--- ray/src/rt/srcsupp.c 1991/06/21 13:23:05 1.3 +++ ray/src/rt/srcsupp.c 1991/11/08 16:34:24 1.16 @@ -18,6 +18,7 @@ static char SCCSid[] = "$SunId$ LBL"; #include "face.h" +#define SRCINC 4 /* realloc increment for array */ SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ @@ -27,19 +28,24 @@ SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */ initstypes() /* initialize source dispatch table */ { - extern VSMATERIAL mirror_vs; - extern int fsetsrc(), ssetsrc(), sphsetsrc(), rsetsrc(); + extern VSMATERIAL mirror_vs, direct1_vs, direct2_vs; + extern int fsetsrc(), ssetsrc(), sphsetsrc(), cylsetsrc(), rsetsrc(); + extern int nopart(), flatpart(), cylpart(); extern double fgetplaneq(), rgetplaneq(); extern double fgetmaxdisk(), rgetmaxdisk(); - static SOBJECT fsobj = {fsetsrc, fgetplaneq, fgetmaxdisk}; - static SOBJECT ssobj = {ssetsrc}; - static SOBJECT sphsobj = {sphsetsrc}; - static SOBJECT rsobj = {rsetsrc, rgetplaneq, rgetmaxdisk}; + static SOBJECT fsobj = {fsetsrc, flatpart, fgetplaneq, fgetmaxdisk}; + static SOBJECT ssobj = {ssetsrc, nopart}; + static SOBJECT sphsobj = {sphsetsrc, nopart}; + static SOBJECT cylsobj = {cylsetsrc, cylpart}; + static SOBJECT rsobj = {rsetsrc, flatpart, rgetplaneq, rgetmaxdisk}; sfun[MAT_MIRROR].mf = &mirror_vs; + sfun[MAT_DIRECT1].mf = &direct1_vs; + sfun[MAT_DIRECT2].mf = &direct2_vs; sfun[OBJ_FACE].of = &fsobj; sfun[OBJ_SOURCE].of = &ssobj; sfun[OBJ_SPHERE].of = &sphsobj; + sfun[OBJ_CYLINDER].of = &cylsobj; sfun[OBJ_RING].of = &rsobj; } @@ -48,10 +54,10 @@ int newsource() /* allocate new source in our array */ { if (nsources == 0) - source = (SRCREC *)malloc(sizeof(SRCREC)); - else + source = (SRCREC *)malloc(SRCINC*sizeof(SRCREC)); + else if (nsources%SRCINC == 0) source = (SRCREC *)realloc((char *)source, - (unsigned)(nsources+1)*sizeof(SRCREC)); + (unsigned)(nsources+SRCINC)*sizeof(SRCREC)); if (source == NULL) return(-1); source[nsources].sflags = 0; @@ -61,12 +67,32 @@ newsource() /* allocate new source in our array */ } +setflatss(src) /* set sampling for a flat source */ +register SRCREC *src; +{ + double mult; + register int i; + + src->ss[SV][0] = src->ss[SV][1] = src->ss[SV][2] = 0.0; + for (i = 0; i < 3; i++) + if (src->snorm[i] < 0.6 && src->snorm[i] > -0.6) + break; + src->ss[SV][i] = 1.0; + fcross(src->ss[SU], src->ss[SV], src->snorm); + mult = .5 * sqrt( src->ss2 / DOT(src->ss[SU],src->ss[SU]) ); + for (i = 0; i < 3; i++) + src->ss[SU][i] *= mult; + fcross(src->ss[SV], src->snorm, src->ss[SU]); +} + + fsetsrc(src, so) /* set a face as a source */ register SRCREC *src; OBJREC *so; { register FACE *f; register int i, j; + double d; src->sa.success = 2*AIMREQT-1; /* bitch on second failure */ src->so = so; @@ -83,8 +109,24 @@ OBJREC *so; objerror(so, USER, "cannot hit center"); src->sflags |= SFLAT; VCOPY(src->snorm, f->norm); - src->ss = sqrt(f->area / PI); src->ss2 = f->area; + /* find maximum radius */ + src->srad = 0.; + for (i = 0; i < f->nv; i++) { + d = dist2(VERTEX(f,i), src->sloc); + if (d > src->srad) + src->srad = d; + } + src->srad = sqrt(src->srad); + /* compute size vectors */ + if (f->nv == 4 || (f->nv == 5 && /* parallelogram case */ + dist2(VERTEX(f,0),VERTEX(f,4)) <= FTINY*FTINY)) + for (j = 0; j < 3; j++) { + src->ss[SU][j] = .5*(VERTEX(f,1)[j]-VERTEX(f,0)[j]); + src->ss[SV][j] = .5*(VERTEX(f,3)[j]-VERTEX(f,0)[j]); + } + else + setflatss(src); } @@ -105,8 +147,12 @@ register OBJREC *so; theta = PI/180.0/2.0 * so->oargs.farg[3]; if (theta <= FTINY) objerror(so, USER, "zero size"); - src->ss = theta >= PI/4 ? 