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root/radiance/ray/src/rt/sphere.c
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Comparing ray/src/rt/sphere.c (file contents):
Revision 1.5 by greg, Wed Oct 23 13:43:48 1991 UTC vs.
Revision 2.7 by schorsch, Tue Mar 30 16:13:01 2004 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1991 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  sphere.c - compute ray intersection with spheres.
9 *
10 *     8/19/85
6   */
7  
8 < #include  "ray.h"
8 > #include "copyright.h"
9  
10 + #include  "ray.h"
11   #include  "otypes.h"
12 + #include  "rtotypes.h"
13  
14  
15 < o_sphere(so, r)                 /* compute intersection with sphere */
16 < OBJREC  *so;
17 < register RAY  *r;
15 > extern int
16 > o_sphere(                       /* compute intersection with sphere */
17 >        OBJREC  *so,
18 >        register RAY  *r
19 > )
20   {
21          double  a, b, c;        /* coefficients for quadratic equation */
22          double  root[2];        /* quadratic roots */
23          int  nroots;
24          double  t;
25 <        register FLOAT  *ap;
25 >        register RREAL  *ap;
26          register int  i;
27  
28          if (so->oargs.nfargs != 4)
# Line 43 | Line 42 | register RAY  *r;
42           *  quadratic equation in t is then solved for the
43           *  smallest positive root, which is our point of
44           *  intersection.
45 <         *      Because the ray direction is normalized, a is always 1.
45 >         *      Since the ray is normalized, a should always be
46 >         *  one.  We compute it here to prevent instability in the
47 >         *  intersection calculation.
48           */
49 <
50 <        a = 1.0;                /* compute quadratic coefficients */
50 <        b = c = 0.0;
49 >                                /* compute quadratic coefficients */
50 >        a = b = c = 0.0;
51          for (i = 0; i < 3; i++) {
52 +                a += r->rdir[i]*r->rdir[i];
53                  t = r->rorg[i] - ap[i];
54                  b += 2.0*r->rdir[i]*t;
55                  c += t*t;
# Line 78 | Line 79 | register RAY  *r;
79          }
80          r->rod = -DOT(r->rdir, r->ron);
81          r->rox = NULL;
82 +        r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
83 +        r->uv[0] = r->uv[1] = 0.0;
84  
85          return(1);                      /* hit */
86   }

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