| # | Line 39 | Line 39 | castshadow(int sn, FVECT rorg, FVECT rdir) | |
|---|---|---|
| 39 | /* check for intersection */ | |
| 40 | while (localhit(&rt, &thescene)) { | |
| 41 | RAY rt1 = rt; /* pretend we were aimed at source */ | |
| 42 | < | rt1.crtype |= rt1.rtype = SHADOW; |
| 42 | > | rt1.crtype |= rt1.rtype = RSHADOW; |
| 43 | rt1.rdir[0] = -rt.rdir[0]; | |
| 44 | rt1.rdir[1] = -rt.rdir[1]; | |
| 45 | rt1.rdir[2] = -rt.rdir[2]; | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |