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root/radiance/ray/src/rt/srcsupp.c
Revision: 1.13
Committed: Fri Sep 13 13:44:10 1991 UTC (32 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.12: +5 -3 lines
Log Message:
made source array allocation incremental

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1991 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * Support routines for source objects and materials
9     */
10    
11     #include "ray.h"
12    
13     #include "otypes.h"
14    
15     #include "source.h"
16    
17     #include "cone.h"
18    
19     #include "face.h"
20    
21    
22     SRCREC *source = NULL; /* our list of sources */
23     int nsources = 0; /* the number of sources */
24    
25     SRCFUNC sfun[NUMOTYPE]; /* source dispatch table */
26    
27    
28     initstypes() /* initialize source dispatch table */
29     {
30 greg 1.9 extern VSMATERIAL mirror_vs, direct1_vs, direct2_vs;
31 greg 1.1 extern int fsetsrc(), ssetsrc(), sphsetsrc(), rsetsrc();
32     extern double fgetplaneq(), rgetplaneq();
33     extern double fgetmaxdisk(), rgetmaxdisk();
34     static SOBJECT fsobj = {fsetsrc, fgetplaneq, fgetmaxdisk};
35     static SOBJECT ssobj = {ssetsrc};
36     static SOBJECT sphsobj = {sphsetsrc};
37     static SOBJECT rsobj = {rsetsrc, rgetplaneq, rgetmaxdisk};
38    
39     sfun[MAT_MIRROR].mf = &mirror_vs;
40 greg 1.9 sfun[MAT_DIRECT1].mf = &direct1_vs;
41     sfun[MAT_DIRECT2].mf = &direct2_vs;
42 greg 1.1 sfun[OBJ_FACE].of = &fsobj;
43     sfun[OBJ_SOURCE].of = &ssobj;
44     sfun[OBJ_SPHERE].of = &sphsobj;
45     sfun[OBJ_RING].of = &rsobj;
46     }
47    
48    
49 greg 1.2 int
50 greg 1.1 newsource() /* allocate new source in our array */
51     {
52 greg 1.13 #define SRCINC 4
53 greg 1.1 if (nsources == 0)
54 greg 1.13 source = (SRCREC *)malloc(SRCINC*sizeof(SRCREC));
55     else if (nsources%SRCINC == 0)
56 greg 1.1 source = (SRCREC *)realloc((char *)source,
57 greg 1.13 (unsigned)(nsources+SRCINC)*sizeof(SRCREC));
58 greg 1.1 if (source == NULL)
59 greg 1.2 return(-1);
60 greg 1.1 source[nsources].sflags = 0;
61     source[nsources].nhits = 1;
62     source[nsources].ntests = 2; /* initial hit probability = 1/2 */
63 greg 1.2 return(nsources++);
64 greg 1.13 #undef SRCINC
65 greg 1.1 }
66    
67    
68     fsetsrc(src, so) /* set a face as a source */
69     register SRCREC *src;
70     OBJREC *so;
71     {
72     register FACE *f;
73     register int i, j;
74    
75     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
76     src->so = so;
77     /* get the face */
78     f = getface(so);
79     /* find the center */
80     for (j = 0; j < 3; j++) {
81     src->sloc[j] = 0.0;
82     for (i = 0; i < f->nv; i++)
83     src->sloc[j] += VERTEX(f,i)[j];
84     src->sloc[j] /= (double)f->nv;
85     }
86     if (!inface(src->sloc, f))
87     objerror(so, USER, "cannot hit center");
88     src->sflags |= SFLAT;
89     VCOPY(src->snorm, f->norm);
90     src->ss = sqrt(f->area / PI);
91     src->ss2 = f->area;
92     }
93    
94    
95     ssetsrc(src, so) /* set a source as a source */
96     register SRCREC *src;
97     register OBJREC *so;
98     {
99     double theta;
100    
101     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
102     src->so = so;
103     if (so->oargs.nfargs != 4)
104     objerror(so, USER, "bad arguments");
105     src->sflags |= SDISTANT;
106     VCOPY(src->sloc, so->oargs.farg);
107     if (normalize(src->sloc) == 0.0)
108     objerror(so, USER, "zero direction");
109     theta = PI/180.0/2.0 * so->oargs.farg[3];
110     if (theta <= FTINY)
111     objerror(so, USER, "zero size");
112 greg 1.7 src->ss = theta >= PI/4.0 ? 1.0 : tan(theta);
113 greg 1.1 src->ss2 = 2.0*PI * (1.0 - cos(theta));
114     }
115    
116    
117     sphsetsrc(src, so) /* set a sphere as a source */
118     register SRCREC *src;
