--- ray/src/rt/srcsupp.c 1991/11/12 17:10:22 2.1 +++ ray/src/rt/srcsupp.c 1992/08/28 15:10:47 2.6 @@ -1,4 +1,4 @@ -/* Copyright (c) 1991 Regents of the University of California */ +/* Copyright (c) 1992 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -239,16 +239,49 @@ register OBJREC *m; { register SPOT *ns; + if ((ns = (SPOT *)m->os) != NULL) + return(ns); if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) return(NULL); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) objerror(m, USER, "zero focus vector"); + m->os = (char *)ns; return(ns); } +spotout(r, s, dist) /* check if we're outside spot region */ +register RAY *r; +register SPOT *s; +int dist; +{ + double d; + FVECT vd; + + if (s == NULL) + return(0); + if (dist) { /* distant source */ + vd[0] = s->aim[0] - r->rorg[0]; + vd[1] = s->aim[1] - r->rorg[1]; + vd[2] = s->aim[2] - r->rorg[2]; + d = DOT(r->rdir,vd); + /* wrong side? + if (d <= FTINY) + return(1); */ + d = DOT(vd,vd) - d*d; + if (PI*d > s->siz) + return(1); /* out */ + return(0); /* OK */ + } + /* local source */ + if (s->siz < 2.0*PI * (1.0 + DOT(s->aim,r->rdir))) + return(1); /* out */ + return(0); /* OK */ +} + + double fgetmaxdisk(ocent, op) /* get center and squared radius of face */ FVECT ocent; @@ -462,137 +495,4 @@ double r1s, r2s; /* radii squared */ for (i = 0; i < 3; i++) cc[i] = c1[i] + l*disp[i]; return(a2); -} - - -sourcehit(r) /* check to see if ray hit distant source */ -register RAY *r; -{ - int first, last; - register int i; - - if (r->rsrc >= 0) { /* check only one if aimed */ - first = last = r->rsrc; - } else { /* otherwise check all */ - first = 0; last = nsources-1; - } - for (i = first; i <= last; i++) - if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) - /* - * Check to see if ray is within - * solid angle of source. - */ - if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) - <= source[i].ss2) { - r->ro = source[i].so; - if (!(source[i].sflags & SSKIP)) - break; - } - - if (r->ro != NULL) { - for (i = 0; i < 3; i++) - r->ron[i] = -r->rdir[i]; - r->rod = 1.0; - r->rox = NULL; - return(1); - } - return(0); -} - - -/**************************************************************** - * The following macros were separated from the m_light() routine - * because they are very nasty and difficult to understand. - */ - -/* wrongillum * - * - * We cannot allow an illum to pass to another illum, because that - * would almost certainly constitute overcounting. - * However, we do allow an illum to pass to another illum - * that is actually going to relay to a virtual light source. - */ - -#define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ - objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM) - -/* wrongsource * - * - * This source is the wrong source (ie. overcounted) if we are - * aimed to a different source than the one we hit and the one - * we hit is not an illum which should be passed. - */ - -#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ - (m->otype!=MAT_ILLUM || wrongillum(m,r))) - -/* distglow * - * - * A distant glow is an object that sometimes acts as a light source, - * but is too far away from the test point to be one in this case. - */ - -#define distglow(m, r) (m->otype==MAT_GLOW && \ - r->rot > m->oargs.farg[3]) - -/* badambient * - * - * We must avoid including counting light sources in the ambient calculation, - * since the direct component is handled separately. Therefore, any - * ambient ray which hits an active light source must be discarded. - */ - -#define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !distglow(m, r)) - -/* passillum * - * - * An illum passes to another material type when we didn't hit it - * on purpose (as part of a direct calculation), or it is relaying - * a virtual light source. - */ - -#define passillum(m, r) (m->otype==MAT_ILLUM && \ - (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ - source[r->rsrc].sflags&SVIRTUAL)) - -/* srcignore * - * - * The -di flag renders light sources invisible, and here is the test. - */ - -#define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \ - !distglow(m, r)) - - -m_light(m, r) /* ray hit a light source */ -register OBJREC *m; -register RAY *r; -{ - /* check for over-counting */ - if (wrongsource(m, r) || badambient(m, r)) - return; - /* check for passed illum */ - if (passillum(m, r)) { - if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) - raytrans(r); - else - rayshade(r, modifier(m->oargs.sarg[0])); - return; - } - /* otherwise treat as source */ - /* check for behind */ - if (r->rod < 0.0) - return; - /* check for invisibility */ - if (srcignore(m, r)) - return; - /* get distribution pattern */ - raytexture(r, m->omod); - /* get source color */ - setcolor(r->rcol, m->oargs.farg[0], - m->oargs.farg[1], - m->oargs.farg[2]); - /* modify value */ - multcolor(r->rcol, r->pcol); }