--- ray/src/rt/virtuals.c 1991/06/20 17:08:39 1.5 +++ ray/src/rt/virtuals.c 1991/06/24 16:10:59 1.7 @@ -11,13 +11,19 @@ static char SCCSid[] = "$SunId$ LBL"; #include "ray.h" +#include "octree.h" + #include "otypes.h" #include "source.h" +#include "random.h" -double intercircle(); +#define DISKTFRAC 0.25 /* disk area pretest fraction */ + +double getdisk(); + static OBJECT *vobject; /* virtual source objects */ static int nvobjects = 0; /* number of virtual source objects */ @@ -55,8 +61,7 @@ markvirtuals() /* find and mark virtual sources */ #endif /* append virtual sources */ for (i = nsources; i-- > 0; ) - if (!(source[i].sflags & SSKIP)) - addvirtuals(i, directrelay); + addvirtuals(i, directrelay); /* done with our object list */ free((char *)vobject); nvobjects = 0; @@ -71,6 +76,8 @@ int nr; /* check relay limit first */ if (nr <= 0) return; + if (source[sn].sflags & SSKIP) + return; /* check each virtual object for projection */ for (i = 0; i < nvobjects; i++) /* vproject() calls us recursively */ @@ -97,7 +104,7 @@ int n; if ((*vsmat->vproj)(proj, o, &source[sn], i)) if ((ns = makevsrc(o, sn, proj)) >= 0) { #ifdef DEBUG - virtverb(&source[ns], stderr); + virtverb(ns, stderr); #endif addvirtuals(ns, n); } @@ -110,224 +117,199 @@ OBJREC *op; register int sn; MAT4 pm; { - register int nsn; - FVECT nsloc, ocent, nsnorm; - int nsflags; + FVECT nsloc, nsnorm, ocent; double maxrad2; + int nsflags; double d1; SPOT theirspot, ourspot; register int i; - nsflags = (source[sn].sflags|(SVIRTUAL|SFOLLOW)) & ~SSPOT; + nsflags = source[sn].sflags | (SVIRTUAL|SSPOT|SFOLLOW); /* get object center and max. radius */ - if (sfun[op->otype].of->getdisk != NULL) { - maxrad2 = (*sfun[op->otype].of->getdisk)(ocent, op); - if (maxrad2 <= FTINY) /* too small? */ - return(-1); - nsflags |= SSPOT; - } + maxrad2 = getdisk(ocent, op, sn); + if (maxrad2 <= FTINY) /* too small? */ + return(-1); /* get location and spot */ if (source[sn].sflags & SDISTANT) { /* distant source */ if (source[sn].sflags & SPROX) return(-1); /* should never get here! */ multv3(nsloc, source[sn].sloc, pm); - if (nsflags & SSPOT) { - VCOPY(ourspot.aim, ocent); - ourspot.siz = PI*maxrad2; - ourspot.flen = 0.; - } + VCOPY(ourspot.aim, ocent); + ourspot.siz = PI*maxrad2; + ourspot.flen = 0.; if (source[sn].sflags & SSPOT) { copystruct(&theirspot, source[sn].sl.s); multp3(theirspot.aim, source[sn].sl.s->aim, pm); - if (nsflags & SSPOT && - !commonbeam(&ourspot, &theirspot, nsloc)) + if (!commonbeam(&ourspot, &theirspot, nsloc)) return(-1); /* no overlap */ } } else { /* local source */ multp3(nsloc, source[sn].sloc, pm); - if (nsflags & SSPOT) { - for (i = 0; i < 3; i++) - ourspot.aim[i] = ocent[i] - nsloc[i]; - if ((d1 = normalize(ourspot.aim)) == 0.) - return(-1); /* at source!! */ - if (source[sn].sflags & SPROX && - d1 > source[sn].sl.prox) - return(-1); /* too far away */ - ourspot.siz = 2.*PI*(1. - d1/sqrt(d1*d1+maxrad2)); - ourspot.flen = 0.; - } else if (source[sn].sflags & SPROX) { - FVECT norm; - double offs; - /* use distance from plane */ - offs = (*sfun[op->otype].of->getpleq)(norm, op); - d1 = DOT(norm, nsloc) - offs; - if (d1 < 0.) d1 = -d1; - if (d1 > source[sn].sl.prox) - return(-1); /* too far away */ - } + for (i = 0; i < 3; i++) + ourspot.aim[i] = ocent[i] - nsloc[i]; + if ((d1 = normalize(ourspot.aim)) == 0.) + return(-1); /* at source!! */ + if (source[sn].sflags & SPROX && d1 > source[sn].sl.prox) + return(-1); /* too far away */ + ourspot.siz = 2.