/* Copyright (c) 1991 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * Routines for simulating virtual light sources * Thus far, we only support planar mirrors. */ #include "ray.h" #include "otypes.h" #include "source.h" double intercircle(); static OBJECT *vobject; /* virtual source objects */ static int nvobjects = 0; /* number of virtual source objects */ markvirtuals() /* find and mark virtual sources */ { register OBJREC *o; register int i; /* check number of direct relays */ if (directrelay <= 0) return; /* find virtual source objects */ for (i = 0; i < nobjects; i++) { o = objptr(i); if (!issurface(o->otype) || o->omod == OVOID) continue; if (!isvlight(objptr(o->omod)->otype)) continue; if (sfun[o->otype].of == NULL || sfun[o->otype].of->getpleq == NULL) objerror(o, USER, "illegal material"); if (nvobjects == 0) vobject = (OBJECT *)malloc(sizeof(OBJECT)); else vobject = (OBJECT *)realloc((char *)vobject, (unsigned)(nvobjects+1)*sizeof(OBJECT)); if (vobject == NULL) error(SYSTEM, "out of memory in addvirtuals"); vobject[nvobjects++] = i; } if (nvobjects == 0) return; #ifdef DEBUG fprintf(stderr, "found %d virtual source objects\n", nvobjects); #endif /* append virtual sources */ for (i = nsources; i-- > 0; ) if (!(source[i].sflags & SSKIP)) addvirtuals(i, directrelay); /* done with our object list */ free((char *)vobject); nvobjects = 0; } addvirtuals(sn, nr) /* add virtuals associated with source */ int sn; int nr; { register int i; /* check relay limit first */ if (nr <= 0) return; /* check each virtual object for projection */ for (i = 0; i < nvobjects; i++) /* vproject() calls us recursively */ vproject(objptr(vobject[i]), sn, nr-1); } vproject(o, sn, n) /* create projected source(s) if they exist */ OBJREC *o; int sn; int n; { register int i; register VSMATERIAL *vsmat; MAT4 proj; int ns; if (o == source[sn].so) /* objects cannot project themselves */ return; /* get virtual source material */ vsmat = sfun[objptr(o->omod)->otype].mf; /* project virtual sources */ for (i = 0; i < vsmat->nproj; i++) if ((*vsmat->vproj)(proj, o, &source[sn], i)) if ((ns = makevsrc(o, sn, proj)) >= 0) { #ifdef DEBUG virtverb(&source[sn], stderr); #endif addvirtuals(ns, n); } } int makevsrc(op, sn, pm) /* make virtual source if reasonable */ OBJREC *op; register int sn; MAT4 pm; { register int nsn; FVECT nsloc, ocent, nsnorm; int nsflags; double maxrad2; double d1; SPOT theirspot, ourspot; register int i; nsflags = (source[sn].sflags|(SVIRTUAL|SFOLLOW)) & ~SSPOT; /* get object center and max. radius */ if (sfun[op->otype].of->getdisk != NULL) { maxrad2 = (*sfun[op->otype].of->getdisk)(ocent, op); if (maxrad2 <= FTINY) /* too small? */ return(NULL); nsflags |= SSPOT; } /* get location and spot */ if (source[sn].sflags & SDISTANT) { /* distant source */ if (source[sn].sflags & SPROX) return(NULL); /* should never get here! */ multv3(nsloc, source[sn].sloc, pm); if (nsflags & SSPOT) { VCOPY(ourspot.aim, ocent); ourspot.siz = PI*maxrad2; ourspot.flen = 0.; } if (source[sn].sflags & SSPOT) { copystruct(&theirspot, source[sn].sl.s); multp3(theirspot.aim, source[sn].sl.s->aim, pm); if (nsflags & SSPOT && !commonbeam(&ourspot, &theirspot, nsloc)) return(NULL); /* no overlap */ } } else { /* local source */ multp3(nsloc, source[sn].sloc, pm); if (nsflags & SSPOT) { for (i = 0; i < 3; i++) ourspot.aim[i] = ocent[i] - nsloc[i]; if ((d1 = normalize(ourspot.aim)) == 0.) return(NULL); /* at source!! */ if (source[sn].sflags & SPROX && d1 > source[sn].sl.prox) return(NULL); /* too far away */ ourspot.siz = 2.