1.0 : tan(theta); src->ss2 = 2.0*PI * (1.0 - cos(theta)); + /* the following is approximate */ + src->srad = sqrt(src->ss2/PI); + VCOPY(src->snorm, src->sloc); + setflatss(src); /* hey, whatever works */ + src->ss[SW][0] = src->ss[SW][1] = src->ss[SW][2] = 0.0; } @@ -114,6 +160,8 @@ sphsetsrc(src, so) /* set a sphere as a source */ register SRCREC *src; register OBJREC *so; { + register int i; + src->sa.success = 2*AIMREQT-1; /* bitch on second failure */ src->so = so; if (so->oargs.nfargs != 4) @@ -121,8 +169,12 @@ register OBJREC *so; if (so->oargs.farg[3] <= FTINY) objerror(so, USER, "illegal radius"); VCOPY(src->sloc, so->oargs.farg); - src->ss = so->oargs.farg[3]; - src->ss2 = PI * src->ss * src->ss; + src->srad = so->oargs.farg[3]; + src->ss2 = PI * src->srad * src->srad; + for (i = 0; i < 3; i++) + src->ss[SU][i] = src->ss[SV][i] = src->ss[SW][i] = 0.0; + for (i = 0; i < 3; i++) + src->ss[i][i] = .7236 * so->oargs.farg[3]; } @@ -141,16 +193,50 @@ OBJREC *so; objerror(so, USER, "cannot hit center"); src->sflags |= SFLAT; VCOPY(src->snorm, co->ad); - src->ss = CO_R1(co); - src->ss2 = PI * src->ss * src->ss; + src->srad = CO_R1(co); + src->ss2 = PI * src->srad * src->srad; + setflatss(src); } +cylsetsrc(src, so) /* set a cylinder as a source */ +register SRCREC *src; +OBJREC *so; +{ + register CONE *co; + register int i; + + src->sa.success = 4*AIMREQT-1; /* bitch on fourth failure */ + src->so = so; + /* get the cylinder */ + co = getcone(so, 0); + if (CO_R0(co) > .2*co->al) /* heuristic constraint */ + objerror(so, WARNING, "source aspect too small"); + src->sflags |= SCYL; + for (i = 0; i < 3; i++) + src->sloc[i] = .5 * (CO_P1(co)[i] + CO_P0(co)[i]); + src->srad = .5*co->al; + src->ss2 = 2.*CO_R0(co)*co->al; + /* set sampling vectors */ + for (i = 0; i < 3; i++) + src->ss[SU][i] = .5 * co->al * co->ad[i]; + src->ss[SV][0] = src->ss[SV][1] = src->ss[SV][2] = 0.0; + for (i = 0; i < 3; i++) + if (co->ad[i] < 0.6 && co->ad[i] > -0.6) + break; + src->ss[SV][i] = 1.0; + fcross(src->ss[SW], src->ss[SV], co->ad); + normalize(src->ss[SW]); + for (i = 0; i < 3; i++) + src->ss[SW][i] *= .8559 * CO_R0(co); + fcross(src->ss[SV], src->ss[SW], co->ad); +} + + SPOT * makespot(m) /* make a spotlight */ register OBJREC *m; { - extern double cos(); register SPOT *ns; if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) @@ -169,24 +255,27 @@ FVECT ocent; OBJREC *op; { double maxrad2; - double d2; + double d; register int i, j; register FACE *f; f = getface(op); + if (f->area == 0.) + return(0.); for (i = 0; i < 3; i++) { ocent[i] = 0.; for (j = 0; j < f->nv; j++) ocent[i] += VERTEX(f,j)[i]; ocent[i] /= (double)f->nv; } - if (f->area == 0.) - return(0.); + d = DOT(ocent,f->norm); + for (i = 0; i < 3; i++) + ocent[i] += (f->offset - d)*f->norm[i]; maxrad2 = 0.; for (j = 0; j < f->nv; j++) { - d2 = dist2(VERTEX(f,j), ocent); - if (d2 > maxrad2) - maxrad2 = d2; + d = dist2(VERTEX(f,j), ocent); + if (d > maxrad2) + maxrad2 = d; } return(maxrad2); } @@ -231,6 +320,151 @@ OBJREC *op; } +commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */ +register SPOT *sp1, *sp2; +FVECT org; +{ + FVECT cent; + double rad2, cos1, cos2; + + cos1 = 1. - sp1->siz/(2.