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root/radiance/ray/src/rt/srcsupp.c
Revision: 1.4
Committed: Fri Jun 21 16:44:01 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.3: +99 -1 lines
Log Message:
moved some routines here from virtuals.c

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Support routines for source objects and materials
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 #include "cone.h"
18
19 #include "face.h"
20
21
22 SRCREC *source = NULL; /* our list of sources */
23 int nsources = 0; /* the number of sources */
24
25 SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */
26
27
28 initstypes() /* initialize source dispatch table */
29 {
30 extern VSMATERIAL mirror_vs;
31 extern int fsetsrc(), ssetsrc(), sphsetsrc(), rsetsrc();
32 extern double fgetplaneq(), rgetplaneq();
33 extern double fgetmaxdisk(), rgetmaxdisk();
34 static SOBJECT fsobj = {fsetsrc, fgetplaneq, fgetmaxdisk};
35 static SOBJECT ssobj = {ssetsrc};
36 static SOBJECT sphsobj = {sphsetsrc};
37 static SOBJECT rsobj = {rsetsrc, rgetplaneq, rgetmaxdisk};
38
39 sfun[MAT_MIRROR].mf = &mirror_vs;
40 sfun[OBJ_FACE].of = &fsobj;
41 sfun[OBJ_SOURCE].of = &ssobj;
42 sfun[OBJ_SPHERE].of = &sphsobj;
43 sfun[OBJ_RING].of = &rsobj;
44 }
45
46
47 int
48 newsource() /* allocate new source in our array */
49 {
50 if (nsources == 0)
51 source = (SRCREC *)malloc(sizeof(SRCREC));
52 else
53 source = (SRCREC *)realloc((char *)source,
54 (unsigned)(nsources+1)*sizeof(SRCREC));
55 if (source == NULL)
56 return(-1);
57 source[nsources].sflags = 0;
58 source[nsources].nhits = 1;
59 source[nsources].ntests = 2; /* initial hit probability = 1/2 */
60 return(nsources++);
61 }
62
63
64 fsetsrc(src, so) /* set a face as a source */
65 register SRCREC *src;
66 OBJREC *so;
67 {
68 register FACE *f;
69 register int i, j;
70
71 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
72 src->so = so;
73 /* get the face */
74 f = getface(so);
75 /* find the center */
76 for (j = 0; j < 3; j++) {
77 src->sloc[j] = 0.0;
78 for (i = 0; i < f->nv; i++)
79 src->sloc[j] += VERTEX(f,i)[j];
80 src->sloc[j] /= (double)f->nv;
81 }
82 if (!inface(src->sloc, f))
83 objerror(so, USER, "cannot hit center");
84 src->sflags |= SFLAT;
85 VCOPY(src->snorm, f->norm);
86 src->ss = sqrt(f->area / PI);
87 src->ss2 = f->area;
88 }
89
90
91 ssetsrc(src, so) /* set a source as a source */
92 register SRCREC *src;
93 register OBJREC *so;
94 {
95 double theta;
96
97 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
98 src->so = so;
99 if (so->oargs.nfargs != 4)
100 objerror(so, USER, "bad arguments");
101 src->sflags |= SDISTANT;
102 VCOPY(src->sloc, so->oargs.farg);
103 if (normalize(src->sloc) == 0.0)
104 objerror(so, USER, "zero direction");
105 theta = PI/180.0/2.0 * so->oargs.farg[3];
106 if (theta <= FTINY)
107 objerror(so, USER, "zero size");
108 src->ss = theta >= PI/4 ? 1.0 : tan(theta);
109 src->ss2 = 2.0*PI * (1.0 - cos(theta));
110 }
111
112
113 sphsetsrc(src, so) /* set a sphere as a source */
114 register SRCREC *src;
115 register OBJREC *so;
116 {
117 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
