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root/radiance/ray/src/rt/srcsupp.c
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Comparing ray/src/rt/srcsupp.c (file contents):
Revision 2.3 by greg, Wed Jan 15 16:54:50 1992 UTC vs.
Revision 2.7 by greg, Thu Aug 24 20:56:08 1995 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1992 Regents of the University of California */
1 > /* Copyright (c) 1995 Regents of the University of California */
2  
3   #ifndef lint
4   static char SCCSid[] = "$SunId$ LBL";
# Line 119 | Line 119 | OBJREC  *so;
119          }
120          src->srad = sqrt(src->srad);
121                                                  /* compute size vectors */
122 <        if (f->nv == 4 || (f->nv == 5 &&        /* parallelogram case */
123 <                        dist2(VERTEX(f,0),VERTEX(f,4)) <= FTINY*FTINY))
122 >        if (f->nv == 4)                         /* parallelogram case */
123                  for (j = 0; j < 3; j++) {
124                          src->ss[SU][j] = .5*(VERTEX(f,1)[j]-VERTEX(f,0)[j]);
125                          src->ss[SV][j] = .5*(VERTEX(f,3)[j]-VERTEX(f,0)[j]);
# Line 239 | Line 238 | register OBJREC  *m;
238   {
239          register SPOT  *ns;
240  
241 +        if ((ns = (SPOT *)m->os) != NULL)
242 +                return(ns);
243          if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
244                  return(NULL);
245          ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
246          VCOPY(ns->aim, m->oargs.farg+4);
247          if ((ns->flen = normalize(ns->aim)) == 0.0)
248                  objerror(m, USER, "zero focus vector");
249 +        m->os = (char *)ns;
250          return(ns);
251   }
252  
253  
254 + spotout(r, s, dist)             /* check if we're outside spot region */
255 + register RAY  *r;
256 + register SPOT  *s;
257 + int  dist;
258 + {
259 +        double  d;
260 +        FVECT  vd;
261 +        
262 +        if (s == NULL)
263 +                return(0);
264 +        if (dist) {                     /* distant source */
265 +                vd[0] = s->aim[0] - r->rorg[0];
266 +                vd[1] = s->aim[1] - r->rorg[1];
267 +                vd[2] = s->aim[2] - r->rorg[2];
268 +                d = DOT(r->rdir,vd);
269 +                /*                      wrong side?
270 +                if (d <= FTINY)
271 +                        return(1);      */
272 +                d = DOT(vd,vd) - d*d;
273 +                if (PI*d > s->siz)
274 +                        return(1);      /* out */
275 +                return(0);      /* OK */
276 +        }
277 +                                        /* local source */
278 +        if (s->siz < 2.0*PI * (1.0 + DOT(s->aim,r->rdir)))
279 +                return(1);      /* out */
280 +        return(0);      /* OK */
281 + }
282 +
283 +
284   double
285   fgetmaxdisk(ocent, op)          /* get center and squared radius of face */
286   FVECT  ocent;
# Line 462 | Line 494 | double  r1s, r2s;              /* radii squared */
494          for (i = 0; i < 3; i++)
495                  cc[i] = c1[i] + l*disp[i];
496          return(a2);
465 }
466
467
468 sourcehit(r)                    /* check to see if ray hit distant source */
469 register RAY  *r;
470 {
471        int  first, last;
472        register int  i;
473
474        if (r->rsrc >= 0) {             /* check only one if aimed */
475                first = last = r->rsrc;
476        } else {                        /* otherwise check all */
477                first = 0; last = nsources-1;
478        }
479        for (i = first; i <= last; i++)
480                if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
481                        /*
482                         * Check to see if ray is within
483                         * solid angle of source.
484                         */
485                        if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
486                                        <= source[i].ss2) {
487                                r->ro = source[i].so;
488                                if (!(source[i].sflags & SSKIP))
489                                        break;
490                        }
491
492        if (r->ro != NULL) {
493                for (i = 0; i < 3; i++)
494                        r->ron[i] = -r->rdir[i];
495                r->rod = 1.0;
496                r->rox = NULL;
497                return(1);
498        }
499        return(0);
500 }
501
502
503 /****************************************************************
504 * The following macros were separated from the m_light() routine
505 * because they are very nasty and difficult to understand.
506 */
507
508 /* wrongillum *
509 *
510 * We cannot allow an illum to pass to another illum, because that
511 * would almost certainly constitute overcounting.
512 * However, we do allow an illum to pass to another illum
513 * that is actually going to relay to a virtual light source.
514 */
515
516 #define  wrongillum(m, r)       (!(source[r->rsrc].sflags&SVIRTUAL) && \
517                        objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM)
518
519 /* wrongsource *
520 *
521 * This source is the wrong source (ie. overcounted) if we are
522 * aimed to a different source than the one we hit and the one
523 * we hit is not an illum which should be passed.
524 */
525
526 #define  wrongsource(m, r)      (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
527                                (m->otype!=MAT_ILLUM || wrongillum(m,r)))
528
529 /* distglow *
530 *
531 * A distant glow is an object that sometimes acts as a light source,
532 * but is too far away from the test point to be one in this case.
533 */
534
535 #define  distglow(m, r)         (m->otype==MAT_GLOW && \
536                                r->rot > m->oargs.farg[3])
537
538 /* badcomponent *
539 *
540 * We must avoid counting light sources in the ambient calculation,
541 * since the direct component is handled separately.  Therefore, any
542 * ambient ray which hits an active light source must be discarded.
543 * The same is true for stray specular samples, since the specular
544 * contribution from light sources is calculated separately.
545 */
546
547 #define  badcomponent(m, r)     (r->crtype&(AMBIENT|SPECULAR) && \
548                                !(r->crtype&SHADOW || distglow(m, r)))
549
550 /* overcount *
551 *
552 * All overcounting possibilities are contained here.
553 */
554
555 #define  overcount(m, r)        (badcomponent(m,r) || wrongsource(m,r))
556
557 /* passillum *
558 *
559 * An illum passes to another material type when we didn't hit it
560 * on purpose (as part of a direct calculation), or it is relaying
561 * a virtual light source.
562 */
563
564 #define  passillum(m, r)        (m->otype==MAT_ILLUM && \
565                                (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
566                                source[r->rsrc].sflags&SVIRTUAL))
567
568 /* srcignore *
569 *
570 * The -di flag renders light sources invisible, and here is the test.
571 */
572
573 #define  srcignore(m, r)        (directinvis && !(r->crtype&SHADOW) && \
574                                !distglow(m, r))
575
576
577 m_light(m, r)                   /* ray hit a light source */
578 register OBJREC  *m;
579 register RAY  *r;
580 {
581                                                /* check for over-counting */
582        if (overcount(m, r))
583                return;
584                                                /* check for passed illum */
585        if (passillum(m, r)) {
586                if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
587                        raytrans(r);
588                else
589                        rayshade(r, modifier(m->oargs.sarg[0]));
590                return;
591        }
592                                        /* otherwise treat as source */
593                                                /* check for behind */
594        if (r->rod < 0.0)
595                return;
596                                                /* check for invisibility */
597        if (srcignore(m, r))
598                return;
599                                                /* get distribution pattern */
600        raytexture(r, m->omod);
601                                                /* get source color */
602        setcolor(r->rcol, m->oargs.farg[0],
603                          m->oargs.farg[1],
604                          m->oargs.farg[2]);
605                                                /* modify value */
606        multcolor(r->rcol, r->pcol);
497   }

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