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root/radiance/ray/src/rt/srcsupp.c
Revision: 1.11
Committed: Wed Aug 14 08:19:20 1991 UTC (32 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.10: +4 -3 lines
Log Message:
fixed double illum counting

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Support routines for source objects and materials
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 #include "cone.h"
18
19 #include "face.h"
20
21
22 SRCREC *source = NULL; /* our list of sources */
23 int nsources = 0; /* the number of sources */
24
25 SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */
26
27
28 initstypes() /* initialize source dispatch table */
29 {
30 extern VSMATERIAL mirror_vs, direct1_vs, direct2_vs;
31 extern int fsetsrc(), ssetsrc(), sphsetsrc(), rsetsrc();
32 extern double fgetplaneq(), rgetplaneq();
33 extern double fgetmaxdisk(), rgetmaxdisk();
34 static SOBJECT fsobj = {fsetsrc, fgetplaneq, fgetmaxdisk};
35 static SOBJECT ssobj = {ssetsrc};
36 static SOBJECT sphsobj = {sphsetsrc};
37 static SOBJECT rsobj = {rsetsrc, rgetplaneq, rgetmaxdisk};
38
39 sfun[MAT_MIRROR].mf = &mirror_vs;
40 sfun[MAT_DIRECT1].mf = &direct1_vs;
41 sfun[MAT_DIRECT2].mf = &direct2_vs;
42 sfun[OBJ_FACE].of = &fsobj;
43 sfun[OBJ_SOURCE].of = &ssobj;
44 sfun[OBJ_SPHERE].of = &sphsobj;
45 sfun[OBJ_RING].of = &rsobj;
46 }
47
48
49 int
50 newsource() /* allocate new source in our array */
51 {
52 if (nsources == 0)
53 source = (SRCREC *)malloc(sizeof(SRCREC));
54 else
55 source = (SRCREC *)realloc((char *)source,
56 (unsigned)(nsources+1)*sizeof(SRCREC));
57 if (source == NULL)
58 return(-1);
59 source[nsources].sflags = 0;
60 source[nsources].nhits = 1;
61 source[nsources].ntests = 2; /* initial hit probability = 1/2 */
62 return(nsources++);
63 }
64
65
66 fsetsrc(src, so) /* set a face as a source */
67 register SRCREC *src;
68 OBJREC *so;
69 {
70 register FACE *f;
71 register int i, j;
72
73 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
74 src->so = so;
75 /* get the face */
76 f = getface(so);
77 /* find the center */
78 for (j = 0; j < 3; j++) {
79 src->sloc[j] = 0.0;
80 for (i = 0; i < f->nv; i++)
81 src->sloc[j] += VERTEX(f,i)[j];
82 src->sloc[j] /= (double)f->nv;
83 }
84 if (!inface(src->sloc, f))
85 objerror(so, USER, "cannot hit center");
86 src->sflags |= SFLAT;
87 VCOPY(src->snorm, f->norm);
88 src->ss = sqrt(f->area / PI);
89 src->ss2 = f->area;
90 }
91
92
93 ssetsrc(src, so) /* set a source as a source */
94 register SRCREC *src;
95 register OBJREC *so;
96 {
97 double theta;
98
99 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
100 src->so = so;
101 if (so->oargs.nfargs != 4)
102 objerror(so, USER, "bad arguments");
103 src->sflags |= SDISTANT;
104 VCOPY(src->sloc, so->oargs.farg);
105 if (normalize(src->sloc) == 0.0)
106 objerror(so, USER, "zero direction");
107 theta = PI/180.0/2.0 * so->oargs.farg[3];
108 if (theta <= FTINY)
109 objerror(so, USER, "zero size");
110 src->ss = theta >= PI/4.0 ? 1.0 : tan(theta);
111 src->ss2 = 2.0*PI * (1.0 - cos(theta));
112 }
113
114
115 sphsetsrc(src, so) /* set a sphere as a source */
116 register SRCREC *src;
117 register OBJREC *so;
118 {
119 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
120 src->so = so;
121 if (so->oargs.nfargs != 4)
122 objerror(so, USER, "bad # arguments");
123 if (so->oargs.farg[3] <= FTINY)
124 objerror(so, USER, "illegal radius");
125 VCOPY(src->sloc, so->oargs.farg);
126 src->ss = so->oargs.farg[3];
127 src->ss2 = PI * src->ss * src->ss;
128 }
129
130
131 rsetsrc(src, so) /* set a ring (disk) as a source */
132 register SRCREC *src;
133 OBJREC *so;
134 {
135 register CONE *co;
136
137 src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
138 src->so = so;
139 /* get the ring */
140 co = getcone(so, 0);
141 VCOPY(src->sloc, CO_P0(co));
142 if (CO_R0(co) > 0.0)
143 objerror(so, USER, "cannot hit center");
144 src->sflags |= SFLAT;
145 VCOPY(src->snorm, co->ad);
146 src->ss = CO_R1(co);
147 src->ss2 = PI * src->ss * src->ss;
148 }
149
150
151 SPOT *
152 makespot(m) /* make a spotlight */
153 register OBJREC *m;
154 {
155 register SPOT *ns;
156
157 if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
158 return(NULL);
159 ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
160 VCOPY(ns->aim, m->oargs.farg+4);
161 if ((ns->flen = normalize(ns->aim)) == 0.0)
162 objerror(m, USER, "zero focus vector");
163 return(ns);
164 }
165
166
167 double
168 fgetmaxdisk(ocent, op) /* get center and squared radius of face */
169 FVECT ocent;
170 OBJREC *op;
171 {
172 double maxrad2;
173 double d;
174 register int i, j;
175 register FACE *f;
176
177 f = getface(op);
178 if (f->area == 0.)