*PI); + cos2 = 1. - sp2->siz/(2.*PI); + if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */ + return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 - + sqrt((1.-cos1*cos1)*(1.-cos2*cos2))); + /* compute and check disks */ + rad2 = intercircle(cent, sp1->aim, sp2->aim, + 1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.); + if (rad2 <= FTINY || normalize(cent) == 0.) + return(0); + VCOPY(sp1->aim, cent); + sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2)); + return(1); +} + + +commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */ +register SPOT *sp1, *sp2; +FVECT dir; +{ + FVECT cent, c1, c2; + double rad2, d; + register int i; + /* move centers to common plane */ + d = DOT(sp1->aim, dir); + for (i = 0; i < 3; i++) + c1[i] = sp1->aim[i] - d*dir[i]; + d = DOT(sp2->aim, dir); + for (i = 0; i < 3; i++) + c2[i] = sp2->aim[i] - d*dir[i]; + /* compute overlap */ + rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI); + if (rad2 <= FTINY) + return(0); + VCOPY(sp1->aim, cent); + sp1->siz = PI*rad2; + return(1); +} + + +checkspot(sp, nrm) /* check spotlight for behind source */ +register SPOT *sp; /* spotlight */ +FVECT nrm; /* source surface normal */ +{ + double d, d1; + + d = DOT(sp->aim, nrm); + if (d > FTINY) /* center in front? */ + return(1); + /* else check horizon */ + d1 = 1. - sp->siz/(2.*PI); + return(1.-FTINY-d*d < d1*d1); +} + + +double +spotdisk(oc, op, sp, pos) /* intersect spot with object op */ +FVECT oc; +OBJREC *op; +register SPOT *sp; +FVECT pos; +{ + FVECT onorm; + double offs, d, dist; + register int i; + + offs = getplaneq(onorm, op); + d = -DOT(onorm, sp->aim); + if (d >= -FTINY && d <= FTINY) + return(0.); + dist = (DOT(pos, onorm) - offs)/d; + if (dist < 0.) + return(0.); + for (i = 0; i < 3; i++) + oc[i] = pos[i] + dist*sp->aim[i]; + return(sp->siz*dist*dist/PI/(d*d)); +} + + +double +beamdisk(oc, op, sp, dir) /* intersect beam with object op */ +FVECT oc; +OBJREC *op; +register SPOT *sp; +FVECT dir; +{ + FVECT onorm; + double offs, d, dist; + register int i; + + offs = getplaneq(onorm, op); + d = -DOT(onorm, dir); + if (d >= -FTINY && d <= FTINY) + return(0.); + dist = (DOT(sp->aim, onorm) - offs)/d; + for (i = 0; i < 3; i++) + oc[i] = sp->aim[i] + dist*dir[i]; + return(sp->siz/PI/(d*d)); +} + + +double +intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */ +FVECT cc; /* midpoint (return value) */ +FVECT c1, c2; /* circle centers */ +double r1s, r2s; /* radii squared */ +{ + double a2, d2, l; + FVECT disp; + register int i; + + for (i = 0; i < 3; i++) + disp[i] = c2[i] - c1[i]; + d2 = DOT(disp,disp); + /* circle within overlap? */ + if (r1s < r2s) { + if (r2s >= r1s + d2) { + VCOPY(cc, c1); + return(r1s); + } + } else { + if (r1s >= r2s + d2) { + VCOPY(cc, c2); + return(r2s); + } + } + a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2); + /* no overlap? */ + if (a2 <= 0.) + return(0.); + /* overlap, compute center */ + l = sqrt((r1s - a2)/d2); + for (i = 0; i < 3; i++) + cc[i] = c1[i] + l*disp[i]; + return(a2); +} + + sourcehit(r) /* check to see if ray hit distant source */ register RAY *r; { @@ -243,7 +477,7 @@ register RAY *r; first = 0; last = nsources-1; } for (i = first; i <= last; i++) - if (source[i].sflags & SDISTANT) + if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) /* * Check to see if ray is within * solid angle of source. @@ -266,17 +500,71 @@ register RAY *r; } -#define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ - r->rsrc>=0 && \ - source[r->rsrc].so!