| 1 |
greg |
1.1 |
/* Copyright (c) 1991 Regents of the University of California */
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#ifndef lint
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static char SCCSid[] = "$SunId$ LBL";
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#endif
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| 7 |
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/*
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* Routines for simulating virtual light sources
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* Thus far, we only support planar mirrors.
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*/
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#include "ray.h"
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#include "source.h"
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| 16 |
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#include "otypes.h"
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| 17 |
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#include "cone.h"
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| 20 |
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#include "face.h"
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| 21 |
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| 22 |
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extern int directrelay; /* maximum number of source relays */
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| 23 |
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| 24 |
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double getplaneq();
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| 25 |
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double getmaxdisk();
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| 26 |
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double intercircle();
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| 27 |
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SRCREC *makevsrc();
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| 28 |
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| 29 |
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static OBJECT *vobject; /* virtual source objects */
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static int nvobjects = 0; /* number of virtual source objects */
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| 33 |
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markvirtuals() /* find and mark virtual sources */
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{
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register OBJREC *o;
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register int i;
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/* check number of direct relays */
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if (directrelay <= 0)
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return;
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/* find virtual source objects */
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| 41 |
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for (i = 0; i < nobjects; i++) {
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o = objptr(i);
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if (o->omod == OVOID)
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| 44 |
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continue;
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| 45 |
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if (!isvlight(objptr(o->omod)->otype))
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continue;
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if (nvobjects == 0)
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vobject = (OBJECT *)malloc(sizeof(OBJECT));
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else
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vobject = (OBJECT *)realloc((char *)vobject,
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(unsigned)(nvobjects+1)*sizeof(OBJECT));
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if (vobject == NULL)
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error(SYSTEM, "out of memory in addvirtuals");
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| 54 |
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vobject[nvobjects++] = i;
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| 55 |
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}
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| 56 |
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if (nvobjects == 0)
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return;
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| 58 |
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/* append virtual sources */
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for (i = nsources; i-- > 0; )
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if (!(source[i].sflags & SSKIP))
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| 61 |
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addvirtuals(&source[i], directrelay);
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/* done with our object list */
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free((char *)vobject);
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nvobjects = 0;
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}
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| 67 |
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| 68 |
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addvirtuals(sr, nr) /* add virtual sources associated with sr */
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SRCREC *sr;
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int nr;
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{
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register int i;
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/* check relay limit first */
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if (nr <= 0)
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return;
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/* check each virtual object for projection */
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for (i = 0; i < nvobjects; i++)
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vproject(objptr(i), sr, nr-1); /* calls us recursively */
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| 79 |
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}
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| 81 |
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| 82 |
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SRCREC *
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makevsrc(op, sp, pm) /* make virtual source if reasonable */
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OBJREC *op;
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register SRCREC *sp;
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| 86 |
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MAT4 pm;
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| 87 |
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{
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register SRCREC *newsrc;
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| 89 |
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FVECT nsloc, ocent, nsnorm;
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| 90 |
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double maxrad2;
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| 91 |
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double d1, d2;
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SPOT theirspot, ourspot;
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| 93 |
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register int i;
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/* get object center and max. radius */
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maxrad2 = getmaxdisk(ocent, op);
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if (maxrad2 <= FTINY) /* too small? */
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return(NULL);
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| 98 |
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/* get location and spot */
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if (sp->sflags & SDISTANT) { /* distant source */
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if (sp->sflags & SPROX)
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return(NULL); /* should never get here! */
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multv3(nsloc, sp->sloc, pm);
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VCOPY(ourspot.aim, ocent);
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| 104 |
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ourspot.siz = PI*maxrad2;
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ourspot.flen = 0.;
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| 106 |
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if (sp->sflags & SSPOT) {
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| 107 |
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copystruct(&theirspot, sp->sl.s);
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| 108 |
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multp3(theirspot.aim, sp->sl.s->aim, pm);
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| 109 |
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if (!commonbeam(&ourspot, &theirspot, nsloc))
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| 110 |
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return(NULL); /* no overlap */
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| 111 |
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}
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| 112 |
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} else { /* local source */
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| 113 |
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multp3(nsloc, sp->sloc, pm);
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for (i = 0; i < 3; i++)
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ourspot.aim[i] = ocent[i] - nsloc[i];
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| 116 |
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if ((d1 = normalize(ourspot.aim)) == 0.)