179 return(0.);
180 for (i = 0; i < 3; i++) {
181 ocent[i] = 0.;
182 for (j = 0; j < f->nv; j++)
183 ocent[i] += VERTEX(f,j)[i];
184 ocent[i] /= (double)f->nv;
185 }
186 d = DOT(ocent,f->norm);
187 for (i = 0; i < 3; i++)
188 ocent[i] += (f->offset - d)*f->norm[i];
189 maxrad2 = 0.;
190 for (j = 0; j < f->nv; j++) {
191 d = dist2(VERTEX(f,j), ocent);
192 if (d > maxrad2)
193 maxrad2 = d;
194 }
195 return(maxrad2);
196 }
197
198
199 double
200 rgetmaxdisk(ocent, op) /* get center and squared radius of ring */
201 FVECT ocent;
202 OBJREC *op;
203 {
204 register CONE *co;
205
206 co = getcone(op, 0);
207 VCOPY(ocent, CO_P0(co));
208 return(CO_R1(co)*CO_R1(co));
209 }
210
211
212 double
213 fgetplaneq(nvec, op) /* get plane equation for face */
214 FVECT nvec;
215 OBJREC *op;
216 {
217 register FACE *fo;
218
219 fo = getface(op);
220 VCOPY(nvec, fo->norm);
221 return(fo->offset);
222 }
223
224
225 double
226 rgetplaneq(nvec, op) /* get plane equation for ring */
227 FVECT nvec;
228 OBJREC *op;
229 {
230 register CONE *co;
231
232 co = getcone(op, 0);
233 VCOPY(nvec, co->ad);
234 return(DOT(nvec, CO_P0(co)));
235 }
236
237
238 commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */
239 register SPOT *sp1, *sp2;
240 FVECT org;
241 {
242 FVECT cent;
243 double rad2, cos1, cos2;
244
245 cos1 = 1. - sp1->siz/(2.*PI);
246 cos2 = 1. - sp2->siz/(2.*PI);
247 if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */
248 return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 -
249 sqrt((1.-cos1*cos1)*(1.-cos2*cos2)));
250 /* compute and check disks */
251 rad2 = intercircle(cent, sp1->aim, sp2->aim,
252 1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.);
253 if (rad2 <= FTINY || normalize(cent) == 0.)
254 return(0);
255 VCOPY(sp1->aim, cent);
256 sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2));
257 return(1);
258 }
259
260
261 commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */
262 register SPOT *sp1, *sp2;
263 FVECT dir;
264 {
265 FVECT cent, c1, c2;
266 double rad2, d;
267 register int i;
268 /* move centers to common plane */
269 d = DOT(sp1->aim, dir);
270 for (i = 0; i < 3; i++)
271 c1[i] = sp1->aim[i] - d*dir[i];
272 d = DOT(sp2->aim, dir);
273 for (i = 0; i < 3; i++)
274 c2[i] = sp2->aim[i] - d*dir[i];
275 /* compute overlap */
276 rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI);
277 if (rad2 <= FTINY)
278 return(0);
279 VCOPY(sp1->aim, cent);
280 sp1->siz = PI*rad2;
281 return(1);
282 }
283
284
285 checkspot(sp, nrm) /* check spotlight for behind source */
286 register SPOT *sp; /* spotlight */
287 FVECT nrm; /* source surface normal */
288 {
289 double d, d1;
290
291 d = DOT(sp->aim, nrm);
292 if (d > FTINY) /* center in front? */
293 return(1);
294 /* else check horizon */
295 d1 = 1. - sp->siz/(2.*PI);
296 return(1.-FTINY-d*d < d1*d1);
297 }
298
299
300 double
301 spotdisk(oc, op, sp, pos) /* intersect spot with object op */
302 FVECT oc;
303 OBJREC *op;
304 register SPOT *sp;
305 FVECT pos;
306 {
307 FVECT onorm;
308 double offs, d, dist;
309 register int i;
310
311 offs = getplaneq(onorm, op);
312 d = -DOT(onorm, sp->aim);
313 if (d >= -FTINY && d <= FTINY)
314 return(0.);
315 dist = (DOT(pos, onorm) - offs)/d;
316 if (dist < 0.)
