#ifndef lint static const char RCSid[] = "$Id: t_func.c,v 2.7 2004/03/30 16:13:01 schorsch Exp $"; #endif /* * t_func.c - routine for procedural textures. */ #include "copyright.h" #include "ray.h" #include "func.h" #include "rtotypes.h" /* * A procedural texture perturbs the surface normal * at the point of intersection with an object. It has * the form: * * modifier texfunc name * 4+ xvarname yvarname zvarname filename xf * 0 * n A1 A2 .. * * Filename is the name of the file where the variable definitions * can be found. The list of real arguments can be accessed by * definitions in the file. The xf is a transformation to get * from the original coordinates to the current coordinates. */ extern int t_func( /* compute texture for ray */ register OBJREC *m, register RAY *r ) { FVECT disp; double d; register MFUNC *mf; register int i; if (m->oargs.nsargs < 4) objerror(m, USER, "bad # arguments"); mf = getfunc(m, 3, 0x7, 1); setfunc(m, r); errno = 0; for (i = 0; i < 3; i++) { disp[i] = evalue(mf->ep[i]); if (errno == EDOM || errno == ERANGE) { objerror(m, WARNING, "compute error"); return(0); } } if (mf->f != &unitxf) multv3(disp, disp, mf->f->xfm); if (r->rox != NULL) { multv3(disp, disp, r->rox->f.xfm); d = 1.0 / (mf->f->sca * r->rox->f.sca); } else d = 1.0 / mf->f->sca; for (i = 0; i < 3; i++) r->pert[i] += disp[i] * d; return(0); }