(nvobjects+1)*sizeof(OBJECT)); if (vobject == NULL) error(SYSTEM, "out of memory in addvirtuals"); vobject[nvobjects++] = i; } if (nvobjects == 0) return; #ifdef DEBUG fprintf(stderr, "found %d virtual source objects\n", nvobjects); #endif /* append virtual sources */ for (i = nsources; i-- > 0; ) addvirtuals(i, directrelay); /* done with our object list */ free((char *)vobject); nvobjects = 0; } addvirtuals(sn, nr) /* add virtuals associated with source */ int sn; int nr; { register int i; /* check relay limit first */ if (nr <= 0) return; if (source[sn].sflags & SSKIP) return; /* check each virtual object for projection */ for (i = 0; i < nvobjects; i++) /* vproject() calls us recursively */ vproject(objptr(vobject[i]), sn, nr-1); } vproject(o, sn, n) /* create projected source(s) if they exist */ OBJREC *o; int sn; int n; { register int i; register VSMATERIAL *vsmat; MAT4 proj; int ns; if (o == source[sn].so) /* objects cannot project themselves */ return; /* get virtual source material */ vsmat = sfun[vsmaterial(o)->otype].mf; /* project virtual sources */ for (i = 0; i < vsmat->nproj; i++) if ((*vsmat->vproj)(proj, o, &source[sn], i)) if ((ns = makevsrc(o, sn, proj)) >= 0) { source[ns].sa.sv.pn = i; #ifdef DEBUG virtverb(ns, stderr); #endif addvirtuals(ns, n); } } OBJREC * vsmaterial(o) /* get virtual source material pointer */ OBJREC *o; { register int i; register OBJREC *m; i = o->omod; m = objptr(i); if (m->otype != MAT_ILLUM || m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID) || (i = modifier(m->oargs.sarg[0])) == OVOID) return(m); /* direct modifier */ return(objptr(i)); /* illum alternate */ } int makevsrc(op, sn, pm) /* make virtual source if reasonable */ OBJREC *op; register int sn; MAT4 pm; { FVECT nsloc, nsnorm, ocent, v; double maxrad2, d; int nsflags; SPOT theirspot, ourspot; register int i; nsflags = source[sn].sflags | (SVIRTUAL|SSPOT|SFOLLOW); /* get object center and max. radius */ maxrad2 = getdisk(ocent, op, sn); if (maxrad2 <= FTINY) /* too small? */ return(-1); /* get location and spot */ if (source[sn].sflags & SDISTANT) { /* distant source */ if (source[sn].sflags & SPROX) return(-1); /* should never get here! */ multv3(nsloc, source[sn].sloc, pm); normalize(nsloc); VCOPY(ourspot.aim, ocent); ourspot.siz = PI*maxrad2; ourspot.flen = 0.; if (source[sn].sflags & SSPOT) { multp3(theirspot.aim, source[sn].sl.s->aim, pm); /* adjust for source size */ d = sqrt(dist2(ourspot.aim, theirspot.aim)); d = sqrt(source[sn].sl.s->siz/PI) + d*source[sn].srad; theirspot.siz = PI*d*d; ourspot.flen = theirspot.flen = source[sn].sl.s->flen; d = ourspot.siz; if (!commonbeam(&ourspot, &theirspot, nsloc)) return(-1); /* no overlap */ if (ourspot.siz < d-FTINY) { /* it shrunk */ d = beamdisk(v, op, &ourspot, nsloc); if (d <= FTINY) return(-1); if (d < maxrad2) { maxrad2 = d; VCOPY(ocent, v); } } } } else { /* local source */ multp3(nsloc, source[sn].sloc, pm); for (i = 0; i < 3; i++) ourspot.aim[i] = ocent[i] - nsloc[i]; if ((d = normalize(ourspot.aim)) == 0.) return(-1); /* at source!! */ if (source[sn].sflags & SPROX && d > source[sn].sl.prox) return(-1); /* too far away */ ourspot.flen = 0.; /* adjust for source size */ d = (sqrt(maxrad2) + source[sn].srad) / d; if (d < 1.