=r->ro) +/**************************************************************** + * The following macros were separated from the m_light() routine + * because they are very nasty and difficult to understand. + */ +/* wrongillum * + * + * We cannot allow an illum to pass to another illum, because that + * would almost certainly constitute overcounting. + * However, we do allow an illum to pass to another illum + * that is actually going to relay to a virtual light source. + */ + +#define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ + objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM) + +/* wrongsource * + * + * This source is the wrong source (ie. overcounted) if we are + * aimed to a different source than the one we hit and the one + * we hit is not an illum which should be passed. + */ + +#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ + (m->otype!=MAT_ILLUM || wrongillum(m,r))) + +/* distglow * + * + * A distant glow is an object that sometimes acts as a light source, + * but is too far away from the test point to be one in this case. + */ + +#define distglow(m, r) (m->otype==MAT_GLOW && \ + r->rot > m->oargs.farg[3]) + +/* badambient * + * + * We must avoid including counting light sources in the ambient calculation, + * since the direct component is handled separately. Therefore, any + * ambient ray which hits an active light source must be discarded. + */ + #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) + !distglow(m, r)) +/* passillum * + * + * An illum passes to another material type when we didn't hit it + * on purpose (as part of a direct calculation), or it is relaying + * a virtual light source. + */ + #define passillum(m, r) (m->otype==MAT_ILLUM && \ - !(r->rsrc>=0&&source[r->rsrc].so==r->ro)) + (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ + source[r->rsrc].sflags&SVIRTUAL)) +/* srcignore * + * + * The -di flag renders light sources invisible, and here is the test. + */ +#define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \ + !distglow(m, r)) + + m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; @@ -286,24 +574,25 @@ register RAY *r; return; /* check for passed illum */ if (passillum(m, r)) { - if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) raytrans(r); else rayshade(r, modifier(m->oargs.sarg[0])); - - /* otherwise treat as source */ - } else { + return; + } + /* otherwise treat as source */ /* check for behind */ - if (r->rod < 0.0) - return; + if (r->rod < 0.0) + return; + /* check for invisibility */ + if (srcignore(m, r)) + return; /* get distribution pattern */ - raytexture(r, m->omod); + raytexture(r, m->omod); /* get source color */ - setcolor(r->rcol, m->oargs.farg[0], - m->oargs.farg[1], - m->oargs.farg[2]); + setcolor(r->rcol, m->oargs.farg[0], + m->oargs.farg[1], + m->oargs.farg[2]); /* modify value */ - multcolor(r->rcol, r->pcol); - } + multcolor(r->rcol, r->pcol); }