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root/radiance/ray/src/rt/source.h
Revision: 2.5
Committed: Sat Feb 22 02:07:29 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.4: +157 -27 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 /* RCSid: $Id$ */
2 /*
3 * source.h - header file for ray tracing sources.
4 *
5 * Include after ray.h
6 */
7
8 /* ====================================================================
9 * The Radiance Software License, Version 1.0
10 *
11 * Copyright (c) 1990 - 2002 The Regents of the University of California,
12 * through Lawrence Berkeley National Laboratory. All rights reserved.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 *
18 * 1. Redistributions of source code must retain the above copyright
19 * notice, this list of conditions and the following disclaimer.
20 *
21 * 2. Redistributions in binary form must reproduce the above copyright
22 * notice, this list of conditions and the following disclaimer in
23 * the documentation and/or other materials provided with the
24 * distribution.
25 *
26 * 3. The end-user documentation included with the redistribution,
27 * if any, must include the following acknowledgment:
28 * "This product includes Radiance software
29 * (http://radsite.lbl.gov/)
30 * developed by the Lawrence Berkeley National Laboratory
31 * (http://www.lbl.gov/)."
32 * Alternately, this acknowledgment may appear in the software itself,
33 * if and wherever such third-party acknowledgments normally appear.
34 *
35 * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
36 * and "The Regents of the University of California" must
37 * not be used to endorse or promote products derived from this
38 * software without prior written permission. For written
39 * permission, please contact [email protected].
40 *
41 * 5. Products derived from this software may not be called "Radiance",
42 * nor may "Radiance" appear in their name, without prior written
43 * permission of Lawrence Berkeley National Laboratory.
44 *
45 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
46 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
47 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
48 * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
49 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
50 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
51 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
52 * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
53 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
54 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
55 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
56 * SUCH DAMAGE.
57 * ====================================================================
58 *
59 * This software consists of voluntary contributions made by many
60 * individuals on behalf of Lawrence Berkeley National Laboratory. For more
61 * information on Lawrence Berkeley National Laboratory, please see
62 * <http://www.lbl.gov/>.
63 */
64
65 #define AIMREQT 100 /* required aim success/failure */
66
67 #define SDISTANT 01 /* source distant flag */
68 #define SSKIP 02 /* source skip flag */
69 #define SPROX 04 /* source proximity flag */
70 #define SSPOT 010 /* source spotlight flag */
71 #define SVIRTUAL 020 /* source virtual flag */
72 #define SFLAT 040 /* source flat flag */
73 #define SCYL 0100 /* source cylindrical flag */
74 #define SFOLLOW 0200 /* source follow path flag */
75
76 typedef struct {
77 FVECT aim; /* aim direction or center */
78 float siz; /* output solid angle or area */
79 float flen; /* focal length (negative if distant source) */
80 } SPOT; /* spotlight */
81
82 typedef struct {
83 int sflags; /* source flags */
84 FVECT sloc; /* direction or position of source */
85 FVECT ss[3]; /* source dimension vectors, U, V, and W */
86 float srad; /* maximum source radius */
87 float ss2; /* solid angle or projected area */
88 struct {
89 float prox; /* proximity */
90 SPOT *s; /* spot */
91 } sl; /* localized source information */
92 union {
93 long success; /* successes - AIMREQT*failures */
94 struct {
95 short pn; /* projection number */
96 int sn; /* next source to aim for */
97 } sv; /* virtual source */
98 } sa; /* source aiming information */
99 long ntests, nhits; /* shadow tests and hits */
100 OBJREC *so; /* source destination object */
101 } SRCREC; /* light source */
102
103 #define MAXSPART 64 /* maximum partitions per source */
104
105 #define SU 0 /* U vector or partition */
106 #define SV 1 /* V vector or partition */
107 #define SW 2 /* W vector or partition */
108 #define S0 3 /* leaf partition */
109
110 #define snorm ss[SW] /* normal vector for flat source */
111
112 typedef struct {
113 int sn; /* source number */
114 short np; /* number of partitions */
115 short sp; /* this partition number */
116 double dom; /* solid angle of partition */
117 unsigned char spt[MAXSPART/2]; /* source partitioning */
118 } SRCINDEX; /* source index structure */
119
120 #define initsrcindex(s) ((s)->sn = (s)->sp = -1, (s)->np = 0)
121
122 #define clrpart(pt) bzero((char *)(pt), MAXSPART/2)
123 #define setpart(pt,i,v) ((pt)[(i)>>2] |= (v)<<(((i)&3)<<1))
124 #define spart(pt,pi) ((pt)[(pi)>>2] >> (((pi)&3)<<1) & 3)
125
126 /*
127 * Special support functions for sources
128 */
129
130 /*
131 * Virtual source materials must define the following.
132 *
133 * vproj(pm, op, sp, i) Compute i'th virtual projection
134 * of source sp in object op and assign
135 * the 4x4 transformation matrix pm.
136 * Return 1 on success, 0 if no i'th projection.
137 *
138 * nproj The number of projections. The value of
139 * i passed to vproj runs from 0 to nproj-1.
