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root/radiance/ray/src/rt/source.h
Revision: 1.9
Committed: Thu Jun 20 16:36:44 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.8: +0 -2 lines
Log Message:
bug fixes and enhancements

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 /* SCCSid "$SunId$ LBL" */
4
5 /*
6 * source.h - header file for ray tracing sources.
7 *
8 * 8/20/85
9 */
10
11 #define AIMREQT 100 /* required aim success/failure */
12
13 #define SDISTANT 01 /* source distant flag */
14 #define SSKIP 02 /* source skip flag */
15 #define SPROX 04 /* source proximity flag */
16 #define SSPOT 010 /* source spotlight flag */
17 #define SVIRTUAL 020 /* source virtual flag */
18 #define SFLAT 040 /* source flat flag */
19 #define SFOLLOW 0100 /* source follow path flag */
20
21 typedef struct {
22 FVECT aim; /* aim direction or center */
23 float siz; /* output solid angle or area */
24 float flen; /* focal length */
25 } SPOT; /* spotlight */
26
27 typedef struct {
28 int sflags; /* source flags */
29 FVECT sloc; /* direction or position of source */
30 FVECT snorm; /* surface normal of flat source */
31 float ss; /* tangent or disk radius */
32 float ss2; /* domega or projected area */
33 struct {
34 float prox; /* proximity */
35 SPOT *s; /* spot */
36 } sl; /* localized source information */
37 union {
38 int success; /* successes - AIMREQT*failures */
39 int svnext; /* next source to aim for */
40 } sa; /* source aiming information */
41 long ntests, nhits; /* shadow tests and hits */
42 OBJREC *so; /* source destination object */
43 } SRCREC; /* light source */
44
45 /*
46 * Special support functions for sources
47 */
48
49 /*
50 * Virtual source materials must support the following functions:
51 *
52 * vproj(pm, op, sp, i) Compute i'th virtual projection
53 * of source sp in object op and assign
54 * the 4x4 transformation matrix pm.
55 * Return 1 on success, 0 if no i'th projection.
56 *
57 * nproj The number of projections. The value of
58 * i passed to vproj runs from 0 to nproj-1.
59 */
60
61 typedef struct {
62 int (*vproj)(); /* project virtual sources */
63 int nproj; /* number of possible projections */
64 } VSMATERIAL; /* virtual source material functions */
65
66 typedef struct {
67 int (*setsrc)(); /* set light source for object */
68 double (*getpleq)(); /* plane equation for surface */
69 double (*getdisk)(); /* maximum disk for surface */
70 } SOBJECT; /* source object functions */
71
72 typedef union {
73 VSMATERIAL *mf; /* material functions */
74 SOBJECT *of; /* object functions */
75 } SRCFUNC; /* source functions */
76
77 extern SRCFUNC sfun[]; /* source dispatch table */
78
79 extern SRCREC *source; /* our source list */
80 extern int nsources; /* the number of sources */
81
82 extern double srcray(); /* ray to source */
83
84 extern SPOT *makespot(); /* make spotlight */
85
86 extern double dstrsrc; /* source distribution amount */
87 extern double shadthresh; /* relative shadow threshold */
88 extern double shadcert; /* shadow testing certainty */
89 extern int directrelay; /* maximum number of source relays */