/* Copyright (c) 1991 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * t_func.c - routine for procedural textures. * * 4/8/86 */ #include "ray.h" #include "func.h" /* * A procedural texture perturbs the surface normal * at the point of intersection with an object. It has * the form: * * modifier texfunc name * 4+ xvarname yvarname zvarname filename xf * 0 * n A1 A2 .. * * Filename is the name of the file where the variable definitions * can be found. The list of real arguments can be accessed by * definitions in the file. The xf is a transformation to get * from the original coordinates to the current coordinates. */ t_func(m, r) /* compute texture for ray */ register OBJREC *m; register RAY *r; { FVECT disp; double d; register MFUNC *mf; register int i; if (m->oargs.nsargs < 4) objerror(m, USER, "bad # arguments"); mf = getfunc(m, 3, 0x7, 1); setfunc(m, r); errno = 0; for (i = 0; i < 3; i++) { disp[i] = evalue(mf->ep[i]); if (errno) { objerror(m, WARNING, "compute error"); return(0); } } if (mf->f != &unitxf) multv3(disp, disp, mf->f->xfm); if (r->rox != NULL) { multv3(disp, disp, r->rox->f.xfm); d = 1.0 / (mf->f->sca * r->rox->f.sca); } else d = 1.0 / mf->f->sca; for (i = 0; i < 3; i++) r->pert[i] += disp[i] * d; return(0); }