-FTINY) ourspot.siz = 2.*PI*(1. - sqrt(1.-d*d)); else nsflags &= ~SSPOT; if (source[sn].sflags & SSPOT) { copystruct(&theirspot, source[sn].sl.s); multv3(theirspot.aim, source[sn].sl.s->aim, pm); normalize(theirspot.aim); if (nsflags & SSPOT) { ourspot.flen = theirspot.flen; d = ourspot.siz; if (!commonspot(&ourspot, &theirspot, nsloc)) return(-1); /* no overlap */ } else { nsflags |= SSPOT; copystruct(&ourspot, &theirspot); d = 2.*ourspot.siz; } if (ourspot.siz < d-FTINY) { /* it shrunk */ d = spotdisk(v, op, &ourspot, nsloc); if (d <= FTINY) return(-1); if (d < maxrad2) { maxrad2 = d; VCOPY(ocent, v); } } } if (source[sn].sflags & SFLAT) { /* behind source? */ multv3(nsnorm, source[sn].snorm, pm); normalize(nsnorm); if (nsflags & SSPOT && !checkspot(&ourspot, nsnorm)) return(-1); } } /* pretest visibility */ nsflags = vstestvis(nsflags, op, ocent, maxrad2, sn); if (nsflags & SSKIP) return(-1); /* obstructed */ /* it all checks out, so make it */ if ((i = newsource()) < 0) goto memerr; source[i].sflags = nsflags; VCOPY(source[i].sloc, nsloc); multv3(source[i].ss[SU], source[sn].ss[SU], pm); multv3(source[i].ss[SV], source[sn].ss[SV], pm); if (nsflags & SFLAT) VCOPY(source[i].snorm, nsnorm); else multv3(source[i].ss[SW], source[sn].ss[SW], pm); source[i].srad = source[sn].srad; source[i].ss2 = source[sn].ss2; if (nsflags & SSPOT) { if ((source[i].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL) goto memerr; copystruct(source[i].sl.s, &ourspot); } if (nsflags & SPROX) source[i].sl.prox = source[sn].sl.prox; source[i].sa.sv.sn = sn; source[i].so = op; return(i); memerr: error(SYSTEM, "out of memory in makevsrc"); } double getdisk(oc, op, sn) /* get visible object disk */ FVECT oc; OBJREC *op; register int sn; { double rad2, roffs, offs, d, rd, rdoto; FVECT rnrm, nrm; /* first, use object getdisk function */ rad2 = getmaxdisk(oc, op); if (!(source[sn].sflags & SVIRTUAL)) return(rad2); /* all done for normal source */ /* check for correct side of relay surface */ roffs = getplaneq(rnrm, source[sn].so); rd = DOT(rnrm, source[sn].sloc); /* source projection */ if (!(source[sn].sflags & SDISTANT)) rd -= roffs; d = DOT(rnrm, oc) - roffs; /* disk distance to relay plane */ if ((d > 0.) ^ (rd > 0.)) return(rad2); /* OK if opposite sides */ if (d*d >= rad2) return(0.); /* no relay is possible */ /* we need a closer look */ offs = getplaneq(nrm, op); rdoto = DOT(rnrm, nrm); if (d*d >= rad2*(1.-rdoto*rdoto)) return(0.); /* disk entirely on projection side */ /* should shrink disk but I'm lazy */ return(rad2); } int vstestvis(f, o, oc, or2, sn) /* pretest source visibility */ int f; /* virtual source flags */ OBJREC *o; /* relay object */ FVECT oc; /* relay object center */ double or2; /* relay object radius squared */ register int sn; /* target source number */ { RAY sr; FVECT onorm; FVECT offsdir; SRCINDEX si; double or, d; int stestlim, ssn; int nhit, nok; register int i, n; /* return if pretesting disabled */ if (vspretest <= 0) return(f); /* get surface normal */ getplaneq(onorm, o); /* set number of rays to sample */ if (source[sn].sflags & SDISTANT) { /* 32. == heuristic constant */ n = 32.