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root/radiance/ray/src/rt/source.h
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Comparing ray/src/rt/source.h (file contents):
Revision 1.9 by greg, Thu Jun 20 16:36:44 1991 UTC vs.
Revision 2.1 by greg, Tue Nov 12 17:10:17 1991 UTC

# Line 16 | Line 16
16   #define  SSPOT          010             /* source spotlight flag */
17   #define  SVIRTUAL       020             /* source virtual flag */
18   #define  SFLAT          040             /* source flat flag */
19 < #define  SFOLLOW        0100            /* source follow path flag */
19 > #define  SCYL           0100            /* source cylindrical flag */
20 > #define  SFOLLOW        0200            /* source follow path flag */
21  
22   typedef struct {
23          FVECT  aim;             /* aim direction or center */
# Line 27 | Line 28 | typedef struct {
28   typedef struct {
29          int  sflags;            /* source flags */
30          FVECT  sloc;            /* direction or position of source */
31 <        FVECT  snorm;           /* surface normal of flat source */
32 <        float  ss;              /* tangent or disk radius */
33 <        float  ss2;             /* domega or projected area */
31 >        FVECT  ss[3];           /* source dimension vectors, U, V, and W */
32 >        float  srad;            /* maximum source radius */
33 >        float  ss2;             /* solid angle or projected area */
34          struct {
35                  float  prox;            /* proximity */
36                  SPOT  *s;               /* spot */
37          } sl;                   /* localized source information */
38          union {
39                  int  success;           /* successes - AIMREQT*failures */
40 <                int  svnext;            /* next source to aim for */
40 >                struct {
41 >                        short  pn;              /* projection number */
42 >                        short  sn;              /* next source to aim for */
43 >                }  sv;                  /* virtual source */
44          } sa;                   /* source aiming information */
45          long  ntests, nhits;    /* shadow tests and hits */
46          OBJREC  *so;            /* source destination object */
47   }  SRCREC;              /* light source */
48  
49 + #define MAXSPART        64              /* maximum partitions per source */
50 +
51 + #define SU              0               /* U vector or partition */
52 + #define SV              1               /* V vector or partition */
53 + #define SW              2               /* W vector or partition */
54 + #define S0              3               /* leaf partition */
55 +
56 + #define snorm           ss[SW]          /* normal vector for flat source */
57 +
58 + typedef struct {
59 +        int  sn;                                /* source number */
60 +        short  np;                              /* number of partitions */
61 +        short  sp;                              /* this partition number */
62 +        double  dom;                            /* solid angle of partition */
63 +        unsigned char  spt[MAXSPART/2];         /* source partitioning */
64 + }  SRCINDEX;            /* source index structure */
65 +
66 + #define initsrcindex(s) ((s)->sn = (s)->sp = -1, (s)->np = 0)
67 +
68 + #define clrpart(pt)     bzero((char *)(pt), MAXSPART/2)
69 + #define setpart(pt,i,v) ((pt)[(i)>>2] |= (v)<<(((i)&3)<<1))
70 + #define spart(pt,pi)    ((pt)[(pi)>>2] >> (((pi)&3)<<1) & 3)
71 +
72   /*
73   * Special support functions for sources
74   */
75  
76   /*
77 < * Virtual source materials must support the following functions:
77 > * Virtual source materials must define the following.
78   *
79   *      vproj(pm, op, sp, i)    Compute i'th virtual projection
80   *                              of source sp in object op and assign
# Line 65 | Line 92 | typedef struct {
92  
93   typedef struct {
94          int     (*setsrc)();    /* set light source for object */
95 +        int     (*partit)();    /* partition light source object */
96          double  (*getpleq)();   /* plane equation for surface */
97          double  (*getdisk)();   /* maximum disk for surface */
98   } SOBJECT;              /* source object functions */
# Line 79 | Line 107 | extern SRCFUNC  sfun[];                        /* source dispatch table */
107   extern SRCREC  *source;                 /* our source list */
108   extern int  nsources;                   /* the number of sources */
109  
110 < extern double  srcray();                /* ray to source */
110 > extern int  srcvalue();                 /* compute source value w/o shadows */
111 > extern double  nextssamp();             /* get next source sample location */
112 > extern double  scylform();              /* cosine to axis of cylinder */
113  
114 + #define  sflatform(sn,dir)      -DOT(source[sn].snorm, dir)
115 +
116 + extern OBJREC  *vsmaterial();           /* virtual source material */
117 +
118 + extern double  intercircle();           /* intersect two circles */
119 + extern double  spotdisk();              /* intersecting disk for spot */
120 + extern double  beamdisk();              /* intersecting disk for beam */
121 +
122   extern SPOT  *makespot();               /* make spotlight */
123  
124   extern double  dstrsrc;                 /* source distribution amount */
125   extern double  shadthresh;              /* relative shadow threshold */
126   extern double  shadcert;                /* shadow testing certainty */
127 + extern double  srcsizerat;              /* max. ratio of source size/dist. */
128   extern int  directrelay;                /* maximum number of source relays */
129 + extern int  vspretest;                  /* virtual source pretest density */
130 + extern int  directinvis;                /* sources invisible? */
131 +
132 + #define  getplaneq(c,o)         (*sfun[(o)->otype].of->getpleq)(c,o)
133 + #define  getmaxdisk(c,o)        (*sfun[(o)->otype].of->getdisk)(c,o)
134 + #define  setsource(s,o)         (*sfun[(o)->otype].of->setsrc)(s,o)

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