*PI*(1. - d1/sqrt(d1*d1+maxrad2)); + ourspot.flen = 0.; if (source[sn].sflags & SSPOT) { copystruct(&theirspot, source[sn].sl.s); multv3(theirspot.aim, source[sn].sl.s->aim, pm); - if (nsflags & SSPOT) { - if (!commonspot(&ourspot, &theirspot, nsloc)) - return(-1); /* no overlap */ - ourspot.flen = theirspot.flen; - } + if (!commonspot(&ourspot, &theirspot, nsloc)) + return(-1); /* no overlap */ + ourspot.flen = theirspot.flen; } if (source[sn].sflags & SFLAT) { /* behind source? */ multv3(nsnorm, source[sn].snorm, pm); - if (nsflags & SSPOT && checkspot(&ourspot, nsnorm) < 0) + if (checkspot(&ourspot, nsnorm) < 0) return(-1); } } - /* everything is OK, make source */ - if ((nsn = newsource()) < 0) + /* pretest visibility */ + nsflags = vstestvis(nsflags, op, ocent, maxrad2, sn); + if (nsflags & SSKIP) + return(-1); /* obstructed */ + /* it all checks out, so make it */ + if ((i = newsource()) < 0) goto memerr; - source[nsn].sflags = nsflags; - VCOPY(source[nsn].sloc, nsloc); + source[i].sflags = nsflags; + VCOPY(source[i].sloc, nsloc); if (nsflags & SFLAT) - VCOPY(source[nsn].snorm, nsnorm); - source[nsn].ss = source[sn].ss; source[nsn].ss2 = source[sn].ss2; - if ((nsflags | source[sn].sflags) & SSPOT) { - if ((source[nsn].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL) - goto memerr; - if (nsflags & SSPOT) - copystruct(source[nsn].sl.s, &ourspot); - else - copystruct(source[nsn].sl.s, &theirspot); - source[nsn].sflags |= SSPOT; - } + VCOPY(source[i].snorm, nsnorm); + source[i].ss = source[sn].ss; source[i].ss2 = source[sn].ss2; + if ((source[i].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL) + goto memerr; + copystruct(source[i].sl.s, &ourspot); if (nsflags & SPROX) - source[nsn].sl.prox = source[sn].sl.prox; - source[nsn].sa.svnext = sn; - source[nsn].so = op; - return(nsn); + source[i].sl.prox = source[sn].sl.prox; + source[i].sa.svnext = sn; + source[i].so = op; + return(i); memerr: error(SYSTEM, "out of memory in makevsrc"); } -commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */ -register SPOT *sp1, *sp2; -FVECT org; +double +getdisk(oc, op, sn) /* get visible object disk */ +FVECT oc; +OBJREC *op; +register int sn; { - FVECT cent; - double rad2, cos1, cos2; - - cos1 = 1. - sp1->siz/(2.*PI); - cos2 = 1. - sp2->siz/(2.*PI); - if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */ - return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 - - sqrt((1.-cos1*cos1)*(1.-cos2*cos2))); - /* compute and check disks */ - rad2 = intercircle(cent, sp1->aim, sp2->aim, - 1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.); - if (rad2 <= FTINY || normalize(cent) == 0.) - return(0); - VCOPY(sp1->aim, cent); - sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2)); - return(1); + double rad2, roffs, offs, d, rd, rdoto; + FVECT rnrm, nrm; + /* first, use object getdisk function */ + rad2 = (*sfun[op->otype].of->getdisk)(oc, op); + if (!(source[sn].sflags & SVIRTUAL)) + return(rad2); /* all done for normal source */ + /* check for correct side of relay surface */ + roffs = (*sfun[source[sn].so->otype].of->getpleq)(rnrm, source[sn].so); + rd = DOT(rnrm, source[sn].sloc); /* source projection */ + if (!(source[sn].sflags & SDISTANT)) + rd -= roffs; + d = DOT(rnrm, oc) - roffs; /* disk distance to relay plane */ + if ((d > 0.) ^ (rd > 0.)) + return(rad2); /* OK if opposite sides */ + if (d*d >= rad2) + return(.0); /* no relay is possible */ + /* we need a closer look */ + offs = (*sfun[op->otype].of->getpleq)(nrm, op); + rdoto = DOT(rnrm, nrm); + if (d*d >= rad2*(1.-rdoto*rdoto)) + return(0.); /* disk entirely on projection side */ + /* should shrink disk but I'm lazy */ + return(rad2); } -commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */ -register SPOT *sp1, *sp2; -FVECT dir; +int +vstestvis(f, o, oc, or2, sn) /* pretest source visibility */ +int f; /* virtual source flags */ +OBJREC *o; /* relay object */ +FVECT oc; /* relay object center */ +double or2; /* relay object radius squared */ +register int sn; /* target source number */ { - FVECT cent, c1, c2; - double rad2, d; - register int i; - /* move centers to common plane */ - d = DOT(sp1->aim, dir); - for (i = 0; i < 3; i++) - c1[i] = sp1->aim[i] - d*dir[i]; - d = DOT(sp2->aim, dir); - for (i = 0; i < 3; i++) - c2[i] = sp2->aim[i] - d*dir[i]; - /* compute overlap */ - rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI); - if (rad2 <= FTINY) - return(0); - VCOPY(sp1->aim, cent); - sp1->siz = PI*rad2; - return(1); -} - - -checkspot(sp, nrm) /* check spotlight for behind source */ -register SPOT *sp; -FVECT nrm; -{ - double d, d1; - - d = DOT(sp->aim, nrm); - if (d > FTINY) /* center in front? */ - return(0); - /* else check horizon */ - d1 = 1. - sp->siz/(2.