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return(NULL); /* at source!! */
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greg |
1.2 |
if (sp->sflags & SPROX && d1 > sp->sl.prox)
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return(NULL); /* too far away */
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greg |
1.1 |
ourspot.siz = 2.*PI*(1. - d1/sqrt(d1*d1+maxrad2));
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ourspot.flen = 0.;
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| 122 |
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if (sp->sflags & SSPOT) {
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copystruct(&theirspot, sp->sl.s);
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multv3(theirspot.aim, sp->sl.s->aim, pm);
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if (!commonspot(&ourspot, &theirspot, nsloc))
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return(NULL); /* no overlap */
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ourspot.flen = theirspot.flen;
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}
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if (sp->sflags & SFLAT) { /* check for behind source */
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multv3(nsnorm, sp->snorm, pm);
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if (checkspot(&ourspot, nsnorm) < 0)
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return(NULL);
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}
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}
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| 135 |
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/* everything is OK, make source */
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if ((newsrc = newsource()) == NULL)
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goto memerr;
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| 138 |
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newsrc->sflags = sp->sflags | (SVIRTUAL|SSPOT|SFOLLOW);
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| 139 |
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VCOPY(newsrc->sloc, nsloc);
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if (newsrc->sflags & SFLAT)
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VCOPY(newsrc->snorm, nsnorm);
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| 142 |
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newsrc->ss = sp->ss; newsrc->ss2 = sp->ss2;
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| 143 |
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if ((newsrc->sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL)
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| 144 |
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goto memerr;
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copystruct(newsrc->sl.s, &ourspot);
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if (newsrc->sflags & SPROX)
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newsrc->sl.prox = sp->sl.prox;
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newsrc->sa.svnext = sp - source;
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return(newsrc);
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memerr:
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error(SYSTEM, "out of memory in makevsrc");
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| 152 |
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}
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| 154 |
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| 155 |
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commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */
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register SPOT *sp1, *sp2;
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FVECT org;
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{
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FVECT cent;
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| 160 |
greg |
1.2 |
double rad2, cos1, cos2;
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| 161 |
greg |
1.1 |
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greg |
1.2 |
cos1 = 1. - sp1->siz/(2.*PI);
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cos2 = 1. - sp2->siz/(2.*PI);
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greg |
1.1 |
if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */
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greg |
1.2 |
return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 -
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sqrt((1.-cos1*cos1)*(1.-cos2*cos2)));
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greg |
1.1 |
/* compute and check disks */
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greg |
1.2 |
rad2 = intercircle(cent, sp1->aim, sp2->aim,
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1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.);
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greg |
1.1 |
if (rad2 <= FTINY || normalize(cent) == 0.)
