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root/radiance/ray/src/rt/sphere.c
Revision: 2.7
Committed: Tue Mar 30 16:13:01 2004 UTC (20 years, 1 month ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R7P2, rad3R7P1, rad4R1, rad4R0, rad3R6, rad3R6P1, rad3R8, rad3R9
Changes since 2.6: +7 -5 lines
Log Message:
Continued ANSIfication. There are only bits and pieces left now.

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 schorsch 2.7 static const char RCSid[] = "$Id: sphere.c,v 2.6 2003/06/26 00:58:10 schorsch Exp $";
3 greg 1.1 #endif
4     /*
5     * sphere.c - compute ray intersection with spheres.
6 greg 2.3 */
7    
8 greg 2.4 #include "copyright.h"
9 greg 1.1
10     #include "ray.h"
11     #include "otypes.h"
12 schorsch 2.7 #include "rtotypes.h"
13 greg 1.1
14    
15 schorsch 2.7 extern int
16     o_sphere( /* compute intersection with sphere */
17     OBJREC *so,
18     register RAY *r
19     )
20 greg 1.1 {
21     double a, b, c; /* coefficients for quadratic equation */
22     double root[2]; /* quadratic roots */
23     int nroots;
24     double t;
25 schorsch 2.6 register RREAL *ap;
26 greg 1.1 register int i;
27    
28 greg 1.4 if (so->oargs.nfargs != 4)
29     objerror(so, USER, "bad # arguments");
30 greg 1.1 ap = so->oargs.farg;
31 greg 1.4 if (ap[3] < -FTINY) {
32     objerror(so, WARNING, "negative radius");
33     so->otype = so->otype == OBJ_SPHERE ?
34     OBJ_BUBBLE : OBJ_SPHERE;
35     ap[3] = -ap[3];
36     } else if (ap[3] <= FTINY)
37     objerror(so, USER, "zero radius");
38 greg 1.1
39     /*
40     * We compute the intersection by substituting into
41     * the surface equation for the sphere. The resulting
42     * quadratic equation in t is then solved for the
43     * smallest positive root, which is our point of
44     * intersection.
45 greg 2.2 * Since the ray is normalized, a should always be
46     * one. We compute it here to prevent instability in the
47     * intersection calculation.
48 greg 1.1 */
49 greg 2.2 /* compute quadratic coefficients */
50     a = b = c = 0.0;
51 greg 1.1 for (i = 0; i < 3; i++) {
52 greg 2.2 a += r->rdir[i]*r->rdir[i];
53 greg 1.1 t = r->rorg[i] - ap[i];
54     b += 2.0*r->rdir[i]*t;
55     c += t*t;
56     }
57     c -= ap[3] * ap[3];
58    
59     nroots = quadratic(root, a, b, c); /* solve quadratic */
60    
61     for (i = 0; i < nroots; i++) /* get smallest positive */
62     if ((t = root[i]) > FTINY)
63     break;
64     if (i >= nroots)
65     return(0); /* no positive root */
66    
67 greg 1.2 if (t >= r->rot)
68     return(0); /* other is closer */
69    
70     r->ro = so;
71     r->rot = t;
72     /* compute normal */
73     a = ap[3];
74     if (so->otype == OBJ_BUBBLE)
75     a = -a; /* reverse */
76     for (i = 0; i < 3; i++) {
77     r->rop[i] = r->rorg[i] + r->rdir[i]*t;
78     r->ron[i] = (r->rop[i] - ap[i]) / a;
79 greg 1.1 }
80 greg 1.2 r->rod = -DOT(r->rdir, r->ron);
81 greg 1.3 r->rox = NULL;
82 greg 2.5 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
83     r->uv[0] = r->uv[1] = 0.0;
84 greg 1.2
85     return(1); /* hit */
86 greg 1.1 }