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/* Copyright (c) 1991 Regents of the University of California */ |
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|
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#ifndef lint |
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static char SCCSid[] = "$SunId$ LBL"; |
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#endif |
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|
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/* |
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* Routines for simulating virtual light sources |
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* Thus far, we only support planar mirrors. |
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*/ |
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|
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#include "ray.h" |
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|
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#include "octree.h" |
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|
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#include "otypes.h" |
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|
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#include "source.h" |
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|
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#include "random.h" |
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|
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|
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double getdisk(); |
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|
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static OBJECT *vobject; /* virtual source objects */ |
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static int nvobjects = 0; /* number of virtual source objects */ |
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|
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|
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markvirtuals() /* find and mark virtual sources */ |
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{ |
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register OBJREC *o; |
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register int i; |
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/* check number of direct relays */ |
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if (directrelay <= 0) |
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return; |
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/* find virtual source objects */ |
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for (i = 0; i < nobjects; i++) { |
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o = objptr(i); |
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if (!issurface(o->otype) || o->omod == OVOID) |
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continue; |
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if (!isvlight(objptr(o->omod)->otype)) |
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continue; |
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if (sfun[o->otype].of == NULL || |
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sfun[o->otype].of->getpleq == NULL) |
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objerror(o, USER, "illegal material"); |
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if (nvobjects == 0) |
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vobject = (OBJECT *)malloc(sizeof(OBJECT)); |
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else |
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vobject = (OBJECT *)realloc((char *)vobject, |
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(unsigned)(nvobjects+1)*sizeof(OBJECT)); |
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if (vobject == NULL) |
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error(SYSTEM, "out of memory in addvirtuals"); |
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vobject[nvobjects++] = i; |
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} |
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if (nvobjects == 0) |
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return; |
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#ifdef DEBUG |
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fprintf(stderr, "found %d virtual source objects\n", nvobjects); |
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#endif |
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/* append virtual sources */ |
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for (i = nsources; i-- > 0; ) |
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addvirtuals(i, directrelay); |
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/* done with our object list */ |
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free((char *)vobject); |
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nvobjects = 0; |
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} |
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|
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|
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addvirtuals(sn, nr) /* add virtuals associated with source */ |
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int sn; |
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int nr; |
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{ |
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register int i; |
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/* check relay limit first */ |
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if (nr <= 0) |
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return; |
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if (source[sn].sflags & SSKIP) |
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return; |
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/* check each virtual object for projection */ |
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for (i = 0; i < nvobjects; i++) |
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/* vproject() calls us recursively */ |
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vproject(objptr(vobject[i]), sn, nr-1); |
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} |
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|
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|
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vproject(o, sn, n) /* create projected source(s) if they exist */ |
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OBJREC *o; |
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int sn; |
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int n; |
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{ |
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register int i; |
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register VSMATERIAL *vsmat; |
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MAT4 proj; |
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int ns; |
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|
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if (o == source[sn].so) /* objects cannot project themselves */ |
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return; |
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/* get virtual source material */ |
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vsmat = sfun[objptr(o->omod)->otype].mf; |
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/* project virtual sources */ |
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for (i = 0; i < vsmat->nproj; i++) |
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if ((*vsmat->vproj)(proj, o, &source[sn], i)) |
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if ((ns = makevsrc(o, sn, proj)) >= 0) { |
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#ifdef DEBUG |
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virtverb(ns, stderr); |
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#endif |
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addvirtuals(ns, n); |
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} |
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} |
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|
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|
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int |
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makevsrc(op, sn, pm) /* make virtual source if reasonable */ |
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OBJREC *op; |
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register int sn; |
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MAT4 pm; |
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{ |
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FVECT nsloc, nsnorm, ocent, v; |
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double maxrad2, d; |
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int nsflags; |
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SPOT theirspot, ourspot; |
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register int i; |
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|
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nsflags = source[sn].sflags | (SVIRTUAL|SSPOT|SFOLLOW); |
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/* get object center and max. radius */ |
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maxrad2 = getdisk(ocent, op, sn); |
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if (maxrad2 <= FTINY) /* too small? */ |