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return(0);
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VCOPY(sp1->aim, cent);
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sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2));
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return(1);
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}
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commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */
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register SPOT *sp1, *sp2;
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| 180 |
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FVECT dir;
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{
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FVECT cent, c1, c2;
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double rad2, d;
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register int i;
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/* move centers to common plane */
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d = DOT(sp1->aim, dir);
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for (i = 0; i < 3; i++)
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greg |
1.2 |
c1[i] = sp1->aim[i] - d*dir[i];
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greg |
1.1 |
d = DOT(sp2->aim, dir);
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for (i = 0; i < 3; i++)
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c2[i] = sp2->aim[i] - d*dir[i];
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/* compute overlap */
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rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI);
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if (rad2 <= FTINY)
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return(0);
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| 196 |
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VCOPY(sp1->aim, cent);
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sp1->siz = PI*rad2;
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return(1);
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| 199 |
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}
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| 200 |
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| 201 |
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| 202 |
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checkspot(sp, nrm) /* check spotlight for behind source */
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| 203 |
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register SPOT *sp;
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| 204 |
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FVECT nrm;
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{
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| 206 |
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double d, d1;
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| 208 |
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d = DOT(sp->aim, nrm);
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| 209 |
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if (d > FTINY) /* center in front? */
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| 210 |
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return(0);
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| 211 |
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/* else check horizon */
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| 212 |
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d1 = 1. - sp->siz/(2.*PI);
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| 213 |
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return(1.-FTINY-d*d > d1*d1);
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| 214 |
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}
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| 215 |
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| 216 |
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| 217 |
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mirrorproj(m, nv, offs) /* get mirror projection for surface */
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| 218 |
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register MAT4 m;
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FVECT nv;
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| 220 |
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double offs;
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{
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register int i, j;
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/* assign matrix */
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setident4(m);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++)
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m[i][j] -= 2.*nv[i]*nv[j];
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for (j = 0; j < 3; j++)
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m[3][j] = 2.*offs*nv[j];
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| 230 |
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}
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| 231 |
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| 232 |
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| 233 |
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double
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| 234 |
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intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */
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| 235 |
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FVECT cc; /* midpoint (return value) */
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| 236 |
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FVECT c1, c2; /* circle centers */
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| 237 |
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double r1s, r2s; /* radii squared */
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| 238 |
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{
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| 239 |
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double a2, d2, l;
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| 240 |
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FVECT disp;
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| 241 |
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register int i;
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| 242 |
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| 243 |
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for (i = 0; i < 3; i++)
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| 244 |
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disp[i] = c2[i] - c1[i];
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| 245 |
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d2 = DOT(disp,disp);
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| 246 |
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/* circle within overlap? */
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| 247 |
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if (r1s < r2s) {
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| 248 |
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if (r2s >= r1s + d2) {
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| 249 |
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VCOPY(cc, c1);
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| 250 |
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return(r1s);
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| 251 |
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}
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| 252 |
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} else {
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| 253 |
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if (r1s >= r2s + d2) {