119     register OBJREC *so;
120     {
121     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
122     src->so = so;
123     if (so->oargs.nfargs != 4)
124     objerror(so, USER, "bad # arguments");
125     if (so->oargs.farg[3] <= FTINY)
126     objerror(so, USER, "illegal radius");
127     VCOPY(src->sloc, so->oargs.farg);
128     src->ss = so->oargs.farg[3];
129     src->ss2 = PI * src->ss * src->ss;
130     }
131    
132    
133     rsetsrc(src, so) /* set a ring (disk) as a source */
134     register SRCREC *src;
135     OBJREC *so;
136     {
137     register CONE *co;
138    
139     src->sa.success = 2*AIMREQT-1; /* bitch on second failure */
140     src->so = so;
141     /* get the ring */
142     co = getcone(so, 0);
143     VCOPY(src->sloc, CO_P0(co));
144     if (CO_R0(co) > 0.0)
145     objerror(so, USER, "cannot hit center");
146     src->sflags |= SFLAT;
147     VCOPY(src->snorm, co->ad);
148     src->ss = CO_R1(co);
149     src->ss2 = PI * src->ss * src->ss;
150     }
151    
152    
153     SPOT *
154     makespot(m) /* make a spotlight */
155     register OBJREC *m;
156     {
157     register SPOT *ns;
158    
159     if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
160     return(NULL);
161     ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
162     VCOPY(ns->aim, m->oargs.farg+4);
163     if ((ns->flen = normalize(ns->aim)) == 0.0)
164     objerror(m, USER, "zero focus vector");
165     return(ns);
166     }
167    
168    
169     double
170     fgetmaxdisk(ocent, op) /* get center and squared radius of face */
171     FVECT ocent;
172     OBJREC *op;
173     {
174     double maxrad2;
175 greg 1.5 double d;
176 greg 1.1 register int i, j;
177     register FACE *f;
178    
179     f = getface(op);
180 greg 1.5 if (f->area == 0.)
181     return(0.);
182 greg 1.1 for (i = 0; i < 3; i++) {
183     ocent[i] = 0.;
184     for (j = 0; j < f->nv; j++)
185     ocent[i] += VERTEX(f,j)[i];
186     ocent[i] /= (double)f->nv;
187     }
188 greg 1.5 d = DOT(ocent,f->norm);
189     for (i = 0; i < 3; i++)
190     ocent[i] += (f->offset - d)*f->norm[i];
191 greg 1.1 maxrad2 = 0.;
192     for (j = 0; j < f->nv; j++) {
193 greg 1.5 d = dist2(VERTEX(f,j), ocent);
194     if (d > maxrad2)
195     maxrad2 = d;
196 greg 1.1 }
197     return(maxrad2);
198     }
199    
200    
201     double
202     rgetmaxdisk(ocent, op) /* get center and squared radius of ring */
203     FVECT ocent;
204     OBJREC *op;
205     {
206     register CONE *co;
207    
208     co = getcone(op, 0);
209     VCOPY(ocent, CO_P0(co));
210     return(CO_R1(co)*CO_R1(co));
211     }
212    
213    
214     double
215     fgetplaneq(nvec, op) /* get plane equation for face */
216     FVECT nvec;
217     OBJREC *op;
218     {
219     register FACE *fo;
220    
221     fo = getface(op);
222     VCOPY(nvec, fo->norm);
223     return(fo->offset);
224     }
225    
226    
227     double
228     rgetplaneq(nvec, op) /* get plane equation for ring */
229     FVECT nvec;
230     OBJREC *op;
231     {
232     register CONE *co;
233    
234     co = getcone(op, 0);
235     VCOPY(nvec, co->ad);
236     return(DOT(nvec, CO_P0(co)));
237 greg 1.4 }
238    
239    
240     commonspot(sp1, sp2, org) /* set sp1 to intersection of sp1 and sp2 */
241     register SPOT *sp1, *sp2;
242     FVECT org;
243     {
244     FVECT cent;
245     double rad2, cos1, cos2;
246    
247     cos1 = 1. - sp1->siz/(2.*PI);
248     cos2 = 1. - sp2->siz/(2.*PI);
249     if (sp2->siz >= 2.*PI-FTINY) /* BIG, just check overlap */
250     return(DOT(sp1->aim,sp2->aim) >= cos1*cos2 -
251     sqrt((1.-cos1*cos1)*(1.-cos2*cos2)));
252     /* compute and check disks */
253     rad2 = intercircle(cent, sp1->aim, sp2->aim,
254     1./(cos1*cos1) - 1., 1./(cos2*cos2) - 1.);
255     if (rad2 <= FTINY || normalize(cent) == 0.)