*or2/(thescene.cusize*thescene.cusize)*vspretest + .5; } else { for (i = 0; i < 3; i++) offsdir[i] = source[sn].sloc[i] - oc[i]; d = DOT(offsdir,offsdir); if (d <= FTINY) n = 2.*PI * vspretest + .5; else n = 2.*PI * (1.-sqrt(1./(1.+or2/d)))*vspretest + .5; } if (n < MINSAMPLES) n = MINSAMPLES; #ifdef DEBUG fprintf(stderr, "pretesting source %d in object %s with %d rays\n", sn, o->oname, n); #endif /* sample */ or = sqrt(or2); stestlim = n*STESTMAX; ssn = 0; nhit = nok = 0; initsrcindex(&si); while (n-- > 0) { /* get sample point */ do { if (ssn >= stestlim) { #ifdef DEBUG fprintf(stderr, "\ttoo hard to hit\n"); #endif return(f); /* too small a target! */ } multisamp(offsdir, 3, urand(sn*931+5827+ssn)); for (i = 0; i < 3; i++) offsdir[i] = or*(1. - 2.*offsdir[i]); ssn++; d = 1. - DOT(offsdir, onorm); for (i = 0; i < 3; i++) { sr.rorg[i] = oc[i] + offsdir[i] + d*onorm[i]; sr.rdir[i] = -onorm[i]; } sr.rmax = 0.0; rayorigin(&sr, NULL, PRIMARY, 1.0); } while (!(*ofun[o->otype].funp)(o, &sr)); /* check against source */ VCOPY(sr.rorg, sr.rop); /* starting from intersection */ samplendx++; if (si.sp >= si.np-1 || !srcray(&sr, NULL, &si) || sr.rsrc != sn) { si.sn = sn-1; /* reset index to our source */ si.np = 0; if (!srcray(&sr, NULL, &si) || sr.rsrc != sn) continue; /* can't get there from here */ } sr.revf = srcvalue; rayvalue(&sr); /* check sample validity */ if (bright(sr.rcol) <= FTINY) continue; nok++; /* got sample; check obstructions */ rayclear(&sr); sr.revf = raytrace; rayvalue(&sr); if (bright(sr.rcol) > FTINY) nhit++; if (nhit > 0 && nhit < nok) { #ifdef DEBUG fprintf(stderr, "\tpartially occluded\n"); #endif return(f); /* need to shadow test */ } } if (nhit == 0) { #ifdef DEBUG fprintf(stderr, "\t0%% hit rate\n"); #endif return(f | SSKIP); /* 0% hit rate: totally occluded */ } #ifdef DEBUG fprintf(stderr, "\t100%% hit rate\n"); #endif return(f & ~SFOLLOW); /* 100% hit rate: no occlusion */ } #ifdef DEBUG virtverb(sn, fp) /* print verbose description of virtual source */ register int sn; FILE *fp; { register int i; fprintf(fp, "%s virtual source %d in %s %s\n", source[sn].sflags & SDISTANT ? "distant" : "local", sn, ofun[source[sn].so->otype].funame, source[sn].so->oname); fprintf(fp, "\tat (%f,%f,%f)\n", source[sn].sloc[0], source[sn].sloc[1], source[sn].sloc[2]); fprintf(fp, "\tlinked to source %d (%s)\n", source[sn].sa.sv.sn, source[source[sn].sa.sv.sn].so->oname); if (source[sn].sflags & SFOLLOW) fprintf(fp, "\talways followed\n"); else fprintf(fp, "\tnever followed\n"); if (!(source[sn].sflags & SSPOT)) return; fprintf(fp, "\twith spot aim (%f,%f,%f) and size %f\n", source[sn].sl.s->aim[0], source[sn].sl.s->aim[1], source[sn].sl.s->aim[2], source[sn].sl.s->siz); } #endif