--- ray/src/rt/srcsupp.c 1992/02/26 09:49:37 2.4 +++ ray/src/rt/srcsupp.c 1992/08/28 14:07:45 2.5 @@ -239,16 +239,49 @@ register OBJREC *m; { register SPOT *ns; + if ((ns = (SPOT *)m->os) != NULL) + return(ns); if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) return(NULL); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) objerror(m, USER, "zero focus vector"); + m->os = (char *)ns; return(ns); } +spotout(r, s, dist) /* check if we're outside spot region */ +register RAY *r; +register SPOT *s; +int dist; +{ + double d; + FVECT vd; + + if (s == NULL) + return(0); + if (dist) { /* distant source */ + vd[0] = s->aim[0] - r->rorg[0]; + vd[1] = s->aim[1] - r->rorg[1]; + vd[2] = s->aim[2] - r->rorg[2]; + d = DOT(r->rdir,vd); + /* wrong side? + if (d <= FTINY) + return(1); */ + d = DOT(vd,vd) - d*d; + if (PI*d > s->siz) + return(1); /* out */ + return(0); /* OK */ + } + /* local source */ + if (s->siz < 2.0*PI * (1.0 + DOT(s->aim,r->rdir))) + return(1); /* out */ + return(0); /* OK */ +} + + double fgetmaxdisk(ocent, op) /* get center and squared radius of face */ FVECT ocent; @@ -497,112 +530,4 @@ register RAY *r; return(1); } return(0); -} - - -/**************************************************************** - * The following macros were separated from the m_light() routine - * because they are very nasty and difficult to understand. - */ - -/* wrongillum * - * - * We cannot allow an illum to pass to another illum, because that - * would almost certainly constitute overcounting. - * However, we do allow an illum to pass to another illum - * that is actually going to relay to a virtual light source. - */ - -#define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ - objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM) - -/* wrongsource * - * - * This source is the wrong source (ie. overcounted) if we are - * aimed to a different source than the one we hit and the one - * we hit is not an illum which should be passed. - */ - -#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ - (m->otype!=MAT_ILLUM || wrongillum(m,r))) - -/* distglow * - * - * A distant glow is an object that sometimes acts as a light source, - * but is too far away from the test point to be one in this case. - */ - -#define distglow(m, r) (m->otype==MAT_GLOW && \ - r->rot > m->oargs.farg[3]) - -/* badcomponent * - * - * We must avoid counting light sources in the ambient calculation, - * since the direct component is handled separately. Therefore, any - * ambient ray which hits an active light source must be discarded. - * The same is true for stray specular samples, since the specular - * contribution from light sources is calculated separately. - */ - -#define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \ - !(r->crtype&SHADOW || r->rod < 0.0 || \ - distglow(m, r))) - -/* overcount * - * - * All overcounting possibilities are contained here. - */ - -#define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r)) - -/* passillum * - * - * An illum passes to another material type when we didn't hit it - * on purpose (as part of a direct calculation), or it is relaying - * a virtual light source. - */ - -#define passillum(m, r) (m->otype==MAT_ILLUM && \ - (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ - source[r->rsrc].sflags&SVIRTUAL)) - -/* srcignore * - * - * The -di flag renders light sources invisible, and here is the test. - */ - -#define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \ - !distglow(m, r)) - - -m_light(m, r) /* ray hit a light source */ -register OBJREC *m; -register RAY *r; -{ - /* check for over-counting */ - if (overcount(m, r)) - return; - /* check for passed illum */ - if (passillum(m, r)) { - if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) - raytrans(r); - else - rayshade(r, modifier(m->oargs.sarg[0])); - return; - } - /* otherwise treat as source */ - /* check for behind */ - if (r->rod < 0.0) - return; - /* check for invisibility */ - if (srcignore(m, r)) - return; - /* get distribution pattern */ - raytexture(r, m->omod); - /* get source color */ - setcolor(r->rcol, m->oargs.farg[0], - m->oargs.farg[1], - m->oargs.farg[2]); - /* modify value */ - multcolor(r->rcol, r->pcol); }