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| 254 |
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VCOPY(cc, c2);
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| 255 |
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return(r2s);
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| 256 |
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}
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| 257 |
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}
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| 258 |
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a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2);
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| 259 |
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/* no overlap? */
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| 260 |
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if (a2 <= 0.)
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| 261 |
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return(0.);
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| 262 |
greg |
1.2 |
/* overlap, compute center */
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| 263 |
greg |
1.1 |
l = sqrt((r1s - a2)/d2);
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| 264 |
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for (i = 0; i < 3; i++)
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| 265 |
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cc[i] = c1[i] + l*disp[i];
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| 266 |
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return(a2);
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| 267 |
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}
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| 268 |
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| 269 |
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| 270 |
|
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/*
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| 271 |
|
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* The following routines depend on the supported OBJECTS:
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| 272 |
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*/
|
| 273 |
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|
| 274 |
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|
| 275 |
|
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double
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| 276 |
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getmaxdisk(ocent, op) /* get object center and squared radius */
|
| 277 |
|
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FVECT ocent;
|
| 278 |
|
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register OBJREC *op;
|
| 279 |
|
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{
|
| 280 |
|
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double maxrad2;
|
| 281 |
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|
| 282 |
|
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switch (op->otype) {
|
| 283 |
|
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case OBJ_FACE:
|
| 284 |
|
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{
|
| 285 |
greg |
1.2 |
double d2;
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| 286 |
greg |
1.1 |
register int i, j;
|
| 287 |
|
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register FACE *f = getface(op);
|
| 288 |
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|
| 289 |
|
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for (i = 0; i < 3; i++) {
|
| 290 |
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ocent[i] = 0.;
|
| 291 |
|
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for (j = 0; j < f->nv; j++)
|
| 292 |
|
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ocent[i] += VERTEX(f,j)[i];
|
| 293 |
|
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ocent[i] /= (double)f->nv;
|
| 294 |
|
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}
|
| 295 |
|
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maxrad2 = 0.;
|
| 296 |
|
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for (j = 0; j < f->nv; j++) {
|
| 297 |
greg |
1.2 |
d2 = dist2(VERTEX(f,j), ocent);
|
| 298 |
greg |
1.1 |
if (d2 > maxrad2)
|
| 299 |
|
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maxrad2 = d2;
|
| 300 |
|
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}
|
| 301 |
|
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}
|
| 302 |
|
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return(maxrad2);
|
| 303 |
|
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case OBJ_RING:
|
| 304 |
|
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{
|
| 305 |
|
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register CONE *co = getcone(op, 0);
|
| 306 |
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|
| 307 |
|
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VCOPY(ocent, CO_P0(co));
|
| 308 |
|
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maxrad2 = CO_R1(co);
|
| 309 |
|
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maxrad2 *= maxrad2;
|
| 310 |
|
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}
|
| 311 |
|
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return(maxrad2);
|
| 312 |
|
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}
|
| 313 |
|
|
objerror(op, USER, "illegal material");
|
| 314 |
|
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}
|
| 315 |
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|
| 316 |
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|
| 317 |
|
|
double
|
| 318 |
|
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getplaneq(nvec, op) /* get plane equation for object */
|
| 319 |
|
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FVECT nvec;
|
| 320 |
|
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OBJREC *op;
|
| 321 |
|
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{
|
| 322 |
|
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register FACE *fo;
|
| 323 |
|
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register CONE *co;
|
| 324 |
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|
| 325 |
|
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switch (op->otype) {
|
| 326 |
|
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case OBJ_FACE:
|
| 327 |
|
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fo = getface(op);
|
| 328 |
|
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VCOPY(nvec, fo->norm);
|
| 329 |
|
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return(fo->offset);
|
| 330 |
|
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case OBJ_RING:
|
| 331 |
|
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co = getcone(op, 0);
|
| 332 |
|
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VCOPY(nvec, co->ad);
|
| 333 |
|
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return(DOT(nvec, CO_P0(co)));
|
| 334 |
|
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}
|
| 335 |
|
|
objerror(op, USER, "illegal material");
|
| 336 |
|
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}
|
| 337 |
|
|
|
| 338 |
|
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|
| 339 |
|
|
/*
|
| 340 |
|
|
* The following routines depend on the supported MATERIALS:
|
| 341 |
|
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*/
|
| 342 |
|
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|
| 343 |
|
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|
| 344 |
|
|
vproject(o, s, n) /* create projected source(s) if they exist */
|
| 345 |
|
|
OBJREC *o;
|
| 346 |
|
|
SRCREC *s;
|
| 347 |
|
|
int n;
|
| 348 |
|
|
{
|
| 349 |
|
|
SRCREC *ns;
|
| 350 |
|
|
FVECT norm;
|
| 351 |
|
|
double offset;
|
| 352 |
|
|
MAT4 proj;
|
| 353 |
|
|
/* get surface normal and offset */
|
| 354 |
|
|
offset = getplaneq(norm, o);
|
| 355 |
|
|
switch (objptr(o->omod)->otype) {
|
| 356 |
|
|
case MAT_MIRROR: /* mirror source */
|
| 357 |
|
|
if (DOT(s->sloc, norm) <= (s->sflags & SDISTANT ?
