# | Line 39 | Line 39 | castshadow(int sn, FVECT rorg, FVECT rdir) | |
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39 | /* check for intersection */ | |
40 | while (localhit(&rt, &thescene)) { | |
41 | RAY rt1 = rt; /* pretend we were aimed at source */ | |
42 | < | rt1.crtype |= rt1.rtype = SHADOW; |
42 | > | rt1.crtype |= rt1.rtype = RSHADOW; |
43 | rt1.rdir[0] = -rt.rdir[0]; | |
44 | rt1.rdir[1] = -rt.rdir[1]; | |
45 | rt1.rdir[2] = -rt.rdir[2]; |
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