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root/radiance/ray/src/rt/t_func.c
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Comparing ray/src/rt/t_func.c (file contents):
Revision 2.2 by greg, Mon Nov 25 09:50:59 1991 UTC vs.
Revision 2.7 by schorsch, Tue Mar 30 16:13:01 2004 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1991 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char       RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  t_func.c - routine for procedural textures.
9 *
10 *     4/8/86
6   */
7  
8 < #include  "ray.h"
8 > #include "copyright.h"
9  
10 + #include  "ray.h"
11   #include  "func.h"
12 + #include  "rtotypes.h"
13  
14   /*
15   *      A procedural texture perturbs the surface normal
# Line 31 | Line 28 | static char SCCSid[] = "$SunId$ LBL";
28   */
29  
30  
31 < t_func(m, r)                    /* compute texture for ray */
32 < register OBJREC  *m;
33 < register RAY  *r;
31 > extern int
32 > t_func(                 /* compute texture for ray */
33 >        register OBJREC  *m,
34 >        register RAY  *r
35 > )
36   {
37          FVECT  disp;
38          double  d;
# Line 47 | Line 46 | register RAY  *r;
46          errno = 0;
47          for (i = 0; i < 3; i++) {
48                  disp[i] = evalue(mf->ep[i]);
49 <                if (errno) {
49 >                if (errno == EDOM || errno == ERANGE) {
50                          objerror(m, WARNING, "compute error");
51 <                        return;
51 >                        return(0);
52                  }
53          }
54          if (mf->f != &unitxf)
# Line 61 | Line 60 | register RAY  *r;
60                  d = 1.0 / mf->f->sca;
61          for (i = 0; i < 3; i++)
62                  r->pert[i] += disp[i] * d;
63 +        return(0);
64   }

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