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return(-1); |
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/* get location and spot */ |
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if (source[sn].sflags & SDISTANT) { /* distant source */ |
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if (source[sn].sflags & SPROX) |
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return(-1); /* should never get here! */ |
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multv3(nsloc, source[sn].sloc, pm); |
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VCOPY(ourspot.aim, ocent); |
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ourspot.siz = PI*maxrad2; |
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ourspot.flen = 0.; |
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if (source[sn].sflags & SSPOT) { |
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copystruct(&theirspot, source[sn].sl.s); |
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multp3(theirspot.aim, source[sn].sl.s->aim, pm); |
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d = ourspot.siz; |
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if (!commonbeam(&ourspot, &theirspot, nsloc)) |
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return(-1); /* no overlap */ |
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if (ourspot.siz < d-FTINY) { /* it shrunk */ |
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d = beamdisk(v, op, &ourspot, nsloc); |
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if (d <= FTINY) |
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return(-1); |
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if (d < maxrad2) { |
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maxrad2 = d; |
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VCOPY(ocent, v); |
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} |
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} |
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} |
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} else { /* local source */ |
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multp3(nsloc, source[sn].sloc, pm); |
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for (i = 0; i < 3; i++) |
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ourspot.aim[i] = ocent[i] - nsloc[i]; |
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if ((d = normalize(ourspot.aim)) == 0.) |
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return(-1); /* at source!! */ |
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if (source[sn].sflags & SPROX && d > source[sn].sl.prox) |
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return(-1); /* too far away */ |
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ourspot.siz = 2.*PI*(1. - d/sqrt(d*d+maxrad2)); |
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ourspot.flen = 0.; |
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if (source[sn].sflags & SSPOT) { |
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copystruct(&theirspot, source[sn].sl.s); |
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multv3(theirspot.aim, source[sn].sl.s->aim, pm); |
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d = ourspot.siz; |
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if (!commonspot(&ourspot, &theirspot, nsloc)) |
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return(-1); /* no overlap */ |
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if (ourspot.siz < d-FTINY) { /* it shrunk */ |
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d = spotdisk(v, op, &ourspot, nsloc); |
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if (d <= FTINY) |
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return(-1); |
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if (d < maxrad2) { |
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maxrad2 = d; |
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VCOPY(ocent, v); |
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} |
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} |
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ourspot.flen = theirspot.flen; |
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} |
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if (source[sn].sflags & SFLAT) { /* behind source? */ |
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multv3(nsnorm, source[sn].snorm, pm); |
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if (checkspot(&ourspot, nsnorm) < 0) |
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return(-1); |
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} |
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} |
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/* pretest visibility */ |
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nsflags = vstestvis(nsflags, op, ocent, maxrad2, sn); |
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if (nsflags & SSKIP) |
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return(-1); /* obstructed */ |
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/* it all checks out, so make it */ |
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if ((i = newsource()) < 0) |
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goto memerr; |
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source[i].sflags = nsflags; |
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VCOPY(source[i].sloc, nsloc); |
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if (nsflags & SFLAT) |
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VCOPY(source[i].snorm, nsnorm); |
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source[i].ss = source[sn].ss; source[i].ss2 = source[sn].ss2; |
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if ((source[i].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL) |
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goto memerr; |
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copystruct(source[i].sl.s, &ourspot); |
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if (nsflags & SPROX) |
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source[i].sl.prox = source[sn].sl.prox; |
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source[i].sa.svnext = sn; |
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source[i].so = op; |
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return(i); |
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memerr: |
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error(SYSTEM, "out of memory in makevsrc"); |
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} |
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|
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|
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double |
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getdisk(oc, op, sn) /* get visible object disk */ |
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FVECT oc; |
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OBJREC *op; |
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register int sn; |
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{ |
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double rad2, roffs, offs, d, rd, rdoto; |
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FVECT rnrm, nrm; |
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/* first, use object getdisk function */ |
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rad2 = getmaxdisk(oc, op); |
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if (!(source[sn].sflags & SVIRTUAL)) |
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return(rad2); /* all done for normal source */ |
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/* check for correct side of relay surface */ |
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roffs = getplaneq(rnrm, source[sn].so); |
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rd = DOT(rnrm, source[sn].sloc); /* source projection */ |
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if (!(source[sn].sflags & SDISTANT)) |
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rd -= roffs; |
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d = DOT(rnrm, oc) - roffs; /* disk distance to relay plane */ |
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if ((d > 0.) ^ (rd > 0.)) |
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return(rad2); /* OK if opposite sides */ |
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if (d*d >= rad2) |
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return(0.); /* no relay is possible */ |
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/* we need a closer look */ |
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offs = getplaneq(nrm, op); |
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rdoto = DOT(rnrm, nrm); |
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if (d*d >= rad2*(1.-rdoto*rdoto)) |
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return(0.); /* disk entirely on projection side */ |
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/* should shrink disk but I'm lazy */ |
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return(rad2); |
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} |
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|
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|
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int |
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vstestvis(f, o, oc, or2, sn) /* pretest source visibility */ |
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int f; /* virtual source flags */ |