317 return(0.);
318 for (i = 0; i < 3; i++)
319 oc[i] = pos[i] + dist*sp->aim[i];
320 return(sp->siz*dist*dist/PI/(d*d));
321 }
322
323
324 double
325 beamdisk(oc, op, sp, dir) /* intersect beam with object op */
326 FVECT oc;
327 OBJREC *op;
328 register SPOT *sp;
329 FVECT dir;
330 {
331 FVECT onorm;
332 double offs, d, dist;
333 register int i;
334
335 offs = getplaneq(onorm, op);
336 d = -DOT(onorm, dir);
337 if (d >= -FTINY && d <= FTINY)
338 return(0.);
339 dist = (DOT(sp->aim, onorm) - offs)/d;
340 for (i = 0; i < 3; i++)
341 oc[i] = sp->aim[i] + dist*dir[i];
342 return(sp->siz/PI/(d*d));
343 }
344
345
346 double
347 intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */
348 FVECT cc; /* midpoint (return value) */
349 FVECT c1, c2; /* circle centers */
350 double r1s, r2s; /* radii squared */
351 {
352 double a2, d2, l;
353 FVECT disp;
354 register int i;
355
356 for (i = 0; i < 3; i++)
357 disp[i] = c2[i] - c1[i];
358 d2 = DOT(disp,disp);
359 /* circle within overlap? */
360 if (r1s < r2s) {
361 if (r2s >= r1s + d2) {
362 VCOPY(cc, c1);
363 return(r1s);
364 }
365 } else {
366 if (r1s >= r2s + d2) {
367 VCOPY(cc, c2);
368 return(r2s);
369 }
370 }
371 a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2);
372 /* no overlap? */
373 if (a2 <= 0.)
374 return(0.);
375 /* overlap, compute center */
376 l = sqrt((r1s - a2)/d2);
377 for (i = 0; i < 3; i++)
378 cc[i] = c1[i] + l*disp[i];
379 return(a2);
380 }
381
382
383 sourcehit(r) /* check to see if ray hit distant source */
384 register RAY *r;
385 {
386 int first, last;
387 register int i;
388
389 if (r->rsrc >= 0) { /* check only one if aimed */
390 first = last = r->rsrc;
391 } else { /* otherwise check all */
392 first = 0; last = nsources-1;
393 }
394 for (i = first; i <= last; i++)
395 if (source[i].sflags & SDISTANT)
396 /*
397 * Check to see if ray is within
398 * solid angle of source.
399 */
400 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
401 <= source[i].ss2) {
402 r->ro = source[i].so;
403 if (!(source[i].sflags & SSKIP))
404 break;
405 }
406
407 if (r->ro != NULL) {
408 for (i = 0; i < 3; i++)
409 r->ron[i] = -r->rdir[i];
410 r->rod = 1.0;
411 r->rox = NULL;
412 return(1);
413 }
414 return(0);
415 }
416
417
418 #define wrongsource(m, r) (r->rsrc>=0 && \
419 source[r->rsrc].so!=r->ro && \
420 (m->otype!=MAT_ILLUM || \
421 objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM))
422
423 #define distglow(m, r) (m->otype==MAT_GLOW && \
424 r->rot > m->oargs.farg[3])
425
426 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
427 !distglow(m, r))
428
429 #define passillum(m, r) (m->otype==MAT_ILLUM && \
430 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
431
432 #define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
433 !distglow(m, r))
434
435
436 m_light(m, r) /* ray hit a light source */
437 register OBJREC *m;
438 register RAY *r;
439 {
440 /* check for over-counting */
441 if (wrongsource(m, r) || badambient(m, r))
442 return;
443 /* check for passed illum */
444 if (passillum(m, r)) {
445 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
446 raytrans(r);
447 else
448 rayshade(r, modifier(m->oargs.sarg[0]));
449 return;
450 }
451 /* otherwise treat as source */
452 /* check for behind */
453 if (r->rod < 0.0)
454 return;
455 /* check for invisibility */
456 if (srcignore(m, r))
457 return;
458 /* get distribution pattern */
459 raytexture(r, m->omod);
460 /* get source color */
461 setcolor(r->rcol, m->oargs.farg[0],
462 m->oargs.farg[1],
463 m->oargs.farg[2]);
464 /* modify value */
465 multcolor(r->rcol, r->pcol);
466 }