|
| 358 |
|
|
FTINY : offset+FTINY))
|
| 359 |
|
|
return; /* behind mirror */
|
| 360 |
|
|
mirrorproj(proj, norm, offset);
|
| 361 |
|
|
if ((ns = makevsrc(o, s, proj)) != NULL)
|
| 362 |
|
|
addvirtuals(ns, n);
|
| 363 |
|
|
break;
|
| 364 |
|
|
}
|
| 365 |
|
|
}
|
| 366 |
|
|
|
| 367 |
|
|
|
| 368 |
|
|
vsrcrelay(rn, rv) /* relay virtual source ray */
|
| 369 |
|
|
register RAY *rn, *rv;
|
| 370 |
|
|
{
|
| 371 |
|
|
int snext;
|
| 372 |
|
|
register int i;
|
| 373 |
|
|
/* source we're aiming for here */
|
| 374 |
|
|
snext = source[rv->rsrc].sa.svnext;
|
| 375 |
|
|
/* compute relayed ray direction */
|
| 376 |
|
|
switch (objptr(rv->ro->omod)->otype) {
|
| 377 |
|
|
case MAT_MIRROR: /* mirror: singular reflection */
|
| 378 |
|
|
rayorigin(rn, rv, REFLECTED, 1.);
|
| 379 |
|
|
/* ignore textures */
|
| 380 |
|
|
for (i = 0; i < 3; i++)
|
| 381 |
|
|
rn->rdir[i] = rv->rdir[i] + 2.*rv->rod*rv->ron[i];
|
| 382 |
|
|
break;
|
| 383 |
|
|
#ifdef DEBUG
|
| 384 |
|
|
default:
|
| 385 |
|
|
error(CONSISTENCY, "inappropriate material in vsrcrelay");
|
| 386 |
|
|
#endif
|
| 387 |
|
|
}
|
| 388 |
|
|
rn->rsrc = snext;
|
| 389 |
|
|
}
|
| 390 |
|
|
|
| 391 |
|
|
|
| 392 |
|
|
m_mirror(m, r) /* shade mirrored ray */
|
| 393 |
|
|
register OBJREC *m;
|
| 394 |
|
|
register RAY *r;
|
| 395 |
|
|
{
|
| 396 |
|
|
COLOR mcolor;
|
| 397 |
|
|
RAY nr;
|
| 398 |
|
|
register int i;
|
| 399 |
|
|
|
| 400 |
|
|
if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
|
| 401 |
|
|
objerror(m, USER, "bad number of arguments");
|
| 402 |
|
|
if (r->rsrc >= 0) { /* aiming for somebody */
|
| 403 |
|
|
if (source[r->rsrc].so != r->ro)
|
| 404 |
|
|
return; /* but not us */
|
| 405 |
|
|
} else if (m->oargs.nsargs > 0) { /* else call substitute? */
|
| 406 |
|
|
rayshade(r, modifier(m->oargs.sarg[0]));
|
| 407 |
|
|
return;
|
| 408 |
|
|
}
|
| 409 |
|
|
if (r->rod < 0.) /* back is black */
|
| 410 |
|
|
return;
|
| 411 |
|
|
/* get modifiers */
|
| 412 |
|
|
raytexture(r, m->omod);
|
| 413 |
|
|
/* assign material color */
|
| 414 |
|
|
setcolor(mcolor, m->oargs.farg[0],
|
| 415 |
|
|
m->oargs.farg[1],
|
| 416 |
|
|
m->oargs.farg[2]);
|
| 417 |
|
|
multcolor(mcolor, r->pcol);
|
| 418 |
|
|
/* compute reflected ray */
|
| 419 |
|
|
if (r->rsrc >= 0) /* relayed light source */
|
| 420 |
|
|
vsrcrelay(&nr, r);
|
| 421 |
|
|
else { /* ordinary reflection */
|
| 422 |
|
|
FVECT pnorm;
|
| 423 |
|
|
double pdot;
|
| 424 |
|
|
|
| 425 |
|
|
if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
|
| 426 |
|
|
return;
|
| 427 |
|
|
pdot = raynormal(pnorm, r); /* use textures */
|
| 428 |
|
|
for (i = 0; i < 3; i++)
|
| 429 |
|
|
nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
|
| 430 |
|
|
}
|
| 431 |
|
|
rayvalue(&nr);
|
| 432 |
|
|
multcolor(nr.rcol, mcolor);
|
| 433 |
|
|
addcolor(r->rcol, nr.rcol);
|
| 434 |
|
|
}
|