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OBJREC *o; /* relay object */ |
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FVECT oc; /* relay object center */ |
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double or2; /* relay object radius squared */ |
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register int sn; /* target source number */ |
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{ |
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RAY sr; |
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FVECT onorm; |
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FVECT offsdir; |
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double or, d; |
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int infront; |
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int ssn; |
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int nhit; |
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register int i, n; |
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/* return if pretesting disabled */ |
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if (vspretest <= 0) |
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return(f); |
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/* get surface normal */ |
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getplaneq(onorm, o); |
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/* set number of rays to sample */ |
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if (source[sn].sflags & SDISTANT) { |
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n = (2./3.*PI*PI)*or2/(thescene.cusize*thescene.cusize)* |
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vspretest + .5; |
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infront = DOT(onorm, source[sn].sloc) > 0.; |
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} else { |
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for (i = 0; i < 3; i++) |
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offsdir[i] = source[sn].sloc[i] - oc[i]; |
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n = or2/DOT(offsdir,offsdir)*vspretest + .5; |
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infront = DOT(onorm, offsdir) > 0.; |
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} |
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if (n < 1) n = 1; |
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#ifdef DEBUG |
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fprintf(stderr, "pretesting source %d in object %s with %d rays\n", |
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sn, o->oname, n); |
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#endif |
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/* sample */ |
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or = sqrt(or2); |
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ssn = 25*n; |
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nhit = 0; |
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while (n-- > 0) { |
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/* get sample point */ |
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do { |
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if (--ssn < 0) { |
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#ifdef DEBUG |
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fprintf(stderr, "\ttoo hard to hit\n"); |
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#endif |
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return(f); /* too small a target! */ |
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} |
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for (i = 0; i < 3; i++) |
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offsdir[i] = or*(1. - |
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2.*urand(931*i+5827+ssn)); |
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for (i = 0; i < 3; i++) |
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sr.rorg[i] = oc[i] + offsdir[i]; |
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d = DOT(offsdir,onorm); |
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if (infront) |
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for (i = 0; i < 3; i++) { |
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sr.rorg[i] -= (d-.0001)*onorm[i]; |
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sr.rdir[i] = -onorm[i]; |
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} |
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else |
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for (i = 0; i < 3; i++) { |
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sr.rorg[i] -= (d+.0001)*onorm[i]; |
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sr.rdir[i] = onorm[i]; |
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} |
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rayorigin(&sr, NULL, PRIMARY, 1.0); |
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} while (!(*ofun[o->otype].funp)(o, &sr)); |
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/* check against source */ |
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samplendx++; |
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if (srcray(&sr, NULL, sn) == 0.) |
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continue; |
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sr.revf = srcvalue; |
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rayvalue(&sr); |
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if (bright(sr.rcol) <= FTINY) |
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continue; |
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/* check against obstructions */ |
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srcray(&sr, NULL, sn); |
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rayvalue(&sr); |
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if (bright(sr.rcol) <= FTINY) { |
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#ifdef DEBUG |
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fprintf(stderr, "\tfound an occlusion\n"); |
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#endif |
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return(f); /* need to shadow test */ |
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} |
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nhit++; |
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} |
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if (nhit == 0) { |
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#ifdef DEBUG |
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fprintf(stderr, "\t0%% hit rate\n"); |
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#endif |
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return(f | SSKIP); /* 0% hit rate: totally occluded */ |
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} |
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#ifdef DEBUG |
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fprintf(stderr, "\t100%% hit rate\n"); |
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#endif |
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return(f & ~SFOLLOW); /* 100% hit rate: no occlusion */ |
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} |
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|
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|
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#ifdef DEBUG |
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virtverb(sn, fp) /* print verbose description of virtual source */ |
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register int sn; |
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FILE *fp; |
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{ |
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register int i; |
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|
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fprintf(fp, "%s virtual source %d in %s %s\n", |
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source[sn].sflags & SDISTANT ? "distant" : "local", |
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sn, ofun[source[sn].so->otype].funame, |
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source[sn].so->oname); |
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fprintf(fp, "\tat (%f,%f,%f)\n", |
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source[sn].sloc[0], source[sn].sloc[1], source[sn].sloc[2]); |
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fprintf(fp, "\tlinked to source %d (%s)\n", |
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source[sn].sa.svnext, source[source[sn].sa.svnext].so->oname); |
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if (source[sn].sflags & SFOLLOW) |
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fprintf(fp, "\talways followed\n"); |
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else |
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fprintf(fp, "\tnever followed\n"); |
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if (!(source[sn].sflags & SSPOT)) |
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return; |
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fprintf(fp, "\twith spot aim (%f,%f,%f) and size %f\n", |
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source[sn].sl.s->aim[0], source[sn].sl.s->aim[1], |
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source[sn].sl.s->aim[2], source[sn].sl.s->siz); |
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} |
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#endif |