118 src->so = so;
119 if (so->oargs.nfargs != 4)
120 objerror(so, USER, "bad # arguments");
121 if (so->oargs.farg[3] <= FTINY)
122 objerror(so, USER, "illegal radius");
123 VCOPY(src->sloc, so->oargs.farg);
124 src->ss = so->oargs.farg[3];
125 src->ss2 = PI * src->ss * src->ss;
126 }
127
128
129 rsetsrc(src, so) /* set a ring (disk) as a source */
130 register SRCREC *src;
131 OBJREC *so;
132 {
133 register CONE *co;
134
135 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
136 src->so = so;
137 /* get the ring */
138 co = getcone(so, 0);
139 VCOPY(src->sloc, CO_P0(co));
140 if (CO_R0(co) > 0.0)
141 objerror(so, USER, "cannot hit center");
142 src->sflags |= SFLAT;
143 VCOPY(src->snorm, co->ad);
144 src->ss = CO_R1(co);
145 src->ss2 = PI * src->ss * src->ss;
146 }
147
148
149 SPOT *
150 makespot(m) /* make a spotlight */
151 register OBJREC *m;
152 {
153 register SPOT *ns;
154
155 if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
156 return(NULL);
157 ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
158 VCOPY(ns->aim, m->oargs.farg+4);
159 if ((ns->flen = normalize(ns->aim)) == 0.0)
160 objerror(m, USER, "zero focus vector");
161 return(ns);
162 }
163
164
165 double
166 fgetmaxdisk(ocent, op) /* get center and squared radius of face */
167 FVECT ocent;
168 OBJREC *op;
169 {
170 double maxrad2;
171 double d2;
172 register int i, j;
173 register FACE *f;
174
175 f = getface(op);
176 for (i = 0; i < 3; i++) {
177 ocent[i] = 0.;
178 for (j = 0; j < f->nv; j++)
179 ocent[i] += VERTEX(f,j)[i];
180 ocent[i] /= (double)f->nv;
181 }
182 if (f->area == 0.)
183 return(0.);
184 maxrad2 = 0.;
185 for (j = 0; j < f->nv; j++) {
186 d2 = dist2(VERTEX(f,j), ocent);
187 if (d2 > maxrad2)
188 maxrad2 = d2;
189 }
190 return(maxrad2);
191 }
192
193
194 double
195 rgetmaxdisk(ocent, op) /* get center and squared radius of ring */
196 FVECT ocent;
197 OBJREC *op;
198 {
199 register CONE *co;
200
201 co = getcone(op, 0);
202 VCOPY(ocent, CO_P0(co));
203 return(CO_R1(co)*CO_R1(co));
204 }
205
206
207 double
208 fgetplaneq(nvec, op) /* get plane equation for face */
209 FVECT nvec;
210 OBJREC *op;
211 {
212 register FACE *fo;
213
214 fo = getface(op);
215 VCOPY(nvec, fo->norm);
216 return(fo->offset);
217 }
218
219
220 double
221 rgetplaneq(nvec, op) /* get plane equation for ring */
222 FVECT nvec;
223 OBJREC *op;
224 {
225 register CONE *co;
226
227 co = getcone(op, 0);
228 VCOPY(nvec, co->ad);
229 return(DOT(nvec, CO_P0(co)));
230 }
231
232
233 commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */
234 register SPOT *sp1, *sp2;
235 FVECT org;
236 {
237 FVECT cent;
238 double rad2, cos1, cos2;
239
240 cos1 = 1. - sp1->siz/(2.*PI);
241 cos2 = 1. - sp2->siz/(2.*PI);
242 if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */
243 return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 -
244 sqrt((1.-cos1*cos1)*(1.-cos2*cos2)));
245 /* compute and check disks */
246 rad2 = intercircle(cent, sp1->aim, sp2->aim,
247 1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.);
248 if (rad2 <= FTINY || normalize(cent) == 0.)