*PI); - return(1.-FTINY-d*d > d1*d1); -} - - -double -intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */ -FVECT cc; /* midpoint (return value) */ -FVECT c1, c2; /* circle centers */ -double r1s, r2s; /* radii squared */ -{ - double a2, d2, l; - FVECT disp; - register int i; - - for (i = 0; i < 3; i++) - disp[i] = c2[i] - c1[i]; - d2 = DOT(disp,disp); - /* circle within overlap? */ - if (r1s < r2s) { - if (r2s >= r1s + d2) { - VCOPY(cc, c1); - return(r1s); - } - } else { - if (r1s >= r2s + d2) { - VCOPY(cc, c2); - return(r2s); - } + RAY sr; + FVECT onorm; + FVECT offsdir; + double or, d; + int nok, nhit; + register int i, n; + /* return if pretesting disabled */ + if (vspretest <= 0) + return(f); + /* get surface normal */ + (*sfun[o->otype].of->getpleq)(onorm, o); + /* set number of rays to sample */ + if (source[sn].sflags & SDISTANT) + n = (2./3.*PI*PI)*or2/(thescene.cusize*thescene.cusize)* + vspretest + .5; + else + n = or2/dist2(oc,source[sn].sloc)*vspretest + .5; + if (n < 1) n = 1; + /* limit tests to central region */ + or = DISKTFRAC*sqrt(or2); + /* sample */ + nhit = nok = 0; + while (n-- > 0) { + samplendx++; + /* + * We're being real sloppy with our sample locations here. + */ + for (i = 0; i < 3; i++) + offsdir[i] = or*(1. - 2.*urand(931*i+5821+n)); + d = DOT(offsdir,onorm); + for (i = 0; i < 3; i++) + sr.rorg[i] = oc[i] + (1.-d)*offsdir[i]; + /* check against source */ + if (srcray(&sr, NULL, sn) == 0.0) + continue; + sr.revf = srcvalue; + rayvalue(&sr); + if (bright(sr.rcol) <= FTINY) + continue; + nok++; + /* check against obstructions */ + srcray(&sr, NULL, sn); + rayvalue(&sr); + if (bright(sr.rcol) <= FTINY) + continue; + nhit++; } - a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2); - /* no overlap? */ - if (a2 <= 0.) - return(0.); - /* overlap, compute center */ - l = sqrt((r1s - a2)/d2); - for (i = 0; i < 3; i++) - cc[i] = c1[i] + l*disp[i]; - return(a2); + /* interpret results */ + if (nhit == 0) + return(f | SSKIP); /* 0% hit rate: totally occluded */ + if (nhit == nok) + return(f & ~SFOLLOW); /* 100% hit rate: no occlusion */ + return(f); /* no comment */ } + - #ifdef DEBUG -virtverb(vs, fp) /* print verbose description of virtual source */ -register SRCREC *vs; +virtverb(sn, fp) /* print verbose description of virtual source */ +register int sn; FILE *fp; { register int i; fprintf(fp, "%s virtual source %d in %s %s\n", - vs->sflags & SDISTANT ? "distant" : "local", - vs-source, ofun[vs->so->otype].funame, vs->so->oname); + source[sn].sflags & SDISTANT ? "distant" : "local", + sn, ofun[source[sn].so->otype].funame, + source[sn].so->oname); fprintf(fp, "\tat (%f,%f,%f)\n", - vs->sloc[0], vs->sloc[1], vs->sloc[2]); + source[sn].sloc[0], source[sn].sloc[1], source[sn].sloc[2]); fprintf(fp, "\tlinked to source %d (%s)\n", - vs->sa.svnext, source[vs->sa.svnext].so->oname); - if (vs->sflags & SFOLLOW) + source[sn].sa.svnext, source[source[sn].sa.svnext].so->oname); + if (source[sn].sflags & SFOLLOW) fprintf(fp, "\talways followed\n"); else fprintf(fp, "\tnever followed\n"); - if (!(vs->sflags & SSPOT)) + if (!(source[sn].sflags & SSPOT)) return; fprintf(fp, "\twith spot aim (%f,%f,%f) and size %f\n", - vs->sl.s->aim[0], vs->sl.s->aim[1], vs->sl.s->aim[2], - vs->sl.s->siz); + source[sn].sl.s->aim[0], source[sn].sl.s->aim[1], + source[sn].sl.s->aim[2], source[sn].sl.s->siz); } #endif