140 */
141
142 typedef struct {
143 int (*vproj)(); /* project virtual sources */
144 int nproj; /* number of possible projections */
145 } VSMATERIAL; /* virtual source material functions */
146
147 typedef struct {
148 void (*setsrc)(); /* set light source for object */
149 void (*partit)(); /* partition light source object */
150 double (*getpleq)(); /* plane equation for surface */
151 double (*getdisk)(); /* maximum disk for surface */
152 } SOBJECT; /* source object functions */
153
154 typedef union {
155 VSMATERIAL *mf; /* material functions */
156 SOBJECT *of; /* object functions */
157 } SRCFUNC; /* source functions */
158
159 extern SRCFUNC sfun[]; /* source dispatch table */
160
161 extern SRCREC *source; /* our source list */
162 extern int nsources; /* the number of sources */
163
164 #define sflatform(sn,dir) -DOT(source[sn].snorm, dir)
165
166 #define getplaneq(c,o) (*sfun[(o)->otype].of->getpleq)(c,o)
167 #define getmaxdisk(c,o) (*sfun[(o)->otype].of->getdisk)(c,o)
168 #define setsource(s,o) (*sfun[(o)->otype].of->setsrc)(s,o)
169
170 #ifdef NOPROTO
171
172 extern void marksources();
173 extern void freesources();
174 extern int srcray();
175 extern void srcvalue();
176 extern int sourcehit();
177 extern void direct();
178 extern void srcscatter();
179 extern int m_light();
180 extern double nextssamp();
181 extern int skipparts();
182 extern void nopart();
183 extern void cylpart();
184 extern void flatpart();
185 extern double scylform();
186 extern void initstypes();
187 extern int newsource();
188 extern void setflatss();
189 extern void fsetsrc();
190 extern void ssetsrc();
191 extern void sphsetsrc();
192 extern void rsetsrc();
193 extern void cylsetsrc();
194 extern SPOT *makespot();
195 extern int spotout();
196 extern double fgetmaxdisk();
197 extern double rgetmaxdisk();
198 extern double fgetplaneq();
199 extern double rgetplaneq();
200 extern int commonspot();
201 extern int commonbeam();
202 extern int checkspot();
203 extern double spotdisk();
204 extern double beamdisk();
205 extern double intercircle();
206 extern void markvirtuals();
207 extern void addvirtuals();
208 extern void vproject();
209 extern OBJREC *vsmaterial();
210 extern int makevsrc();
211 extern double getdisk();
212 extern int vstestvis();
213 extern void virtverb();
214
215 #else
216 /* defined in source.c */
217 extern void marksources(void);
218 extern void freesources(void);
219 extern int srcray(RAY *sr, RAY *r, SRCINDEX *si);
220 extern void srcvalue(RAY *r);
221 extern int sourcehit(RAY *r);
222 extern void direct(RAY *r, void (*f)(), char *p);
223 extern void srcscatter(RAY *r);
224 extern int m_light(OBJREC *m, RAY *r);
225 /* defined in srcsamp.c */
226 extern double nextssamp(RAY *r, SRCINDEX *si);
227 extern int skipparts(int ct[3], int sz[3], int pp[2], unsigned char *pt);
228 extern void nopart(SRCINDEX *si, RAY *r);
229 extern void cylpart(SRCINDEX *si, RAY *r);
230 extern void flatpart(SRCINDEX *si, RAY *r);
231 extern double scylform(int sn, FVECT dir);
232 /* defined in srcsupp.c */
233 extern void initstypes(void);
234 extern int newsource(void);
235 extern void setflatss(SRCREC *src);
236 extern void fsetsrc(SRCREC *src, OBJREC *so);
237 extern void ssetsrc(SRCREC *src, OBJREC *so);
238 extern void sphsetsrc(SRCREC *src, OBJREC *so);
239 extern void rsetsrc(SRCREC *src, OBJREC *so);
240 extern void cylsetsrc(SRCREC *src, OBJREC *so);
241 extern SPOT *makespot(OBJREC *m);
242 extern int spotout(RAY *r, SPOT *s);
243 extern double fgetmaxdisk(FVECT ocent, OBJREC *op);
244 extern double rgetmaxdisk(FVECT ocent, OBJREC *op);
245 extern double fgetplaneq(FVECT nvec, OBJREC *op);
246 extern double rgetplaneq(FVECT nvec, OBJREC *op);
247 extern int commonspot(SPOT *sp1, SPOT *sp2, FVECT org);
248 extern int commonbeam(SPOT *sp1, SPOT *sp2, FVECT org);
249 extern int checkspot(SPOT *sp, FVECT nrm);
250 extern double spotdisk(FVECT oc, OBJREC *op, SPOT *sp, FVECT pos);
251 extern double beamdisk(FVECT oc, OBJREC *op, SPOT *sp, FVECT dir);
252 extern double intercircle(FVECT cc, FVECT c1, FVECT c2,
253 double r1s, double r2s);
254 /* defined in virtuals.c */
255 extern void markvirtuals(void);
256 extern void addvirtuals(int sn, int nr);
257 extern void vproject(OBJREC *o, int sn, int n);
258 extern OBJREC *vsmaterial(OBJREC *o);
259 extern int makevsrc(OBJREC *op, int sn, MAT4 pm);
260 extern double getdisk(FVECT oc, OBJREC *op, int sn);
261 extern int vstestvis(int f, OBJREC *o, FVECT oc, double or2, int sn);
262 extern void virtverb(int sn, FILE *fp);
263
264 #endif