*PI*(1. - d1/sqrt(d1*d1+maxrad2)); ourspot.flen = 0.; } else if (source[sn].sflags & SPROX) { FVECT norm; double offs; /* use distance from plane */ offs = (*sfun[op->otype].of->getpleq)(norm, op); d1 = DOT(norm, nsloc) - offs; if (d1 < 0.) d1 = -d1; if (d1 > source[sn].sl.prox) return(NULL); /* too far away */ } if (source[sn].sflags & SSPOT) { copystruct(&theirspot, source[sn].sl.s); multv3(theirspot.aim, source[sn].sl.s->aim, pm); if (nsflags & SSPOT) { if (!commonspot(&ourspot, &theirspot, nsloc)) return(NULL); /* no overlap */ ourspot.flen = theirspot.flen; } } if (source[sn].sflags & SFLAT) { /* behind source? */ multv3(nsnorm, source[sn].snorm, pm); if (nsflags & SSPOT && checkspot(&ourspot, nsnorm) < 0) return(NULL); } } /* everything is OK, make source */ if ((nsn = newsource()) < 0) goto memerr; source[nsn].sflags = nsflags; VCOPY(source[nsn].sloc, nsloc); if (nsflags & SFLAT) VCOPY(source[nsn].snorm, nsnorm); source[nsn].ss = source[sn].ss; source[nsn].ss2 = source[sn].ss2; if ((nsflags | source[sn].sflags) & SSPOT) { if ((source[nsn].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL) goto memerr; if (nsflags & SSPOT) copystruct(source[nsn].sl.s, &ourspot); else copystruct(source[nsn].sl.s, &theirspot); source[nsn].sflags |= SSPOT; } if (nsflags & SPROX) source[nsn].sl.prox = source[sn].sl.prox; source[nsn].sa.svnext = sn; source[nsn].so = op; return(nsn); memerr: error(SYSTEM, "out of memory in makevsrc"); } commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */ register SPOT *sp1, *sp2; FVECT org; { FVECT cent; double rad2, cos1, cos2; cos1 = 1. - sp1->siz/(2.*PI); cos2 = 1. - sp2->siz/(2.*PI); if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */ return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 - sqrt((1.-cos1*cos1)*(1.-cos2*cos2))); /* compute and check disks */ rad2 = intercircle(cent, sp1->aim, sp2->aim, 1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.); if (rad2 <= FTINY || normalize(cent) == 0.) return(0); VCOPY(sp1->aim, cent); sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2)); return(1); } commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */ register SPOT *sp1, *sp2; FVECT dir; { FVECT cent, c1, c2; double rad2, d; register int i; /* move centers to common plane */ d = DOT(sp1->aim, dir); for (i = 0; i < 3; i++) c1[i] = sp1->aim[i] - d*dir[i]; d = DOT(sp2->aim, dir); for (i = 0; i < 3; i++) c2[i] = sp2->aim[i] - d*dir[i]; /* compute overlap */ rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI); if (rad2 <= FTINY) return(0); VCOPY(sp1->aim, cent); sp1->siz = PI*rad2; return(1); } checkspot(sp, nrm) /* check spotlight for behind source */ register SPOT *sp; FVECT nrm; { double d, d1; d = DOT(sp->aim, nrm); if (d > FTINY) /* center in front? */ return(0); /* else check horizon */ d1 = 1. - sp->siz/(2.*PI); return(1.-FTINY-d*d > d1*d1); } double intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */ FVECT cc; /* midpoint (return value) */ FVECT c1, c2; /* circle centers */ double r1s, r2s; /* radii squared */ { double a2, d2, l; FVECT disp; register int i; for (i = 0; i < 3; i++) disp[i] = c2[i] - c1[i]; d2 = DOT(disp,disp); /* circle within overlap? */ if (r1s < r2s) { if (r2s >= r1s + d2) { VCOPY(cc, c1); return(r1s); } } else { if (r1s >= r2s + d2) { VCOPY(cc, c2); return(r2s); } } a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2); /* no overlap? */ if (a2 <= 0.) return(0.); /* overlap, compute center */ l = sqrt((r1s - a2)/d2); for (i = 0; i < 3; i++) cc[i] = c1[i] + l*disp[i]; return(a2); } #ifdef DEBUG virtverb(vs, fp) /* print verbose description of virtual source */ register SRCREC *vs; FILE *fp; { register int i; fprintf(fp, "%s virtual source %d in %s %s\n", vs->sflags & SDISTANT ? "distant" : "local", vs-source, ofun[vs->so->otype].funame, vs->so->oname); fprintf(fp, "\tat (%f,%f,%f)\n", vs->sloc[0], vs->sloc[1], vs->sloc[2]); fprintf(fp, "\tlinked to source %d (%s)\n", vs->sa.svnext, source[vs->sa.svnext].so->oname); if (vs->sflags & SFOLLOW) fprintf(fp, "\talways followed\n"); else fprintf(fp, "\tnever followed\n"); if (!(vs->sflags & SSPOT)) return; fprintf(fp, "\twith spot aim (%f,%f,%f) and size %f\n", vs->sl.s->aim[0], vs->sl.s->aim[1], vs->sl.s->aim[2], vs->sl.s->siz); } #endif