256     return(0);
257     VCOPY(sp1->aim, cent);
258     sp1->siz = 2.*PI*(1. - 1./sqrt(1.+rad2));
259     return(1);
260     }
261    
262    
263     commonbeam(sp1, sp2, dir) /* set sp1 to intersection of sp1 and sp2 */
264     register SPOT *sp1, *sp2;
265     FVECT dir;
266     {
267     FVECT cent, c1, c2;
268     double rad2, d;
269     register int i;
270     /* move centers to common plane */
271     d = DOT(sp1->aim, dir);
272     for (i = 0; i < 3; i++)
273     c1[i] = sp1->aim[i] - d*dir[i];
274     d = DOT(sp2->aim, dir);
275     for (i = 0; i < 3; i++)
276     c2[i] = sp2->aim[i] - d*dir[i];
277     /* compute overlap */
278     rad2 = intercircle(cent, c1, c2, sp1->siz/PI, sp2->siz/PI);
279     if (rad2 <= FTINY)
280     return(0);
281     VCOPY(sp1->aim, cent);
282     sp1->siz = PI*rad2;
283     return(1);
284     }
285    
286    
287     checkspot(sp, nrm) /* check spotlight for behind source */
288     register SPOT *sp; /* spotlight */
289     FVECT nrm; /* source surface normal */
290     {
291     double d, d1;
292    
293     d = DOT(sp->aim, nrm);
294     if (d > FTINY) /* center in front? */
295 greg 1.8 return(1);
296 greg 1.4 /* else check horizon */
297     d1 = 1. - sp->siz/(2.*PI);
298 greg 1.8 return(1.-FTINY-d*d < d1*d1);
299 greg 1.4 }
300    
301    
302     double
303 greg 1.6 spotdisk(oc, op, sp, pos) /* intersect spot with object op */
304     FVECT oc;
305     OBJREC *op;
306     register SPOT *sp;
307     FVECT pos;
308     {
309     FVECT onorm;
310     double offs, d, dist;
311     register int i;
312    
313     offs = getplaneq(onorm, op);
314     d = -DOT(onorm, sp->aim);
315     if (d >= -FTINY && d <= FTINY)
316     return(0.);
317     dist = (DOT(pos, onorm) - offs)/d;
318     if (dist < 0.)
