/* RCSid $Id: source.h,v 2.6 2003/02/25 02:47:23 greg Exp $ */ /* * source.h - header file for ray tracing sources. * * Include after ray.h */ #include "copyright.h" #define AIMREQT 100 /* required aim success/failure */ #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ #define SVIRTUAL 020 /* source virtual flag */ #define SFLAT 040 /* source flat flag */ #define SCYL 0100 /* source cylindrical flag */ #define SFOLLOW 0200 /* source follow path flag */ typedef struct { FVECT aim; /* aim direction or center */ float siz; /* output solid angle or area */ float flen; /* focal length (negative if distant source) */ } SPOT; /* spotlight */ typedef struct { int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ FVECT ss[3]; /* source dimension vectors, U, V, and W */ float srad; /* maximum source radius */ float ss2; /* solid angle or projected area */ struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ union { long success; /* successes - AIMREQT*failures */ struct { short pn; /* projection number */ int sn; /* next source to aim for */ } sv; /* virtual source */ } sa; /* source aiming information */ long ntests, nhits; /* shadow tests and hits */ OBJREC *so; /* source destination object */ } SRCREC; /* light source */ #define MAXSPART 64 /* maximum partitions per source */ #define SU 0 /* U vector or partition */ #define SV 1 /* V vector or partition */ #define SW 2 /* W vector or partition */ #define S0 3 /* leaf partition */ #define snorm ss[SW] /* normal vector for flat source */ typedef struct { int sn; /* source number */ short np; /* number of partitions */ short sp; /* this partition number */ double dom; /* solid angle of partition */ unsigned char spt[MAXSPART/2]; /* source partitioning */ } SRCINDEX; /* source index structure */ #define initsrcindex(s) ((s)->sn = (s)->sp = -1, (s)->np = 0) #define clrpart(pt) bzero((char *)(pt), MAXSPART/2) #define setpart(pt,i,v) ((pt)[(i)>>2] |= (v)<<(((i)&3)<<1)) #define spart(pt,pi) ((pt)[(pi)>>2] >> (((pi)&3)<<1) & 3) /* * Special support functions for sources */ /* * Virtual source materials must define the following. * * vproj(pm, op, sp, i) Compute i'th virtual projection * of source sp in object op and assign * the 4x4 transformation matrix pm. * Return 1 on success, 0 if no i'th projection. * * nproj The number of projections. The value of * i passed to vproj runs from 0 to nproj-1. */ typedef struct { int (*vproj)(); /* project virtual sources */ int nproj; /* number of possible projections */ } VSMATERIAL; /* virtual source material functions */ typedef struct { void (*setsrc)(); /* set light source for object */ void (*partit)(); /* partition light source object */ double (*getpleq)(); /* plane equation for surface */ double (*getdisk)(); /* maximum disk for surface */ } SOBJECT; /* source object functions */ typedef union { VSMATERIAL *mf; /* material functions */ SOBJECT *of; /* object functions */ } SRCFUNC; /* source functions */ extern SRCFUNC sfun[]; /* source dispatch table */ extern SRCREC *source; /* our source list */ extern int nsources; /* the number of sources */ #define sflatform(sn,dir) -DOT(source[sn].snorm, dir) #define getplaneq(c,o) (*sfun[(o)->otype].of->getpleq)(c,o) #define getmaxdisk(c,o) (*sfun[(o)->otype].of->getdisk)(c,o) #define setsource(s,o) (*sfun[(o)->otype].of->setsrc)(s,o) #ifdef NOPROTO extern void marksources(); extern void freesources(); extern int srcray(); extern void srcvalue(); extern int sourcehit(); extern void direct(); extern void srcscatter(); extern int m_light(); extern double nextssamp(); extern int skipparts(); extern void nopart(); extern void cylpart(); extern void flatpart(); extern double scylform(); extern void initstypes(); extern int newsource(); extern void setflatss(); extern void fsetsrc(); extern void ssetsrc(); extern void sphsetsrc(); extern void rsetsrc(); extern void cylsetsrc(); extern SPOT *makespot(); extern int spotout(); extern double fgetmaxdisk(); extern double rgetmaxdisk(); extern double fgetplaneq(); extern double rgetplaneq(); extern int commonspot(); extern int commonbeam(); extern int checkspot(); extern double spotdisk(); extern double beamdisk(); extern double intercircle(); extern void markvirtuals(); extern void addvirtuals(); extern void vproject(); extern OBJREC *vsmaterial(); extern int makevsrc(); extern double getdisk(); extern int vstestvis(); extern void virtverb(); #else /* defined in source.c */ extern void marksources(void); extern void freesources(void); extern int srcray(RAY *sr, RAY *r, SRCINDEX *si); extern void srcvalue(RAY *r); extern int sourcehit(RAY *r); extern void direct(RAY *r, void (*f)(), char *p); extern void srcscatter(RAY *r); extern int m_light(OBJREC *m, RAY *r); /* defined in srcsamp.c */ extern double nextssamp(RAY *r, SRCINDEX *si); extern int skipparts(int ct[3], int sz[3], int pp[2], unsigned char *pt); extern void nopart(SRCINDEX *si, RAY *r); extern void cylpart(SRCINDEX *si, RAY *r); extern void flatpart(SRCINDEX *si, RAY *r); extern double scylform(int sn, FVECT dir); /* defined in srcsupp.c */ extern void initstypes(void); extern int newsource(void); extern void setflatss(SRCREC *src); extern void fsetsrc(SRCREC *src, OBJREC *so); extern void ssetsrc(SRCREC *src, OBJREC *so); extern void sphsetsrc(SRCREC *src, OBJREC *so); extern void rsetsrc(SRCREC *src, OBJREC *so); extern void cylsetsrc(SRCREC *src, OBJREC *so); extern SPOT *makespot(OBJREC *m); extern int spotout(RAY *r, SPOT *s); extern double fgetmaxdisk(FVECT ocent, OBJREC *op); extern double rgetmaxdisk(FVECT ocent, OBJREC *op); extern double fgetplaneq(FVECT nvec, OBJREC *op); extern double rgetplaneq(FVECT nvec, OBJREC *op); extern int commonspot(SPOT *sp1, SPOT *sp2, FVECT org); extern int commonbeam(SPOT *sp1, SPOT *sp2, FVECT org); extern int checkspot(SPOT *sp, FVECT nrm); extern double spotdisk(FVECT oc, OBJREC *op, SPOT *sp, FVECT pos); extern double beamdisk(FVECT oc, OBJREC *op, SPOT *sp, FVECT dir); extern double intercircle(FVECT cc, FVECT c1, FVECT c2, double r1s, double r2s); /* defined in virtuals.c */ extern void markvirtuals(void); extern void addvirtuals(int sn, int nr); extern void vproject(OBJREC *o, int sn, int n); extern OBJREC *vsmaterial(OBJREC *o); extern int makevsrc(OBJREC *op, int sn, MAT4 pm); extern double getdisk(FVECT oc, OBJREC *op, int sn); extern int vstestvis(int f, OBJREC *o, FVECT oc, double or2, int sn); extern void virtverb(int sn, FILE *fp); #endif