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root/radiance/ray/src/rt/srcsupp.c
Revision: 1.9
Committed: Tue Jul 16 15:56:48 1991 UTC (32 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.8: +3 -1 lines
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File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1991 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * Support routines for source objects and materials
9     */
10    
11     #include "ray.h"
12    
13     #include "otypes.h"
14    
15     #include "source.h"
16    
17     #include "cone.h"
18    
19     #include "face.h"
20    
21    
22     SRCREC *source = NULL; /* our list of sources */
23     int nsources = 0; /* the number of sources */
24    
25     SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */
26    
27    
28     initstypes() /* initialize source dispatch table */
29     {
30 greg 1.9 extern VSMATERIAL mirror_vs, direct1_vs, direct2_vs;
31 greg 1.1 extern int fsetsrc(), ssetsrc(), sphsetsrc(), rsetsrc();
32     extern double fgetplaneq(), rgetplaneq();
33     extern double fgetmaxdisk(), rgetmaxdisk();
34     static SOBJECT fsobj = {fsetsrc, fgetplaneq, fgetmaxdisk};
35     static SOBJECT ssobj = {ssetsrc};
36     static SOBJECT sphsobj = {sphsetsrc};
37     static SOBJECT rsobj = {rsetsrc, rgetplaneq, rgetmaxdisk};
38    
39     sfun[MAT_MIRROR].mf = &mirror_vs;
40 greg 1.9 sfun[MAT_DIRECT1].mf = &direct1_vs;
41     sfun[MAT_DIRECT2].mf = &direct2_vs;
42 greg 1.1 sfun[OBJ_FACE].of = &fsobj;
43     sfun[OBJ_SOURCE].of = &ssobj;
44     sfun[OBJ_SPHERE].of = &sphsobj;
45     sfun[OBJ_RING].of = &rsobj;
46     }
47    
48    
49 greg 1.2 int
50 greg 1.1 newsource() /* allocate new source in our array */
51     {
52     if (nsources == 0)
53     source = (SRCREC *)malloc(sizeof(SRCREC));
54     else
55     source = (SRCREC *)realloc((char *)source,
56     (unsigned)(nsources+1)*sizeof(SRCREC));
57     if (source == NULL)
58 greg 1.2 return(-1);
59 greg 1.1 source[nsources].sflags = 0;
60     source[nsources].nhits = 1;
61     source[nsources].ntests = 2; /* initial hit probability = 1/2 */
62 greg 1.2 return(nsources++);
63 greg 1.1 }
64    
65    
66     fsetsrc(src, so) /* set a face as a source */
67     register SRCREC *src;
68     OBJREC *so;
69     {
70     register FACE *f;
71     register int i, j;
72    
73     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
74     src->so = so;
75     /* get the face */
76     f = getface(so);
77     /* find the center */
78     for (j = 0; j < 3; j++) {
79     src->sloc[j] = 0.0;
80     for (i = 0; i < f->nv; i++)
81     src->sloc[j] += VERTEX(f,i)[j];
82     src->sloc[j] /= (double)f->nv;
83     }
84     if (!inface(src->sloc, f))
85     objerror(so, USER, "cannot hit center");
86     src->sflags |= SFLAT;
87     VCOPY(src->snorm, f->norm);
88     src->ss = sqrt(f->area / PI);
89     src->ss2 = f->area;
90     }
91    
92    
93     ssetsrc(src, so) /* set a source as a source */
94     register SRCREC *src;
95     register OBJREC *so;
96     {
97     double theta;
98    
99     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
100     src->so = so;
101     if (so->oargs.nfargs != 4)
102     objerror(so, USER, "bad arguments");
103     src->sflags |= SDISTANT;
104     VCOPY(src->sloc, so->oargs.farg);
105     if (normalize(src->sloc) == 0.0)
106     objerror(so, USER, "zero direction");
107     theta = PI/180.0/2.0 * so->oargs.farg[3];
108     if (theta <= FTINY)
109     objerror(so, USER, "zero size");
110 greg 1.7 src->ss = theta >= PI/4.0 ? 1.0 : tan(theta);
111 greg 1.1 src->ss2 = 2.0*PI * (1.0 - cos(theta));
112     }
113    
114    
115     sphsetsrc(src, so) /* set a sphere as a source */
116     register SRCREC *src;
117     register OBJREC *so;
118     {
119     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
120     src->so = so;
121     if (so->oargs.nfargs != 4)
122     objerror(so, USER, "bad # arguments");
123     if (so->oargs.farg[3] <= FTINY)
124     objerror(so, USER, "illegal radius");
125     VCOPY(src->sloc, so->oargs.farg);
126     src->ss = so->oargs.farg[3];
127     src->ss2 = PI * src->ss * src->ss;
128     }
129    
130    
131     rsetsrc(src, so) /* set a ring (disk) as a source */
132     register SRCREC *src;
133     OBJREC *so;
134     {
135     register CONE *co;
136    
137     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
138     src->so = so;
139     /* get the ring */
140     co = getcone(so, 0);
141     VCOPY(src->sloc, CO_P0(co));
142     if (CO_R0(co) > 0.0)
143     objerror(so, USER, "cannot hit center");
144     src->sflags |= SFLAT;
145     VCOPY(src->snorm, co->ad);
146     src->ss = CO_R1(co);
147     src->ss2 = PI * src->ss * src->ss;
148     }
149    
150    
151     SPOT *
152     makespot(m) /* make a spotlight */
153     register OBJREC *m;
154     {
155     register SPOT *ns;
156    
157     if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
158     return(NULL);
159     ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
160     VCOPY(ns->aim, m->oargs.farg+4);
161     if ((ns->flen = normalize(ns->aim)) == 0.0)
162     objerror(m, USER, "zero focus vector");
163     return(ns);
164     }
165    
166    
167     double
168     fgetmaxdisk(ocent, op) /* get center and squared radius of face */
169     FVECT ocent;
170     OBJREC *op;
171     {
172     double maxrad2;
173 greg 1.5 double d;
174 greg 1.1 register int i, j;
175     register FACE *f;
176    
177     f = getface(op);
178 greg 1.5 if (f->area == 0.)
