--- ray/src/rt/srcsupp.c 1992/08/28 14:07:45 2.5 +++ ray/src/rt/srcsupp.c 2010/10/25 22:57:45 2.18 @@ -1,13 +1,14 @@ -/* Copyright (c) 1992 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: srcsupp.c,v 2.18 2010/10/25 22:57:45 greg Exp $"; #endif - /* * Support routines for source objects and materials + * + * External symbols declared in source.h */ +#include "copyright.h" + #include "ray.h" #include "otypes.h" @@ -18,7 +19,7 @@ static char SCCSid[] = "$SunId$ LBL"; #include "face.h" -#define SRCINC 4 /* realloc increment for array */ +#define SRCINC 8 /* realloc increment for array */ SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ @@ -26,13 +27,10 @@ int nsources = 0; /* the number of sources */ SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */ +void initstypes() /* initialize source dispatch table */ { extern VSMATERIAL mirror_vs, direct1_vs, direct2_vs; - extern int fsetsrc(), ssetsrc(), sphsetsrc(), cylsetsrc(), rsetsrc(); - extern int nopart(), flatpart(), cylpart(); - extern double fgetplaneq(), rgetplaneq(); - extern double fgetmaxdisk(), rgetmaxdisk(); static SOBJECT fsobj = {fsetsrc, flatpart, fgetplaneq, fgetmaxdisk}; static SOBJECT ssobj = {ssetsrc, nopart}; static SOBJECT sphsobj = {sphsetsrc, nopart}; @@ -56,17 +54,21 @@ newsource() /* allocate new source in our array */ if (nsources == 0) source = (SRCREC *)malloc(SRCINC*sizeof(SRCREC)); else if (nsources%SRCINC == 0) - source = (SRCREC *)realloc((char *)source, + source = (SRCREC *)realloc((void *)source, (unsigned)(nsources+SRCINC)*sizeof(SRCREC)); if (source == NULL) return(-1); source[nsources].sflags = 0; source[nsources].nhits = 1; - source[nsources].ntests = 2; /* initial hit probability = 1/2 */ + source[nsources].ntests = 2; /* initial hit probability = 50% */ +#if SHADCACHE + source[nsources].obscache = NULL; +#endif return(nsources++); } +void setflatss(src) /* set sampling for a flat source */ register SRCREC *src; { @@ -86,6 +88,7 @@ register SRCREC *src; } +void fsetsrc(src, so) /* set a face as a source */ register SRCREC *src; OBJREC *so; @@ -98,6 +101,8 @@ OBJREC *so; src->so = so; /* get the face */ f = getface(so); + if (f->area == 0.0) + objerror(so, USER, "zero source area"); /* find the center */ for (j = 0; j < 3; j++) { src->sloc[j] = 0.0; @@ -106,7 +111,7 @@ OBJREC *so; src->sloc[j] /= (double)f->nv; } if (!inface(src->sloc, f)) - objerror(so, USER, "cannot hit center"); + objerror(so, USER, "cannot hit source center"); src->sflags |= SFLAT; VCOPY(src->snorm, f->norm); src->ss2 = f->area; @@ -119,8 +124,7 @@ OBJREC *so; } src->srad = sqrt(src->srad); /* compute size vectors */ - if (f->nv == 4 || (f->nv == 5 && /* parallelogram case */ - dist2(VERTEX(f,0),VERTEX(f,4)) <= FTINY*FTINY)) + if (f->nv == 4) /* parallelogram case */ for (j = 0; j < 3; j++) { src->ss[SU][j] = .5*(VERTEX(f,1)[j]-VERTEX(f,0)[j]); src->ss[SV][j] = .5*(VERTEX(f,3)[j]-VERTEX(f,0)[j]); @@ -130,6 +134,7 @@ OBJREC *so; } +void ssetsrc(src, so) /* set a source as a source */ register SRCREC *src; register OBJREC *so; @@ -140,7 +145,7 @@ register OBJREC *so; src->so = so; if (so->oargs.nfargs != 4) objerror(so, USER, "bad arguments"); - src->sflags |= SDISTANT; + src->sflags |= (SDISTANT|SCIR); VCOPY(src->sloc, so->oargs.farg); if (normalize(src->sloc) == 0.0) objerror(so, USER, "zero direction"); @@ -156,6 +161,7 @@ register OBJREC *so; } +void sphsetsrc(src, so) /* set a sphere as a source */ register SRCREC *src; register OBJREC *so; @@ -167,17 +173,19 @@ register OBJREC *so; if (so->oargs.nfargs != 4) objerror(so, USER, "bad # arguments"); if (so->oargs.farg[3] <= FTINY) - objerror(so, USER, "illegal radius"); + objerror(so, USER, "illegal source radius"); + src->sflags |= SCIR; VCOPY(src->sloc, so->oargs.farg); src->srad = so->oargs.farg[3]; src->ss2 = PI * src->srad * src->srad; for (i = 0; i < 3; i++) src->ss[SU][i] = src->ss[SV][i] = src->ss[SW][i] = 0.0; for (i = 0; i < 3; i++) - src->ss[i][i] = .7236 * so->oargs.farg[3]; + src->ss[i][i] = 0.7236 * so->oargs.farg[3]; } +void rsetsrc(src, so) /* set a ring (disk) as a source */ register SRCREC *src; OBJREC *so; @@ -188,10 +196,12 @@ OBJREC *so; src->so = so; /* get the ring */ co = getcone(so, 0); + if (CO_R1(co) <= FTINY) + objerror(so, USER, "illegal source radius"); VCOPY(src->sloc, CO_P0(co)); if (CO_R0(co) > 0.0) - objerror(so, USER, "cannot hit center"); - src->sflags |= SFLAT; + objerror(so, USER, "cannot hit source center"); + src->sflags |= (SFLAT|SCIR); VCOPY(src->snorm, co->ad); src->srad = CO_R1(co); src->ss2 = PI * src->srad * src->srad; @@ -199,6 +209,7 @@ OBJREC *so; } +void cylsetsrc(src, so) /* set a cylinder as a source */ register SRCREC *src; OBJREC *so; @@ -210,6 +221,8 @@ OBJREC *so; src->so = so; /* get the cylinder */ co = getcone(so, 0); + if (CO_R0(co) <= FTINY) + objerror(so, USER, "illegal source radius"); if (CO_R0(co) > .2*co->al) /* heuristic constraint */ objerror(so, WARNING, "source aspect too small"); src->sflags |= SCYL; @@ -243,6 +256,8 @@ register OBJREC *m; return(ns); if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) return(NULL); + if (m->oargs.farg[3] <= FTINY) + objerror(m, USER, "zero angle"); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) @@ -252,17 +267,17 @@ register OBJREC *m; } -spotout(r, s, dist) /* check if we're outside spot region */ +int +spotout(r, s) /* check if we're outside spot region */ register RAY *r; register SPOT *s; -int dist; { double d; FVECT vd; if (s == NULL) return(0); - if (dist) { /* distant source */ + if (s->flen < -FTINY) { /* distant source */ vd[0] = s->aim[0] - r->rorg[0]; vd[1] = s->aim[1] - r->rorg[1]; vd[2] = s->aim[2] - r->rorg[2]; @@ -353,6 +368,7 @@ OBJREC *op; } +int commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */ register SPOT *sp1, *sp2; FVECT org; @@ -376,20 +392,18 @@ FVECT org; } +int commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */ register SPOT *sp1, *sp2; FVECT dir; { FVECT cent, c1, c2; double rad2, d; - register int i; /* move centers to common plane */ d = DOT(sp1->aim, dir); - for (i = 0; i < 3; i++) - c1[i] = sp1->aim[i] - d*dir[i]; + VSUM(c1, sp1->aim, dir, -d); d = DOT(sp2->aim, dir); - for (i = 0; i < 3; i++) - c2[i] = sp2->aim[i] - d*dir[i]; + VSUM(c2, sp2->aim, dir, -d); /* compute overlap */ rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI); if (rad2 <= FTINY) @@ -400,6 +414,7 @@ FVECT dir; } +int checkspot(sp, nrm) /* check spotlight for behind source */ register SPOT *sp; /* spotlight */ FVECT nrm; /* source surface normal */ @@ -424,7 +439,6 @@ FVECT pos; { FVECT onorm; double offs, d, dist; - register int i; offs = getplaneq(onorm, op); d = -DOT(onorm, sp->aim); @@ -433,8 +447,7 @@ FVECT pos; dist = (DOT(pos, onorm) - offs)/d; if (dist < 0.) return(0.); - for (i = 0; i < 3; i++) - oc[i] = pos[i] + dist*sp->aim[i]; + VSUM(oc, pos, sp->aim, dist); return(sp->siz*dist*dist/PI/(d*d)); } @@ -448,15 +461,13 @@ FVECT dir; { FVECT onorm; double offs, d, dist; - register int i; offs = getplaneq(onorm, op); d = -DOT(onorm, dir); if (d >= -FTINY && d <= FTINY) return(0.); dist = (DOT(sp->aim, onorm) - offs)/d; - for (i = 0; i < 3; i++) - oc[i] = sp->aim[i] + dist*dir[i]; + VSUM(oc, sp->aim, dir, dist); return(sp->siz/PI/(d*d)); } @@ -469,10 +480,8 @@ double r1s, r2s; /* radii squared */ { double a2, d2, l; FVECT disp; - register int i; - for (i = 0; i < 3; i++) - disp[i] = c2[i] - c1[i]; + VSUB(disp, c2, c1); d2 = DOT(disp,disp); /* circle within overlap? */ if (r1s < r2s) { @@ -492,42 +501,6 @@ double r1s, r2s; /* radii squared */ return(0.); /* overlap, compute center */ l = sqrt((r1s - a2)/d2); - for (i = 0; i < 3; i++) - cc[i] = c1[i] + l*disp[i]; + VSUM(cc, c1, disp, l); return(a2); -} - - -sourcehit(r) /* check to see if ray hit distant source */ -register RAY *r; -{ - int first, last; - register int i; - - if (r->rsrc >= 0) { /* check only one if aimed */ - first = last = r->rsrc; - } else { /* otherwise check all */ - first = 0; last = nsources-1; - } - for (i = first; i <= last; i++) - if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) - /* - * Check to see if ray is within - * solid angle of source. - */ - if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) - <= source[i].ss2) { - r->ro = source[i].so; - if (!(source[i].sflags & SSKIP)) - break; - } - - if (r->ro != NULL) { - for (i = 0; i < 3; i++) - r->ron[i] = -r->rdir[i]; - r->rod = 1.0; - r->rox = NULL; - return(1); - } - return(0); }