249 return(0);
250 VCOPY(sp1->aim, cent);
251 sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2));
252 return(1);
253 }
254
255
256 commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */
257 register SPOT *sp1, *sp2;
258 FVECT dir;
259 {
260 FVECT cent, c1, c2;
261 double rad2, d;
262 register int i;
263 /* move centers to common plane */
264 d = DOT(sp1->aim, dir);
265 for (i = 0; i < 3; i++)
266 c1[i] = sp1->aim[i] - d*dir[i];
267 d = DOT(sp2->aim, dir);
268 for (i = 0; i < 3; i++)
269 c2[i] = sp2->aim[i] - d*dir[i];
270 /* compute overlap */
271 rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI);
272 if (rad2 <= FTINY)
273 return(0);
274 VCOPY(sp1->aim, cent);
275 sp1->siz = PI*rad2;
276 return(1);
277 }
278
279
280 checkspot(sp, nrm) /* check spotlight for behind source */
281 register SPOT *sp; /* spotlight */
282 FVECT nrm; /* source surface normal */
283 {
284 double d, d1;
285
286 d = DOT(sp->aim, nrm);
287 if (d > FTINY) /* center in front? */
288 return(0);
289 /* else check horizon */
290 d1 = 1. - sp->siz/(2.*PI);
291 return(1.-FTINY-d*d > d1*d1);
292 }
293
294
295 double
296 intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */
297 FVECT cc; /* midpoint (return value) */
298 FVECT c1, c2; /* circle centers */
299 double r1s, r2s; /* radii squared */
300 {
301 double a2, d2, l;
302 FVECT disp;
303 register int i;
304
305 for (i = 0; i < 3; i++)
306 disp[i] = c2[i] - c1[i];
307 d2 = DOT(disp,disp);
308 /* circle within overlap? */
309 if (r1s < r2s) {
310 if (r2s >= r1s + d2) {
311 VCOPY(cc, c1);
312 return(r1s);
313 }
314 } else {
315 if (r1s >= r2s + d2) {
316 VCOPY(cc, c2);
317 return(r2s);
318 }
319 }
320 a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2);
321 /* no overlap? */
322 if (a2 <= 0.)
323 return(0.);
324 /* overlap, compute center */
325 l = sqrt((r1s - a2)/d2);
326 for (i = 0; i < 3; i++)
327 cc[i] = c1[i] + l*disp[i];
328 return(a2);
329 }
330
331
332 sourcehit(r) /* check to see if ray hit distant source */
333 register RAY *r;
334 {
335 int first, last;
336 register int i;
337
338 if (r->rsrc >= 0) { /* check only one if aimed */
339 first = last = r->rsrc;
340 } else { /* otherwise check all */
341 first = 0; last = nsources-1;
342 }
343 for (i = first; i <= last; i++)
344 if (source[i].sflags & SDISTANT)
345 /*
346 * Check to see if ray is within
347 * solid angle of source.
348 */
349 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
350 <= source[i].ss2) {
351 r->ro = source[i].so;
352 if (!(source[i].sflags & SSKIP))
353 break;
354 }
355
356 if (r->ro != NULL) {
357 for (i = 0; i < 3; i++)
358 r->ron[i] = -r->rdir[i];
359 r->rod = 1.0;
360 r->rox = NULL;
361 return(1);
362 }
363 return(0);
364 }
365
366
367 #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
368 r->rsrc>=0 && \
369 source[r->rsrc].so!=r->ro)
370
371 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
372 !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3]))
373
374 #define passillum(m, r) (m->otype==MAT_ILLUM && \
375 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
376
377
378 m_light(m, r) /* ray hit a light source */
379 register OBJREC *m;
380 register RAY *r;
381 {
382 /* check for over-counting */
383 if (wrongsource(m, r) || badambient(m, r))
384 return;
385 /* check for passed illum */
386 if (passillum(m, r)) {
387
388 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
389 raytrans(r);
390 else
391 rayshade(r, modifier(m->oargs.sarg[0]));
392
393 /* otherwise treat as source */
394 } else {
395 /* check for behind */
396 if (r->rod < 0.0)
397 return;
398 /* get distribution pattern */
399 raytexture(r, m->omod);
400 /* get source color */
401 setcolor(r->rcol, m->oargs.farg[0],
402 m->oargs.farg[1],
403 m->oargs.farg[2]);
404 /* modify value */
405 multcolor(r->rcol, r->pcol);
406 }
407 }