319     return(0.);
320     for (i = 0; i < 3; i++)
321     oc[i] = pos[i] + dist*sp->aim[i];
322     return(sp->siz*dist*dist/PI/(d*d));
323     }
324    
325    
326     double
327     beamdisk(oc, op, sp, dir) /* intersect beam with object op */
328     FVECT oc;
329     OBJREC *op;
330     register SPOT *sp;
331     FVECT dir;
332     {
333     FVECT onorm;
334     double offs, d, dist;
335     register int i;
336    
337     offs = getplaneq(onorm, op);
338     d = -DOT(onorm, dir);
339     if (d >= -FTINY && d <= FTINY)
340     return(0.);
341     dist = (DOT(sp->aim, onorm) - offs)/d;
342     for (i = 0; i < 3; i++)
343     oc[i] = sp->aim[i] + dist*dir[i];
344     return(sp->siz/PI/(d*d));
345     }
346    
347    
348     double
349 greg 1.4 intercircle(cc, c1, c2, r1s, r2s) /* intersect two circles */
350     FVECT cc; /* midpoint (return value) */
351     FVECT c1, c2; /* circle centers */
352     double r1s, r2s; /* radii squared */
353     {
354     double a2, d2, l;
355     FVECT disp;
356     register int i;
357    
358     for (i = 0; i < 3; i++)
359     disp[i] = c2[i] - c1[i];
360     d2 = DOT(disp,disp);
361     /* circle within overlap? */
362     if (r1s < r2s) {
363     if (r2s >= r1s + d2) {
364     VCOPY(cc, c1);
365     return(r1s);
366     }
367     } else {
368     if (r1s >= r2s + d2) {
369     VCOPY(cc, c2);
370     return(r2s);
371     }
372     }
373     a2 = .25*(2.*(r1s+r2s) - d2 - (r2s-r1s)*(r2s-r1s)/d2);
374     /* no overlap? */
375     if (a2 <= 0.)
376     return(0.);
377     /* overlap, compute center */
378     l = sqrt((r1s - a2)/d2);
379     for (i = 0; i < 3; i++)
380     cc[i] = c1[i] + l*disp[i];
381     return(a2);
382 greg 1.1 }
383    
384    
385     sourcehit(r) /* check to see if ray hit distant source */
386     register RAY *r;
387     {
388     int first, last;
389     register int i;
390    
391     if (r->rsrc >= 0) { /* check only one if aimed */
392     first = last = r->rsrc;
393     } else { /* otherwise check all */
394     first = 0; last = nsources-1;
395     }
396     for (i = first; i <= last; i++)
397 greg 1.12 if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
398 greg 1.1 /*
399     * Check to see if ray is within
400     * solid angle of source.
401     */
402     if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
403     <= source[i].ss2) {
404     r->ro = source[i].so;
405     if (!(source[i].sflags & SSKIP))
406     break;
407     }
408    
409     if (r->ro != NULL) {
410     for (i = 0; i < 3; i++)
411     r->ron[i] = -r->rdir[i];
412     r->rod = 1.0;
413     r->rox = NULL;
414     return(1);
415     }
416     return(0);
417     }
418    
419    
420 greg 1.11 #define wrongsource(m, r) (r->rsrc>=0 && \
421     source[r->rsrc].so!=r->ro && \
422     (m->otype!=MAT_ILLUM || \
423     objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM))
424 greg 1.1
425 greg 1.10 #define distglow(m, r) (m->otype==MAT_GLOW && \
426     r->rot > m->oargs.farg[3])
427    
428 greg 1.1 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
429 greg 1.10 !distglow(m, r))
430 greg 1.1
431     #define passillum(m, r) (m->otype==MAT_ILLUM && \
432     !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
433    
434 greg 1.10 #define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
435     !distglow(m, r))
436 greg 1.1
437 greg 1.10
438 greg 1.1 m_light(m, r) /* ray hit a light source */
439     register OBJREC *m;
440     register RAY *r;
441     {
442     /* check for over-counting */
443     if (wrongsource(m, r) || badambient(m, r))
444     return;
445     /* check for passed illum */
446     if (passillum(m, r)) {
447     if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
448     raytrans(r);
449     else
450     rayshade(r, modifier(m->oargs.sarg[0]));
451 greg 1.10 return;
452     }
453     /* otherwise treat as source */
454 greg 1.1 /* check for behind */
455 greg 1.10 if (r->rod < 0.0)
456     return;
457     /* check for invisibility */
458     if (srcignore(m, r))
459     return;
460 greg 1.1 /* get distribution pattern */
461 greg 1.10 raytexture(r, m->omod);
462 greg 1.1 /* get source color */
463 greg 1.10 setcolor(r->rcol, m->oargs.farg[0],
464     m->oargs.farg[1],
465     m->oargs.farg[2]);
466 greg 1.1 /* modify value */
467 greg 1.10 multcolor(r->rcol, r->pcol);
468 greg 1.1 }