--- ray/src/rt/srcsupp.c 2003/12/31 02:03:08 2.13 +++ ray/src/rt/srcsupp.c 2010/10/25 22:57:45 2.18 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: srcsupp.c,v 2.13 2003/12/31 02:03:08 greg Exp $"; +static const char RCSid[] = "$Id: srcsupp.c,v 2.18 2010/10/25 22:57:45 greg Exp $"; #endif /* * Support routines for source objects and materials @@ -59,8 +59,8 @@ newsource() /* allocate new source in our array */ if (source == NULL) return(-1); source[nsources].sflags = 0; - source[nsources].nhits = 0; - source[nsources].ntests = 1; /* initial hit probability = 0 */ + source[nsources].nhits = 1; + source[nsources].ntests = 2; /* initial hit probability = 50% */ #if SHADCACHE source[nsources].obscache = NULL; #endif @@ -101,6 +101,8 @@ OBJREC *so; src->so = so; /* get the face */ f = getface(so); + if (f->area == 0.0) + objerror(so, USER, "zero source area"); /* find the center */ for (j = 0; j < 3; j++) { src->sloc[j] = 0.0; @@ -109,7 +111,7 @@ OBJREC *so; src->sloc[j] /= (double)f->nv; } if (!inface(src->sloc, f)) - objerror(so, USER, "cannot hit center"); + objerror(so, USER, "cannot hit source center"); src->sflags |= SFLAT; VCOPY(src->snorm, f->norm); src->ss2 = f->area; @@ -143,7 +145,7 @@ register OBJREC *so; src->so = so; if (so->oargs.nfargs != 4) objerror(so, USER, "bad arguments"); - src->sflags |= SDISTANT; + src->sflags |= (SDISTANT|SCIR); VCOPY(src->sloc, so->oargs.farg); if (normalize(src->sloc) == 0.0) objerror(so, USER, "zero direction"); @@ -171,14 +173,15 @@ register OBJREC *so; if (so->oargs.nfargs != 4) objerror(so, USER, "bad # arguments"); if (so->oargs.farg[3] <= FTINY) - objerror(so, USER, "illegal radius"); + objerror(so, USER, "illegal source radius"); + src->sflags |= SCIR; VCOPY(src->sloc, so->oargs.farg); src->srad = so->oargs.farg[3]; src->ss2 = PI * src->srad * src->srad; for (i = 0; i < 3; i++) src->ss[SU][i] = src->ss[SV][i] = src->ss[SW][i] = 0.0; for (i = 0; i < 3; i++) - src->ss[i][i] = .7236 * so->oargs.farg[3]; + src->ss[i][i] = 0.7236 * so->oargs.farg[3]; } @@ -193,10 +196,12 @@ OBJREC *so; src->so = so; /* get the ring */ co = getcone(so, 0); + if (CO_R1(co) <= FTINY) + objerror(so, USER, "illegal source radius"); VCOPY(src->sloc, CO_P0(co)); if (CO_R0(co) > 0.0) - objerror(so, USER, "cannot hit center"); - src->sflags |= SFLAT; + objerror(so, USER, "cannot hit source center"); + src->sflags |= (SFLAT|SCIR); VCOPY(src->snorm, co->ad); src->srad = CO_R1(co); src->ss2 = PI * src->srad * src->srad; @@ -216,6 +221,8 @@ OBJREC *so; src->so = so; /* get the cylinder */ co = getcone(so, 0); + if (CO_R0(co) <= FTINY) + objerror(so, USER, "illegal source radius"); if (CO_R0(co) > .2*co->al) /* heuristic constraint */ objerror(so, WARNING, "source aspect too small"); src->sflags |= SCYL; @@ -249,6 +256,8 @@ register OBJREC *m; return(ns); if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) return(NULL); + if (m->oargs.farg[3] <= FTINY) + objerror(m, USER, "zero angle"); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) @@ -390,14 +399,11 @@ FVECT dir; { FVECT cent, c1, c2; double rad2, d; - register int i; /* move centers to common plane */ d = DOT(sp1->aim, dir); - for (i = 0; i < 3; i++) - c1[i] = sp1->aim[i] - d*dir[i]; + VSUM(c1, sp1->aim, dir, -d); d = DOT(sp2->aim, dir); - for (i = 0; i < 3; i++) - c2[i] = sp2->aim[i] - d*dir[i]; + VSUM(c2, sp2->aim, dir, -d); /* compute overlap */ rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI); if (rad2 <= FTINY) @@ -433,7 +439,6 @@ FVECT pos; { FVECT onorm; double offs, d, dist; - register int i; offs = getplaneq(onorm, op); d = -DOT(onorm, sp->aim); @@ -442,8 +447,7 @@ FVECT pos; dist = (DOT(pos, onorm) - offs)/d; if (dist < 0.) return(0.); - for (i = 0; i < 3; i++) - oc[i] = pos[i] + dist*sp->aim[i]; + VSUM(oc, pos, sp->aim, dist); return(sp->siz*dist*dist/PI/(d*d)); } @@ -457,15 +461,13 @@ FVECT dir; { FVECT onorm; double offs, d, dist; - register int i; offs = getplaneq(onorm, op); d = -DOT(onorm, dir); if (d >= -FTINY && d <= FTINY) return(0.); dist = (DOT(sp->aim, onorm) - offs)/d; - for (i = 0; i < 3; i++) - oc[i] = sp->aim[i] + dist*dir[i]; + VSUM(oc, sp->aim, dir, dist); return(sp->siz/PI/(d*d)); } @@ -478,10 +480,8 @@ double r1s, r2s; /* radii squared */ { double a2, d2, l; FVECT disp; - register int i; - for (i = 0; i < 3; i++) - disp[i] = c2[i] - c1[i]; + VSUB(disp, c2, c1); d2 = DOT(disp,disp); /* circle within overlap? */ if (r1s < r2s) { @@ -501,7 +501,6 @@ double r1s, r2s; /* radii squared */ return(0.); /* overlap, compute center */ l = sqrt((r1s - a2)/d2); - for (i = 0; i < 3; i++) - cc[i] = c1[i] + l*disp[i]; + VSUM(cc, c1, disp, l); return(a2); }