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root/radiance/ray/src/rt/text.c
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Comparing ray/src/rt/text.c (file contents):
Revision 2.5 by greg, Fri Jun 19 14:20:22 1992 UTC vs.
Revision 2.9 by greg, Sun Nov 22 11:46:46 1992 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1991 Regents of the University of California */
1 > /* Copyright (c) 1992 Regents of the University of California */
2  
3   #ifndef lint
4   static char SCCSid[] = "$SunId$ LBL";
# Line 221 | Line 221 | register OBJREC  *tm;
221          i = sndx(tm);
222          d = i < tm->oargs.nfargs ? tm->oargs.farg[i] : 0.0;
223          i = d * 256.0;
224 +        t->tl.width = 0;
225          for (tlp = t->tl.next; tlp != NULL; tlp = tlp->next) {
226                  if ((tlp->spc = (short *)malloc(
227                                  (strlen(TLSTR(tlp))+1)*sizeof(short))) == NULL)
# Line 231 | Line 232 | register OBJREC  *tm;
232                          tlp->width = proptext(tlp->spc, TLSTR(tlp), t->f, i, 3);
233                  else
234                          tlp->width = uniftext(tlp->spc, TLSTR(tlp), t->f);
235 +                if (tlp->width > t->tl.width)
236 +                        t->tl.width = tlp->width;
237          }
238                                                  /* we're done */
239          tm->os = (char *)t;
# Line 251 | Line 254 | OBJREC  *m;
254          tp = (TEXT *)m->os;
255          if (tp == NULL)
256                  return;
257 <        for (tlp = tp->tl.next; tlp != NULL; tlp = tlp->next) {
257 >        while ((tlp = tp->tl.next) != NULL) {
258 >                tp->tl.next = tlp->next;
259                  free((char *)tlp->spc);
260                  free((char *)tlp);
261          }
# Line 274 | Line 278 | OBJREC  *m;
278          v[0] = p[0] - m->oargs.farg[0];
279          v[1] = p[1] - m->oargs.farg[1];
280          v[2] = p[2] - m->oargs.farg[2];
281 <        h = x = DOT(v, tp->right)*256.;
281 >        x = DOT(v, tp->right);
282 >        i = sndx(m);
283 >        if (i < m->oargs.nfargs)
284 >                x *= tp->f->mwidth + 256.*fabs(m->oargs.farg[i]);
285 >        else
286 >                x *= 256.;
287 >        h = x;
288          i = y = DOT(v, tp->down);
289          if (x < 0.0 || y < 0.0)
290                  return(0);

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