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root/radiance/ray/src/rt/sphere.c
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Comparing ray/src/rt/sphere.c (file contents):
Revision 1.1 by greg, Thu Feb 2 10:41:42 1989 UTC vs.
Revision 1.4 by greg, Wed May 22 16:59:44 1991 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1986 Regents of the University of California */
1 > /* Copyright (c) 1991 Regents of the University of California */
2  
3   #ifndef lint
4   static char SCCSid[] = "$SunId$ LBL";
# Line 26 | Line 26 | register RAY  *r;
26          register double  *ap;
27          register int  i;
28  
29 <        if (so->oargs.nfargs != 4 || so->oargs.farg[3] <= FTINY)
30 <                objerror(so, USER, "bad arguments");
31 <
29 >        if (so->oargs.nfargs != 4)
30 >                objerror(so, USER, "bad # arguments");
31          ap = so->oargs.farg;
32 +        if (ap[3] < -FTINY) {
33 +                objerror(so, WARNING, "negative radius");
34 +                so->otype = so->otype == OBJ_SPHERE ?
35 +                                OBJ_BUBBLE : OBJ_SPHERE;
36 +                ap[3] = -ap[3];
37 +        } else if (ap[3] <= FTINY)
38 +                objerror(so, USER, "zero radius");
39  
40          /*
41           *      We compute the intersection by substituting into
# Line 57 | Line 63 | register RAY  *r;
63          if (i >= nroots)
64                  return(0);                      /* no positive root */
65  
66 <        if (t < r->rot) {                       /* found closer intersection */
67 <                r->ro = so;
68 <                r->rot = t;
69 <                                                /* compute normal */
70 <                a = ap[3];
71 <                if (so->otype == OBJ_BUBBLE)
72 <                        a = -a;                 /* reverse */
73 <                for (i = 0; i < 3; i++) {
74 <                        r->rop[i] = r->rorg[i] + r->rdir[i]*t;
75 <                        r->ron[i] = (r->rop[i] - ap[i]) / a;
76 <                }
77 <                r->rod = -DOT(r->rdir, r->ron);
66 >        if (t >= r->rot)
67 >                return(0);                      /* other is closer */
68 >
69 >        r->ro = so;
70 >        r->rot = t;
71 >                                        /* compute normal */
72 >        a = ap[3];
73 >        if (so->otype == OBJ_BUBBLE)
74 >                a = -a;                 /* reverse */
75 >        for (i = 0; i < 3; i++) {
76 >                r->rop[i] = r->rorg[i] + r->rdir[i]*t;
77 >                r->ron[i] = (r->rop[i] - ap[i]) / a;
78          }
79 <        return(1);
79 >        r->rod = -DOT(r->rdir, r->ron);
80 >        r->rox = NULL;
81 >
82 >        return(1);                      /* hit */
83   }

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