179     return(0.);
180 greg 1.1 for (i = 0; i < 3; i++) {
181     ocent[i] = 0.;
182     for (j = 0; j < f->nv; j++)
183     ocent[i] += VERTEX(f,j)[i];
184     ocent[i] /= (double)f->nv;
185     }
186 greg 1.5 d = DOT(ocent,f->norm);
187     for (i = 0; i < 3; i++)
188     ocent[i] += (f->offset - d)*f->norm[i];
189 greg 1.1 maxrad2 = 0.;
190     for (j = 0; j < f->nv; j++) {
191 greg 1.5 d = dist2(VERTEX(f,j), ocent);
192     if (d > maxrad2)
193     maxrad2 = d;
194 greg 1.1 }
195     return(maxrad2);
196     }
197    
198    
199     double
200     rgetmaxdisk(ocent, op) /* get center and squared radius of ring */
201     FVECT ocent;
202     OBJREC *op;
203     {
204     register CONE *co;
205    
206     co = getcone(op, 0);
207     VCOPY(ocent, CO_P0(co));
208     return(CO_R1(co)*CO_R1(co));
209     }
210    
211    
212     double
213     fgetplaneq(nvec, op) /* get plane equation for face */
214     FVECT nvec;
215     OBJREC *op;
216     {
217     register FACE *fo;
218    
219     fo = getface(op);
220     VCOPY(nvec, fo->norm);
221     return(fo->offset);
222     }
223    
224    
225     double
226     rgetplaneq(nvec, op) /* get plane equation for ring */
227     FVECT nvec;
228     OBJREC *op;
229     {
230     register CONE *co;
231    
232     co = getcone(op, 0);
233     VCOPY(nvec, co->ad);
234     return(DOT(nvec, CO_P0(co)));
235 greg 1.4 }
236    
237    
238     commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */
239     register SPOT *sp1, *sp2;
240     FVECT org;
241     {
242     FVECT cent;
243     double rad2, cos1, cos2;
244    
245     cos1 = 1. - sp1->siz/(2.*PI);
246     cos2 = 1. - sp2->siz/(2.*PI);
247     if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */
248     return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 -
249     sqrt((1.-cos1*cos1)*(1.-cos2*cos2)));
250     /* compute and check disks */
251     rad2 = intercircle(cent, sp1->aim, sp2->aim,
252     1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.);
253     if (rad2 <= FTINY || normalize(cent) == 0.)
254     return(0);
255     VCOPY(sp1->aim, cent);
256     sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2));
257     return(1);
258     }
259    
260    
261     commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */
262     register SPOT *sp1, *sp2;
263     FVECT dir;
264     {
265     FVECT cent, c1, c2;
266     double rad2, d;
267     register int i;
268     /* move centers to common plane */
269     d = DOT(sp1->aim, dir);
270     for (i = 0; i < 3; i++)
271     c1[i] = sp1->aim[i] - d*dir[i];
272     d = DOT(sp2->aim, dir);
273     for (i = 0; i < 3; i++)
274     c2[i] = sp2->aim[i] - d*dir[i];
275     /* compute overlap */
276     rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI);
277     if (rad2 <= FTINY)
278     return(0);
279     VCOPY(sp1->aim, cent);
280     sp1->siz = PI*rad2;
281     return(1);
282     }
283    
284    
285     checkspot(sp, nrm) /* check spotlight for behind source */
286     register SPOT *sp; /* spotlight */
287     FVECT nrm; /* source surface normal */
288     {
289     double d, d1;
290    
291     d = DOT(sp->aim, nrm);
292     if (d > FTINY) /* center in front? */
293 greg 1.8 return(1);
294 greg 1.4 /* else check horizon */
295     d1 = 1. - sp->siz/(2.*PI);
296 greg 1.8 return(1.-FTINY-d*d < d1*d1);
297 greg 1.4 }
298    
299    
300     double
301 greg 1.6 spotdisk(oc, op, sp, pos) /* intersect spot with object op */
302     FVECT oc;
303     OBJREC *op;
304     register SPOT *sp;
305     FVECT pos;
306     {
307     FVECT onorm;
308     double offs, d, dist;
309     register int i;
310    
311     offs = getplaneq(onorm, op);
312     d = -DOT(onorm, sp->aim);
313     if (d >= -FTINY && d <= FTINY)
314     return(0.);
315     dist = (DOT(pos, onorm) - offs)/d;
316     if (dist < 0.)
