# | Line 58 | Line 58 | t_func( /* compute texture for ray */ | |
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58 | d = 1.0 / (mf->f->sca * r->rox->f.sca); | |
59 | } else | |
60 | d = 1.0 / mf->f->sca; | |
61 | < | for (i = 0; i < 3; i++) |
62 | < | r->pert[i] += disp[i] * d; |
61 | > | VSUM(r->pert, r->pert, disp, d); |
62 | return(0); | |
63 | } |
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