317     return(0.);
318     for (i = 0; i < 3; i++)
319     oc[i] = pos[i] + dist*sp->aim[i];
320     return(sp->siz*dist*dist/PI/(d*d));
321     }
322    
323    
324     double
325     beamdisk(oc, op, sp, dir) /* intersect beam with object op */
326     FVECT oc;
327     OBJREC *op;
328     register SPOT *sp;
329     FVECT dir;
330     {
331     FVECT onorm;
332     double offs, d, dist;
333     register int i;
334    
335     offs = getplaneq(onorm, op);
336     d = -DOT(onorm, dir);
337     if (d >= -FTINY && d <= FTINY)
338     return(0.);
339     dist = (DOT(sp->aim, onorm) - offs)/d;
340     for (i = 0; i < 3; i++)
341     oc[i] = sp->aim[i] + dist*dir[i];
342     return(sp->siz/PI/(d*d));
343     }
344    
345    
346     double
347 greg 1.4 intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */
348     FVECT cc; /* midpoint (return value) */
349     FVECT c1, c2; /* circle centers */
350     double r1s, r2s; /* radii squared */
351     {
352     double a2, d2, l;
353     FVECT disp;
354     register int i;
355    
356     for (i = 0; i < 3; i++)
357     disp[i] = c2[i] - c1[i];
358     d2 = DOT(disp,disp);
359     /* circle within overlap? */
360     if (r1s < r2s) {
361     if (r2s >= r1s + d2) {
362     VCOPY(cc, c1);
363     return(r1s);
364     }
365     } else {
366     if (r1s >= r2s + d2) {
367     VCOPY(cc, c2);
368     return(r2s);
369     }
370     }
371     a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2);
372     /* no overlap? */
373     if (a2 <= 0.)
374     return(0.);
375     /* overlap, compute center */
376     l = sqrt((r1s - a2)/d2);
377     for (i = 0; i < 3; i++)
378     cc[i] = c1[i] + l*disp[i];
379     return(a2);
380 greg 1.1 }
381    
382    
383     sourcehit(r) /* check to see if ray hit distant source */
384     register RAY *r;
385     {
386     int first, last;
387     register int i;
388    
389     if (r->rsrc >= 0) { /* check only one if aimed */
390     first = last = r->rsrc;
391     } else { /* otherwise check all */
392     first = 0; last = nsources-1;
393     }
394     for (i = first; i <= last; i++)
395     if (source[i].sflags & SDISTANT)
396     /*
397     * Check to see if ray is within
398     * solid angle of source.
399     */
400     if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
401     <= source[i].ss2) {
402     r->ro = source[i].so;
403     if (!(source[i].sflags & SSKIP))
404     break;
405     }
406    
407     if (r->ro != NULL) {
408     for (i = 0; i < 3; i++)
409     r->ron[i] = -r->rdir[i];
410     r->rod = 1.0;
411     r->rox = NULL;
412     return(1);
413     }
414     return(0);
415     }
416    
417    
418     #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
419     r->rsrc>=0 && \
420     source[r->rsrc].so!=r->ro)
421    
422     #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
423     !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3]))
424    
425     #define passillum(m, r) (m->otype==MAT_ILLUM && \
426     !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
427    
428    
429     m_light(m, r) /* ray hit a light source */
430     register OBJREC *m;
431     register RAY *r;
432     {
433     /* check for over-counting */
434     if (wrongsource(m, r) || badambient(m, r))
435     return;
436     /* check for passed illum */
437     if (passillum(m, r)) {
438    
439     if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
440     raytrans(r);
441     else
442     rayshade(r, modifier(m->oargs.sarg[0]));
443    
444     /* otherwise treat as source */
445     } else {
446     /* check for behind */
447     if (r->rod < 0.0)
448     return;
449     /* get distribution pattern */
450     raytexture(r, m->omod);
451     /* get source color */
452     setcolor(r->rcol, m->oargs.farg[0],
453     m->oargs.farg[1],
454     m->oargs.farg[2]);
455     /* modify value */
456     multcolor(r->rcol, r->pcol);
457     }
458     }